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Nav: moved enums/struct declarations in imgui_internal.h
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imgui_internal.h
119
imgui_internal.h
@ -18,6 +18,7 @@ Index of this file:
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// [SECTION] Generic helpers
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// [SECTION] Generic helpers
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// [SECTION] ImDrawList support
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// [SECTION] ImDrawList support
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// [SECTION] Widgets support: flags, enums, data structures
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// [SECTION] Widgets support: flags, enums, data structures
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// [SECTION] Navigation support
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// [SECTION] Columns support
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// [SECTION] Columns support
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// [SECTION] Multi-select support
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// [SECTION] Multi-select support
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// [SECTION] Docking support
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// [SECTION] Docking support
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@ -915,49 +916,6 @@ enum ImGuiInputReadMode
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ImGuiInputReadMode_RepeatFast
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ImGuiInputReadMode_RepeatFast
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};
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};
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enum ImGuiNavHighlightFlags_
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{
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ImGuiNavHighlightFlags_None = 0,
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ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
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ImGuiNavHighlightFlags_TypeThin = 1 << 1,
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ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse.
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ImGuiNavHighlightFlags_NoRounding = 1 << 3
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};
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enum ImGuiNavDirSourceFlags_
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{
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ImGuiNavDirSourceFlags_None = 0,
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ImGuiNavDirSourceFlags_Keyboard = 1 << 0,
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ImGuiNavDirSourceFlags_PadDPad = 1 << 1,
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ImGuiNavDirSourceFlags_PadLStick = 1 << 2
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};
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enum ImGuiNavMoveFlags_
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{
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ImGuiNavMoveFlags_None = 0,
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ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side
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ImGuiNavMoveFlags_LoopY = 1 << 1,
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ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
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ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness
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ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
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ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible (used by PageUp/PageDown)
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ImGuiNavMoveFlags_ScrollToEdge = 1 << 6
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};
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enum ImGuiNavForward
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{
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ImGuiNavForward_None,
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ImGuiNavForward_ForwardQueued,
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ImGuiNavForward_ForwardActive
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};
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enum ImGuiNavLayer
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{
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ImGuiNavLayer_Main = 0, // Main scrolling layer
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ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu)
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ImGuiNavLayer_COUNT
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};
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enum ImGuiPopupPositionPolicy
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enum ImGuiPopupPositionPolicy
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{
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{
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ImGuiPopupPositionPolicy_Default,
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ImGuiPopupPositionPolicy_Default,
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@ -1104,20 +1062,6 @@ struct ImGuiPopupData
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ImGuiPopupData() { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; }
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ImGuiPopupData() { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; }
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};
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};
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struct ImGuiNavItemData
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{
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ImGuiWindow* Window; // Init,Move // Best candidate window (result->ItemWindow->RootWindowForNav == request->Window)
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ImGuiID ID; // Init,Move // Best candidate item ID
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ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID
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ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space
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float DistBox; // Move // Best candidate box distance to current NavId
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float DistCenter; // Move // Best candidate center distance to current NavId
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float DistAxial; // Move // Best candidate axial distance to current NavId
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ImGuiNavItemData() { Clear(); }
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void Clear() { Window = NULL; ID = FocusScopeId = 0; RectRel = ImRect(); DistBox = DistCenter = DistAxial = FLT_MAX; }
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};
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enum ImGuiNextWindowDataFlags_
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enum ImGuiNextWindowDataFlags_
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{
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{
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ImGuiNextWindowDataFlags_None = 0,
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ImGuiNextWindowDataFlags_None = 0,
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@ -1207,6 +1151,67 @@ struct ImGuiPtrOrIndex
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ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
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ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
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};
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Navigation support
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//-----------------------------------------------------------------------------
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enum ImGuiNavHighlightFlags_
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{
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ImGuiNavHighlightFlags_None = 0,
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ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
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ImGuiNavHighlightFlags_TypeThin = 1 << 1,
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ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse.
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ImGuiNavHighlightFlags_NoRounding = 1 << 3
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};
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enum ImGuiNavDirSourceFlags_
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{
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ImGuiNavDirSourceFlags_None = 0,
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ImGuiNavDirSourceFlags_Keyboard = 1 << 0,
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ImGuiNavDirSourceFlags_PadDPad = 1 << 1,
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ImGuiNavDirSourceFlags_PadLStick = 1 << 2
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};
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enum ImGuiNavMoveFlags_
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{
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ImGuiNavMoveFlags_None = 0,
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ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side
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ImGuiNavMoveFlags_LoopY = 1 << 1,
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ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
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ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness
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ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
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ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible (used by PageUp/PageDown)
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ImGuiNavMoveFlags_ScrollToEdge = 1 << 6
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};
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enum ImGuiNavForward
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{
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ImGuiNavForward_None,
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ImGuiNavForward_ForwardQueued,
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ImGuiNavForward_ForwardActive
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};
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enum ImGuiNavLayer
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{
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ImGuiNavLayer_Main = 0, // Main scrolling layer
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ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu)
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ImGuiNavLayer_COUNT
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};
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struct ImGuiNavItemData
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{
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ImGuiWindow* Window; // Init,Move // Best candidate window (result->ItemWindow->RootWindowForNav == request->Window)
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ImGuiID ID; // Init,Move // Best candidate item ID
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ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID
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ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space
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float DistBox; // Move // Best candidate box distance to current NavId
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float DistCenter; // Move // Best candidate center distance to current NavId
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float DistAxial; // Move // Best candidate axial distance to current NavId
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ImGuiNavItemData() { Clear(); }
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void Clear() { Window = NULL; ID = FocusScopeId = 0; RectRel = ImRect(); DistBox = DistCenter = DistAxial = FLT_MAX; }
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [SECTION] Columns support
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// [SECTION] Columns support
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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