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							| @@ -1845,6 +1845,7 @@ ImGuiWindow::ImGuiWindow(const char* name) | ||||
|     CollapseToggleWanted = false; | ||||
|     SkipItems = false; | ||||
|     Appearing = false; | ||||
|     CloseButton = false; | ||||
|     BeginCount = 0; | ||||
|     PopupId = 0; | ||||
|     AutoFitFramesX = AutoFitFramesY = -1; | ||||
| @@ -4825,6 +4826,13 @@ static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, | ||||
|     return pos; | ||||
| } | ||||
|  | ||||
| static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled) | ||||
| { | ||||
|     window->SetWindowPosAllowFlags       = enabled ? (window->SetWindowPosAllowFlags       | flags) : (window->SetWindowPosAllowFlags       & ~flags); | ||||
|     window->SetWindowSizeAllowFlags      = enabled ? (window->SetWindowSizeAllowFlags      | flags) : (window->SetWindowSizeAllowFlags      & ~flags); | ||||
|     window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags); | ||||
| } | ||||
|  | ||||
| ImGuiWindow* ImGui::FindWindowByName(const char* name) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -4856,15 +4864,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl | ||||
|  | ||||
|         ImGuiIniData* settings = FindWindowSettings(name); | ||||
|         if (!settings) | ||||
|         { | ||||
|             settings = AddWindowSettings(name); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             window->SetWindowPosAllowFlags &= ~ImGuiCond_FirstUseEver; | ||||
|             window->SetWindowSizeAllowFlags &= ~ImGuiCond_FirstUseEver; | ||||
|             window->SetWindowCollapsedAllowFlags &= ~ImGuiCond_FirstUseEver; | ||||
|         } | ||||
|             SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); | ||||
|  | ||||
|         if (settings->Pos.x != FLT_MAX) | ||||
|         { | ||||
| @@ -5043,13 +5045,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|     if (window_just_appearing_after_hidden_for_resize) | ||||
|         window->NavLastIds[0] = 0; | ||||
|     window->Appearing = (window_just_activated_by_user || window_just_appearing_after_hidden_for_resize); | ||||
|     window->CloseButton = (p_open != NULL); | ||||
|  | ||||
|     // Process SetNextWindow***() calls | ||||
|     if (window->Appearing) | ||||
|         SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); | ||||
|     bool window_pos_set_by_api = false, window_size_set_by_api = false; | ||||
|     if (g.SetNextWindowPosCond) | ||||
|     { | ||||
|         if (window->Appearing)  | ||||
|             window->SetWindowPosAllowFlags |= ImGuiCond_Appearing; | ||||
|         window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0; | ||||
|         if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosPivot) > 0.00001f) | ||||
|         { | ||||
| @@ -5067,8 +5070,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|     } | ||||
|     if (g.SetNextWindowSizeCond) | ||||
|     { | ||||
|         if (window->Appearing)  | ||||
|             window->SetWindowSizeAllowFlags |= ImGuiCond_Appearing; | ||||
|         window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0; | ||||
|         SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond); | ||||
|         g.SetNextWindowSizeCond = 0; | ||||
| @@ -5084,8 +5085,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|     } | ||||
|     if (g.SetNextWindowCollapsedCond) | ||||
|     { | ||||
|         if (window->Appearing) | ||||
|             window->SetWindowCollapsedAllowFlags |= ImGuiCond_Appearing; | ||||
|         SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond); | ||||
|         g.SetNextWindowCollapsedCond = 0; | ||||
|     } | ||||
| @@ -5094,6 +5093,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         SetWindowFocus(); | ||||
|         g.SetNextWindowFocus = false; | ||||
|     } | ||||
|     if (window->Appearing) | ||||
|         SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); | ||||
|  | ||||
|     // When reusing window again multiple times a frame, just append content (don't need to setup again) | ||||
|     if (first_begin_of_the_frame) | ||||
| @@ -5758,7 +5759,35 @@ void ImGui::Scrollbar(ImGuiLayoutType direction) | ||||
|     window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding); | ||||
| } | ||||
|  | ||||
| // Moving window to front of display (which happens to be back of our sorted list) | ||||
| void ImGui::BringWindowToFront(ImGuiWindow* window) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.Windows.back() == window) | ||||
|         return; | ||||
|     for (int i = 0; i < g.Windows.Size; i++) | ||||
|         if (g.Windows[i] == window) | ||||
|         { | ||||
|             g.Windows.erase(g.Windows.begin() + i); | ||||
|             g.Windows.push_back(window); | ||||
|             break; | ||||
|         } | ||||
| } | ||||
|  | ||||
| void ImGui::BringWindowToBack(ImGuiWindow* window) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.Windows[0] == window) | ||||
|         return; | ||||
|     for (int i = 0; i < g.Windows.Size; i++) | ||||
|         if (g.Windows[i] == window) | ||||
|         { | ||||
|             memmove(&g.Windows[1], &g.Windows[0], (size_t)i * sizeof(ImGuiWindow*)); | ||||
|             g.Windows[0] = window; | ||||
|             break; | ||||
|         } | ||||
| } | ||||
|  | ||||
| // Moving window to front of display and set focus (which happens to be back of our sorted list) | ||||
| void ImGui::FocusWindow(ImGuiWindow* window) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -5779,7 +5808,7 @@ void ImGui::FocusWindow(ImGuiWindow* window) | ||||
|     if (!window) | ||||
|         return; | ||||
|  | ||||
|     // And move its root window to the top of the pile | ||||
|     // Move the root window to the top of the pile | ||||
|     if (window->RootWindow) | ||||
|         window = window->RootWindow; | ||||
|  | ||||
| @@ -5789,15 +5818,8 @@ void ImGui::FocusWindow(ImGuiWindow* window) | ||||
|             ClearActiveID(); | ||||
|  | ||||
|     // Bring to front | ||||
|     if ((window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) || g.Windows.back() == window) | ||||
|         return; | ||||
|     for (int i = 0; i < g.Windows.Size; i++) | ||||
|         if (g.Windows[i] == window) | ||||
|         { | ||||
|             g.Windows.erase(g.Windows.begin() + i); | ||||
|             break; | ||||
|         } | ||||
|     g.Windows.push_back(window); | ||||
|     if (!(window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) | ||||
|         BringWindowToFront(window); | ||||
| } | ||||
|  | ||||
| void ImGui::FocusPreviousWindow() | ||||
|   | ||||
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