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	Rnamed AlignFirstTextHeightToWidgets() to AlignTextToFramePadding(). Kept inline redirection function (will obsolete).
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		| @@ -204,6 +204,7 @@ | ||||
|  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. | ||||
|  Also read releases logs https://github.com/ocornut/imgui/releases for more details. | ||||
|  | ||||
|  - 2017/10/11 (1.52) - renamed AlignFirstTextHeightToWidgets() to AlignTextToFramePadding(). Kept inline redirection function (will obsolete). | ||||
|  - 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete).  | ||||
|  - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your binding if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)". | ||||
|  - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete). | ||||
| @@ -5648,7 +5649,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end) | ||||
|     } | ||||
| } | ||||
|  | ||||
| void ImGui::AlignFirstTextHeightToWidgets() | ||||
| void ImGui::AlignTextToFramePadding() | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     if (window->SkipItems) | ||||
| @@ -9028,7 +9029,7 @@ bool ImGui::BeginMenuBar() | ||||
|     window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y); | ||||
|     window->DC.LayoutType = ImGuiLayoutType_Horizontal; | ||||
|     window->DC.MenuBarAppending = true; | ||||
|     AlignFirstTextHeightToWidgets(); | ||||
|     AlignTextToFramePadding(); | ||||
|     return true; | ||||
| } | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -227,7 +227,7 @@ namespace ImGui | ||||
|     IMGUI_API ImVec2        GetCursorStartPos();                                                // initial cursor position | ||||
|     IMGUI_API ImVec2        GetCursorScreenPos();                                               // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API) | ||||
|     IMGUI_API void          SetCursorScreenPos(const ImVec2& pos);                              // cursor position in absolute screen coordinates [0..io.DisplaySize] | ||||
|     IMGUI_API void          AlignFirstTextHeightToWidgets();                                    // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets | ||||
|     IMGUI_API void          AlignTextToFramePadding();                                          // vertically align/lower upcoming text to FramePadding.y so that it will aligns to upcoming widgets (call if you have text on a line before regular widgets) | ||||
|     IMGUI_API float         GetTextLineHeight();                                                // height of font == GetWindowFontSize() | ||||
|     IMGUI_API float         GetTextLineHeightWithSpacing();                                     // distance (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y | ||||
|     IMGUI_API float         GetItemsLineHeightWithSpacing();                                    // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y | ||||
| @@ -488,6 +488,7 @@ namespace ImGui | ||||
|  | ||||
|     // Obsolete functions (Will be removed! Also see 'API BREAKING CHANGES' section in imgui.cpp) | ||||
| #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
|     static inline void      AlignFirstTextHeightToWidgets() { AlignTextToFramePadding(); }     // OBSOLETE 1.52+ | ||||
|     void                    SetNextWindowPosCenter(ImGuiCond cond = 0);                        // OBSOLETE 1.52+ | ||||
|     static inline bool      IsItemHoveredRect() { return IsItemRectHovered(); }                // OBSOLETE 1.51+ | ||||
|     static inline bool      IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // OBSOLETE 1.51+. This was partly broken. You probably wanted to use ImGui::GetIO().WantCaptureMouse instead. | ||||
| @@ -568,7 +569,7 @@ enum ImGuiTreeNodeFlags_ | ||||
|     ImGuiTreeNodeFlags_OpenOnArrow          = 1 << 7,   // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open. | ||||
|     ImGuiTreeNodeFlags_Leaf                 = 1 << 8,   // No collapsing, no arrow (use as a convenience for leaf nodes).  | ||||
|     ImGuiTreeNodeFlags_Bullet               = 1 << 9,   // Display a bullet instead of arrow | ||||
|     ImGuiTreeNodeFlags_FramePadding         = 1 << 10,  // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignFirstTextHeightToWidgets(). | ||||
|     ImGuiTreeNodeFlags_FramePadding         = 1 << 10,  // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding(). | ||||
|     //ImGuITreeNodeFlags_SpanAllAvailWidth  = 1 << 11,  // FIXME: TODO: Extend hit box horizontally even if not framed | ||||
|     //ImGuiTreeNodeFlags_NoScrollOnOpen     = 1 << 12,  // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible | ||||
|     ImGuiTreeNodeFlags_CollapsingHeader     = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoAutoOpenOnLog | ||||
|   | ||||
| @@ -1054,7 +1054,7 @@ void ImGui::ShowTestWindow(bool* p_open) | ||||
|             ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); | ||||
|  | ||||
|             // Button | ||||
|             ImGui::AlignFirstTextHeightToWidgets(); | ||||
|             ImGui::AlignTextToFramePadding(); | ||||
|             ImGui::Text("Normal buttons"); ImGui::SameLine(); | ||||
|             ImGui::Button("Banana"); ImGui::SameLine(); | ||||
|             ImGui::Button("Apple"); ImGui::SameLine(); | ||||
| @@ -1180,7 +1180,7 @@ void ImGui::ShowTestWindow(bool* p_open) | ||||
|             ImGui::Text("TEST"); ImGui::SameLine(); | ||||
|             ImGui::SmallButton("TEST##2"); | ||||
|  | ||||
|             ImGui::AlignFirstTextHeightToWidgets(); // If your line starts with text, call this to align it to upcoming widgets. | ||||
|             ImGui::AlignTextToFramePadding(); // If your line starts with text, call this to align it to upcoming widgets. | ||||
|             ImGui::Text("Text aligned to Widget"); ImGui::SameLine(); | ||||
|             ImGui::Button("Widget##1"); ImGui::SameLine(); | ||||
|             ImGui::Text("Widget"); ImGui::SameLine(); | ||||
| @@ -1193,7 +1193,7 @@ void ImGui::ShowTestWindow(bool* p_open) | ||||
|             ImGui::SameLine(0.0f, spacing); | ||||
|             if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); }    // Dummy tree data | ||||
|  | ||||
|             ImGui::AlignFirstTextHeightToWidgets();         // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit). | ||||
|             ImGui::AlignTextToFramePadding();         // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit). | ||||
|             bool node_open = ImGui::TreeNode("Node##2");  // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content. | ||||
|             ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2"); | ||||
|             if (node_open) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); }   // Dummy tree data | ||||
| @@ -1203,7 +1203,7 @@ void ImGui::ShowTestWindow(bool* p_open) | ||||
|             ImGui::SameLine(0.0f, spacing); | ||||
|             ImGui::BulletText("Bullet text"); | ||||
|  | ||||
|             ImGui::AlignFirstTextHeightToWidgets(); | ||||
|             ImGui::AlignTextToFramePadding(); | ||||
|             ImGui::BulletText("Node"); | ||||
|             ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4"); | ||||
|  | ||||
| @@ -2712,10 +2712,10 @@ static void ShowExampleAppPropertyEditor(bool* p_open) | ||||
|         static void ShowDummyObject(const char* prefix, int uid) | ||||
|         { | ||||
|             ImGui::PushID(uid);                      // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID. | ||||
|             ImGui::AlignFirstTextHeightToWidgets();  // Text and Tree nodes are less high than regular widgets, here we add vertical spacing to make the tree lines equal high. | ||||
|             ImGui::AlignTextToFramePadding();  // Text and Tree nodes are less high than regular widgets, here we add vertical spacing to make the tree lines equal high. | ||||
|             bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid); | ||||
|             ImGui::NextColumn(); | ||||
|             ImGui::AlignFirstTextHeightToWidgets(); | ||||
|             ImGui::AlignTextToFramePadding(); | ||||
|             ImGui::Text("my sailor is rich"); | ||||
|             ImGui::NextColumn(); | ||||
|             if (node_open) | ||||
| @@ -2730,7 +2730,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open) | ||||
|                     } | ||||
|                     else | ||||
|                     { | ||||
|                         ImGui::AlignFirstTextHeightToWidgets(); | ||||
|                         ImGui::AlignTextToFramePadding(); | ||||
|                         // Here we use a Selectable (instead of Text) to highlight on hover | ||||
|                         //ImGui::Text("Field_%d", i); | ||||
|                         char label[32]; | ||||
|   | ||||
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