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https://github.com/Drezil/imgui.git
synced 2025-07-07 05:28:47 +02:00
Merge branch 'master' into navigation
This commit is contained in:
70
imgui.cpp
70
imgui.cpp
@ -1845,6 +1845,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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CollapseToggleWanted = false;
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SkipItems = false;
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Appearing = false;
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CloseButton = false;
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BeginCount = 0;
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PopupId = 0;
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AutoFitFramesX = AutoFitFramesY = -1;
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@ -4825,6 +4826,13 @@ static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size,
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return pos;
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}
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static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
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{
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window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
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window->SetWindowSizeAllowFlags = enabled ? (window->SetWindowSizeAllowFlags | flags) : (window->SetWindowSizeAllowFlags & ~flags);
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window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags);
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}
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ImGuiWindow* ImGui::FindWindowByName(const char* name)
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{
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ImGuiContext& g = *GImGui;
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@ -4856,15 +4864,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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ImGuiIniData* settings = FindWindowSettings(name);
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if (!settings)
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{
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settings = AddWindowSettings(name);
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}
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else
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{
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window->SetWindowPosAllowFlags &= ~ImGuiCond_FirstUseEver;
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window->SetWindowSizeAllowFlags &= ~ImGuiCond_FirstUseEver;
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window->SetWindowCollapsedAllowFlags &= ~ImGuiCond_FirstUseEver;
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}
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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if (settings->Pos.x != FLT_MAX)
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{
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@ -5043,13 +5045,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window_just_appearing_after_hidden_for_resize)
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window->NavLastIds[0] = 0;
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window->Appearing = (window_just_activated_by_user || window_just_appearing_after_hidden_for_resize);
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window->CloseButton = (p_open != NULL);
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// Process SetNextWindow***() calls
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
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bool window_pos_set_by_api = false, window_size_set_by_api = false;
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if (g.SetNextWindowPosCond)
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{
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if (window->Appearing)
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window->SetWindowPosAllowFlags |= ImGuiCond_Appearing;
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window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
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if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosPivot) > 0.00001f)
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{
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@ -5067,8 +5070,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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if (g.SetNextWindowSizeCond)
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{
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if (window->Appearing)
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window->SetWindowSizeAllowFlags |= ImGuiCond_Appearing;
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window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
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SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
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g.SetNextWindowSizeCond = 0;
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@ -5084,8 +5085,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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if (g.SetNextWindowCollapsedCond)
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{
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if (window->Appearing)
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window->SetWindowCollapsedAllowFlags |= ImGuiCond_Appearing;
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SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
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g.SetNextWindowCollapsedCond = 0;
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}
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@ -5094,6 +5093,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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SetWindowFocus();
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g.SetNextWindowFocus = false;
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}
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
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// When reusing window again multiple times a frame, just append content (don't need to setup again)
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if (first_begin_of_the_frame)
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@ -5758,7 +5759,35 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
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window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding);
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}
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// Moving window to front of display (which happens to be back of our sorted list)
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void ImGui::BringWindowToFront(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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if (g.Windows.back() == window)
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return;
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for (int i = 0; i < g.Windows.Size; i++)
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if (g.Windows[i] == window)
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{
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g.Windows.erase(g.Windows.begin() + i);
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g.Windows.push_back(window);
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break;
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}
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}
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void ImGui::BringWindowToBack(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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if (g.Windows[0] == window)
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return;
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for (int i = 0; i < g.Windows.Size; i++)
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if (g.Windows[i] == window)
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{
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memmove(&g.Windows[1], &g.Windows[0], (size_t)i * sizeof(ImGuiWindow*));
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g.Windows[0] = window;
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break;
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}
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}
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// Moving window to front of display and set focus (which happens to be back of our sorted list)
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void ImGui::FocusWindow(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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@ -5779,7 +5808,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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if (!window)
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return;
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// And move its root window to the top of the pile
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// Move the root window to the top of the pile
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if (window->RootWindow)
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window = window->RootWindow;
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@ -5789,15 +5818,8 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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ClearActiveID();
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// Bring to front
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if ((window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) || g.Windows.back() == window)
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return;
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for (int i = 0; i < g.Windows.Size; i++)
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if (g.Windows[i] == window)
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{
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g.Windows.erase(g.Windows.begin() + i);
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break;
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}
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g.Windows.push_back(window);
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if (!(window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus))
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BringWindowToFront(window);
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}
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void ImGui::FocusPreviousWindow()
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