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Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.
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@ -36,6 +36,43 @@ IMGUI_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
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IMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
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IMGUI_API bool ImGui_ImplVulkan_CreateDeviceObjects();
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//-------------------------------------------------------------------------
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// Miscellaneous Vulkan Helpers
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// Generally we try to NOT provide any kind of superfluous high-level helpers in the examples.
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// But for the purpose of allowing multi-windows, we need those internally anyway. The code being not trivial are exposing it for the benefit of the example code.
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// If your application/engine already has code to create all that data (swap chain, render pass, frame buffers, etc.) you can ignore all of this.
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//-------------------------------------------------------------------------
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IMGUI_API VkSurfaceFormatKHR ImGui_ImplVulkan_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
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IMGUI_API VkPresentModeKHR ImGui_ImplVulkan_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
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struct ImGui_ImplVulkan_FrameData
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{
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uint32_t BackbufferIndex; // keep track of recently rendered swapchain frame indices
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VkCommandPool CommandPool;
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VkCommandBuffer CommandBuffer;
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VkFence Fence;
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VkSemaphore PresentCompleteSemaphore;
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VkSemaphore RenderCompleteSemaphore;
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IMGUI_API ImGui_ImplVulkan_FrameData();
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};
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struct ImGui_ImplVulkan_WindowData
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{
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int Width, Height;
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VkSwapchainKHR Swapchain;
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VkSurfaceKHR Surface;
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VkSurfaceFormatKHR SurfaceFormat;
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VkPresentModeKHR PresentMode;
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VkRenderPass RenderPass;
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VkClearValue ClearValue;
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uint32_t BackBufferCount;
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VkImage BackBuffer[16];
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VkImageView BackBufferView[16];
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VkFramebuffer Framebuffer[16];
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uint32_t FrameIndex;
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ImGui_ImplVulkan_FrameData Frames[IMGUI_VK_QUEUED_FRAMES];
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IMGUI_API ImGui_ImplVulkan_WindowData();
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};
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