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Clarifying that MovedWindow* apply to mouse moving only
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@ -393,7 +393,7 @@ struct ImGuiContext
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard)
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window.
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window (only apply to moving with mouse)
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ImGuiID MovedWindowMoveId; // == MovedWindow->RootWindow->MoveId
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ImVector<ImGuiIniData> Settings; // .ini Settings
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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