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Merge branch 'master' into docking
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@ -14,6 +14,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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@ -81,6 +82,23 @@ static void ImGui_ImplVulkan_ShutdownPlatformInterface();
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// glsl_shader.vert, compiled with:
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// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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/*
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#version 450 core
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUV;
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layout(location = 2) in vec4 aColor;
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layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
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out gl_PerVertex { vec4 gl_Position; };
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layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
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void main()
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{
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Out.Color = aColor;
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Out.UV = aUV;
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gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
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}
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*/
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static uint32_t __glsl_shader_vert_spv[] =
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{
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0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
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@ -128,6 +146,16 @@ static uint32_t __glsl_shader_vert_spv[] =
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// glsl_shader.frag, compiled with:
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// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
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/*
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#version 450 core
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layout(location = 0) out vec4 fColor;
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layout(set=0, binding=0) uniform sampler2D sTexture;
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layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
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void main()
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{
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fColor = In.Color * texture(sTexture, In.UV.st);
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}
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*/
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static uint32_t __glsl_shader_frag_spv[] =
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{
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0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
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@ -325,6 +353,12 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
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{
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// Negative offsets are illegal for vkCmdSetScissor
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if (clip_rect.x < 0.0f)
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clip_rect.x = 0.0f;
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if (clip_rect.y < 0.0f)
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clip_rect.y = 0.0f;
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// Apply scissor/clipping rectangle
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VkRect2D scissor;
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scissor.offset.x = (int32_t)(clip_rect.x);
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@ -930,7 +964,7 @@ int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_m
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void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
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{
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uint32_t min_image_count = 2; // FIXME: this should become a function parameter
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uint32_t min_image_count = 2; // FIXME: this should become a function parameter
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VkResult err;
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VkSwapchainKHR old_swapchain = wd->Swapchain;
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@ -958,7 +992,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
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VkSwapchainCreateInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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info.surface = wd->Surface;
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info.minImageCount = min_image_count;
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info.minImageCount = min_image_count;
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info.imageFormat = wd->SurfaceFormat.format;
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info.imageColorSpace = wd->SurfaceFormat.colorSpace;
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info.imageArrayLayers = 1;
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@ -973,9 +1007,9 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice
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err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
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check_vk_result(err);
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if (info.minImageCount < cap.minImageCount)
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info.minImageCount = cap.minImageCount;
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else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
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info.minImageCount = cap.maxImageCount;
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info.minImageCount = cap.minImageCount;
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else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
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info.minImageCount = cap.maxImageCount;
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if (cap.currentExtent.width == 0xffffffff)
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{
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