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Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
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#!/bin/bash
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glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
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glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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#version 450 core
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layout(location = 0) out vec4 fColor;
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layout(set=0, binding=0) uniform sampler2D sTexture;
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layout(location = 0) in struct {
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vec4 Color;
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vec2 UV;
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} In;
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void main()
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{
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fColor = In.Color * texture(sTexture, In.UV.st);
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}
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#version 450 core
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUV;
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layout(location = 2) in vec4 aColor;
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layout(push_constant) uniform uPushConstant {
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vec2 uScale;
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vec2 uTranslate;
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} pc;
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out gl_PerVertex {
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vec4 gl_Position;
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};
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layout(location = 0) out struct {
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vec4 Color;
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vec2 UV;
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} Out;
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void main()
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{
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Out.Color = aColor;
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Out.UV = aUV;
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gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
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}
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