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Examples: Comments.
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12
imgui.cpp
12
imgui.cpp
@ -11536,7 +11536,6 @@ static void ShowExampleAppAutoResize(bool* opened)
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ImGui::SliderInt("Number of lines", &lines, 1, 20);
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ImGui::SliderInt("Number of lines", &lines, 1, 20);
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for (int i = 0; i < lines; i++)
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for (int i = 0; i < lines; i++)
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ImGui::Text("%*sThis is line %d", i*4, "", i); // Pad with space to extend size horizontally
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ImGui::Text("%*sThis is line %d", i*4, "", i); // Pad with space to extend size horizontally
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ImGui::End();
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ImGui::End();
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}
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}
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@ -11548,11 +11547,9 @@ static void ShowExampleAppFixedOverlay(bool* opened)
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ImGui::End();
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ImGui::End();
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return;
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return;
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}
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}
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ImGui::Text("Simple overlay\non the top-left side of the screen.");
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ImGui::Text("Simple overlay\non the top-left side of the screen.");
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ImGui::Separator();
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ImGui::Separator();
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ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
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ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
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ImGui::End();
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ImGui::End();
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}
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}
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@ -11645,6 +11642,7 @@ static void ShowExampleAppCustomRendering(bool* opened)
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ImGui::End();
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ImGui::End();
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}
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}
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// For the console example, here we are using a more C++ like approach of declaring a class to hold the data and the functions.
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struct ExampleAppConsole
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struct ExampleAppConsole
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{
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{
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char InputBuf[256];
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char InputBuf[256];
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@ -11701,8 +11699,7 @@ struct ExampleAppConsole
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ImGui::TextWrapped("This example implements a console with basic coloring, completion and history. A more elaborate implementation may want to store entries along with extra data such as timestamp, emitter, etc.");
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ImGui::TextWrapped("This example implements a console with basic coloring, completion and history. A more elaborate implementation may want to store entries along with extra data such as timestamp, emitter, etc.");
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ImGui::TextWrapped("Enter 'HELP' for help, press TAB to use text completion.");
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ImGui::TextWrapped("Enter 'HELP' for help, press TAB to use text completion.");
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// TODO: display from bottom
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// TODO: display items starting from the bottom
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// TODO: clip manually
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if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.size()); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.size()); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Error")) AddLog("[error] something went wrong"); ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Error")) AddLog("[error] something went wrong"); ImGui::SameLine();
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@ -11714,7 +11711,6 @@ struct ExampleAppConsole
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
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static ImGuiTextFilter filter;
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static ImGuiTextFilter filter;
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filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180);
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filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180);
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//if (ImGui::IsItemHovered()) ImGui::SetKeyboardFocusHere(-1); // Auto focus on hover
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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ImGui::Separator();
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ImGui::Separator();
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@ -11801,7 +11797,7 @@ struct ExampleAppConsole
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}
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}
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}
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}
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static int TextEditCallbackStub(ImGuiTextEditCallbackData* data)
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static int TextEditCallbackStub(ImGuiTextEditCallbackData* data) // In C++11 you are better off using lambdas for this sort of forwarding callbacks
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{
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{
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ExampleAppConsole* console = (ExampleAppConsole*)data->UserData;
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ExampleAppConsole* console = (ExampleAppConsole*)data->UserData;
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return console->TextEditCallback(data);
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return console->TextEditCallback(data);
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@ -12001,7 +11997,7 @@ static void ShowExampleAppLongText(bool* opened)
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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break;
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break;
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case 2:
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case 2:
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// Multiple calls to Text(), not clipped
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// Multiple calls to Text(), not clipped (slow)
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
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for (int i = 0; i < lines; i++)
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for (int i = 0; i < lines; i++)
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ImGui::Text("%i The quick brown fox jumps over the lazy dog\n", i);
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ImGui::Text("%i The quick brown fox jumps over the lazy dog\n", i);
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