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Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.
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@ -14066,7 +14066,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::BulletText("Pos: (%.0f,%.0f), PlatformPos: (%.0f,%.0f)", viewport->Pos.x, viewport->Pos.y, viewport->PlatformPos.x, viewport->PlatformPos.y);
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if (i > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Reset")) viewport->PlatformPos = ImVec2(0, 0); }
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ImGui::BulletText("DpiScale: %.0f%%", viewport->DpiScale * 100.0f);
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ImGui::BulletText("Flags: 0x%04X =%s%s%s%s", viewport->Flags,
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ImGui::BulletText("Flags: 0x%04X =%s%s%s%s%s", viewport->Flags,
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(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
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(flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",
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(flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "");
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