Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.

This commit is contained in:
omar
2018-03-20 22:18:18 +01:00
parent 172570acae
commit 42ad3c1dd3
4 changed files with 48 additions and 1 deletions

View File

@ -14066,7 +14066,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::BulletText("Pos: (%.0f,%.0f), PlatformPos: (%.0f,%.0f)", viewport->Pos.x, viewport->Pos.y, viewport->PlatformPos.x, viewport->PlatformPos.y);
if (i > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Reset")) viewport->PlatformPos = ImVec2(0, 0); }
ImGui::BulletText("DpiScale: %.0f%%", viewport->DpiScale * 100.0f);
ImGui::BulletText("Flags: 0x%04X =%s%s%s%s", viewport->Flags,
ImGui::BulletText("Flags: 0x%04X =%s%s%s%s%s", viewport->Flags,
(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
(flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",
(flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "");