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Viewport, Platform: Added work area in ImGuiPlatformMonitor. Renamed fields. (#1542)
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@ -521,25 +521,28 @@ static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
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#endif // GLFW_HAS_VULKAN
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// FIXME-PLATFORM: Update when changed (using glfwSetMonitorCallback?)
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// FIXME-PLATFORM: GLFW doesn't export work area (see https://github.com/glfw/glfw/pull/989)
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static void ImGui_ImplGlfw_UpdateMonitors()
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{
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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int monitors_count = 0;
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GLFWmonitor** glfw_monitors = glfwGetMonitors(&monitors_count);
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platform_io.Monitors.resize(monitors_count, ImGuiPlatformMonitor());
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platform_io.Monitors.resize(0);
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for (int n = 0; n < monitors_count; n++)
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{
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ImGuiPlatformMonitor monitor;
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int x, y;
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glfwGetMonitorPos(glfw_monitors[n], &x, &y);
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const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
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platform_io.Monitors[n].Pos = ImVec2((float)x, (float)y);
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platform_io.Monitors[n].Size = ImVec2((float)vid_mode->width, (float)vid_mode->height);
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monitor.FullMin = monitor.WorkMin = ImVec2((float)x, (float)y);
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monitor.FullMax = monitor.WorkMax = ImVec2((float)(x + vid_mode->width), (float)(y + vid_mode->height));
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#if GLFW_HAS_PER_MONITOR_DPI
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
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float x_scale, y_scale;
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glfwGetMonitorContentScale(glfw_monitors[n], &x_scale, &y_scale);
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platform_io.Monitors[n].DpiScale = x_scale;
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monitor.DpiScale = x_scale;
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#endif
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platform_io.Monitors.push_back(monitor);
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}
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}
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@ -30,11 +30,13 @@
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#include "imgui_impl_sdl2.h"
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// SDL
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// (the multi-viewports feature requires SDL features suppoted from SDL 2.0.5+)
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#include <SDL.h>
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#include <SDL_syswm.h>
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#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_WINDOW_OPACITY SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6)
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#if !SDL_HAS_VULKAN
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@ -446,20 +448,27 @@ static int ImGui_ImplSDL2_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
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static void ImGui_ImplSDL2_UpdateMonitors()
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{
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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platform_io.Monitors.resize(0);
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int display_count = SDL_GetNumVideoDisplays();
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platform_io.Monitors.resize(display_count, ImGuiPlatformMonitor());
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for (int n = 0; n < display_count; n++)
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{
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
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ImGuiPlatformMonitor monitor;
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SDL_Rect r;
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SDL_GetDisplayBounds(n, &r);
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platform_io.Monitors[n].Pos = ImVec2((float)r.x, (float)r.y);
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platform_io.Monitors[n].Size = ImVec2((float)r.w, (float)r.h);
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monitor.FullMin = monitor.WorkMin = ImVec2((float)(r.x), (float)(r.y));
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monitor.FullMax = monitor.WorkMax = ImVec2((float)(r.x + r.w), (float)(r.y + r.h));
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#if SDL_HAS_USABLE_DISPLAY_BOUNDS
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SDL_GetDisplayUsableBounds(n, &r);
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monitor.WorkMin = ImVec2((float)(r.x), (float)(r.y));
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monitor.WorkMax = ImVec2((float)(r.x + r.w), (float)(r.y + r.h));
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#endif
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#if SDL_HAS_PER_MONITOR_DPI
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float dpi = 0.0f;
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SDL_GetDisplayDPI(n, &dpi, NULL, NULL);
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platform_io.Monitors[n].DpiScale = dpi / 96.0f;
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if (SDL_GetDisplayDPI(n, &dpi, NULL, NULL))
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monitor.DpiScale = dpi / 96.0f;
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#endif
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platform_io.Monitors.push_back(monitor);
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}
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}
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@ -550,11 +550,17 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT rect, LPARAM)
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static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM)
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{
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MONITORINFO info = { 0 };
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info.cbSize = sizeof(MONITORINFO);
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if (!::GetMonitorInfo(monitor, &info))
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return TRUE;
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ImGuiPlatformMonitor imgui_monitor;
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imgui_monitor.Pos = ImVec2((float)rect->left, (float)rect->top);
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imgui_monitor.Size = ImVec2((float)(rect->right - rect->left), (float)(rect->bottom - rect->top));
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imgui_monitor.FullMin = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top);
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imgui_monitor.FullMax = ImVec2((float)info.rcMonitor.right, (float)info.rcMonitor.bottom);
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imgui_monitor.WorkMin = ImVec2((float)info.rcWork.left, (float)info.rcWork.top);
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imgui_monitor.WorkMax = ImVec2((float)info.rcWork.right, (float)info.rcWork.bottom);
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imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
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ImGui::GetPlatformIO().Monitors.push_back(imgui_monitor);
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return TRUE;
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21
imgui.cpp
21
imgui.cpp
@ -3802,6 +3802,13 @@ void ImGui::NewFrame()
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// Disable feature, our back-ends do not support it
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g.IO.ConfigFlags &= ~ImGuiConfigFlags_ViewportsEnable;
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}
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for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++)
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{
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ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n];
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IM_ASSERT(mon.FullMin.x < mon.FullMax.x && mon.FullMin.y < mon.FullMax.y && "Monitor bounds not setup properly.");
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IM_ASSERT(mon.WorkMin.x < mon.WorkMax.x && mon.WorkMin.y < mon.WorkMax.y && "Monitor bounds not setup properly. If you don't have work area information, just copy Min/Max into them.");
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IM_ASSERT(mon.DpiScale != 0.0f);
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}
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}
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// Load settings on first frame
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@ -5847,8 +5854,8 @@ static ImRect FindAllowedExtentRectForWindow(ImGuiWindow* window)
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{
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// Extent with be in the frame of reference of the given viewport (so Min is likely to be negative here)
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const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->ViewportAllowPlatformMonitorExtend];
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r_screen.Min = monitor.Pos;
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r_screen.Max = monitor.Pos + monitor.Size;
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r_screen.Min = monitor.WorkMin;
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r_screen.Max = monitor.WorkMax;
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}
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else
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{
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@ -6028,7 +6035,7 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
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const int monitor_idx = window->ViewportAllowPlatformMonitorExtend;
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ImVec2 avail_size = window->Viewport->Size;
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if (window->ViewportOwned)
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avail_size = (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) ? g.PlatformIO.Monitors[monitor_idx].Size : ImVec2(FLT_MAX, FLT_MAX);
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avail_size = (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) ? (g.PlatformIO.Monitors[monitor_idx].WorkMax - g.PlatformIO.Monitors[monitor_idx].WorkMin) : ImVec2(FLT_MAX, FLT_MAX);
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ImVec2 size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f));
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// When the window cannot fit all contents (either because of constraints, either because screen is too small),
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@ -6099,8 +6106,7 @@ static int FindPlatformMonitorForPos(ImVec2 platform_pos)
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for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++)
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{
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const ImGuiPlatformMonitor* monitor = &g.PlatformIO.Monitors[monitor_n];
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ImRect monitor_rect(monitor->Pos, monitor->Pos + monitor->Size);
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if (monitor_rect.Contains(platform_pos))
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if (ImRect(monitor->FullMin, monitor->FullMax).Contains(platform_pos))
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return monitor_n;
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}
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return -1;
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@ -14252,7 +14258,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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for (int i = 0; i < g.PlatformIO.Monitors.Size; i++)
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{
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const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i];
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ImGui::BulletText("Monitor #%d: DPI %.0f%%, Min (%.0f,%.0f), Max (%.0f,%.0f), Size (%.0f,%.0f)", i, mon.DpiScale * 100.0f, mon.Pos.x, mon.Pos.y, mon.Pos.x + mon.Size.x, mon.Pos.y + mon.Size.y, mon.Size.x, mon.Size.y);
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ImGui::BulletText("Monitor #%d: DPI %.0f%%\n FullMin (%.0f,%.0f), FullMax (%.0f,%.0f), FullSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)",
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i, mon.DpiScale * 100.0f,
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mon.FullMin.x, mon.FullMin.y, mon.FullMax.x, mon.FullMax.y, mon.FullMax.x - mon.FullMin.x, mon.FullMax.y - mon.FullMin.y,
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mon.WorkMin.x, mon.WorkMin.y, mon.WorkMax.x, mon.WorkMax.y, mon.WorkMax.x - mon.WorkMin.x, mon.WorkMax.y - mon.WorkMin.y);
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}
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ImGui::TreePop();
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}
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6
imgui.h
6
imgui.h
@ -1876,10 +1876,10 @@ struct ImFont
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// Dear ImGui only uses this to clamp the position of popups and tooltips so they don't straddle multiple monitors
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struct ImGuiPlatformMonitor
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{
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ImVec2 Pos;
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ImVec2 Size;
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ImVec2 FullMin, FullMax; // Coordinates of the area displayed on this monitor (Min = upper left, Max = bottom right)
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ImVec2 WorkMin, WorkMax; // (Optional) Coordinates without task bars / side bars / menu bars. imgui uses this to avoid positioning popups/tooltips inside this region.
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float DpiScale;
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ImGuiPlatformMonitor() { Pos = ImVec2(0,0); Size = ImVec2(0,0); DpiScale = 1.0f; }
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ImGuiPlatformMonitor() { FullMin = FullMax = WorkMin = WorkMax = ImVec2(0,0); DpiScale = 1.0f; }
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};
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// (Optional) Setup required only if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) is enabled
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