Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.

This commit is contained in:
omar
2018-03-02 23:04:56 +01:00
parent e9fa17e1bf
commit 426930e028
4 changed files with 172 additions and 220 deletions

View File

@ -36,6 +36,43 @@ IMGUI_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
IMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
IMGUI_API bool ImGui_ImplVulkan_CreateDeviceObjects();
//-------------------------------------------------------------------------
// Miscellaneous Vulkan Helpers
// Generally we try to NOT provide any kind of superfluous high-level helpers in the examples.
// But for the purpose of allowing multi-windows, we need those internally anyway. The code being not trivial are exposing it for the benefit of the example code.
// If your application/engine already has code to create all that data (swap chain, render pass, frame buffers, etc.) you can ignore all of this.
//-------------------------------------------------------------------------
IMGUI_API VkSurfaceFormatKHR ImGui_ImplVulkan_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
IMGUI_API VkPresentModeKHR ImGui_ImplVulkan_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
struct ImGui_ImplVulkan_FrameData
{
uint32_t BackbufferIndex; // keep track of recently rendered swapchain frame indices
VkCommandPool CommandPool;
VkCommandBuffer CommandBuffer;
VkFence Fence;
VkSemaphore PresentCompleteSemaphore;
VkSemaphore RenderCompleteSemaphore;
IMGUI_API ImGui_ImplVulkan_FrameData();
};
struct ImGui_ImplVulkan_WindowData
{
int Width, Height;
VkSwapchainKHR Swapchain;
VkSurfaceKHR Surface;
VkSurfaceFormatKHR SurfaceFormat;
VkPresentModeKHR PresentMode;
VkRenderPass RenderPass;
VkClearValue ClearValue;
uint32_t BackBufferCount;
VkImage BackBuffer[16];
VkImageView BackBufferView[16];
VkFramebuffer Framebuffer[16];
uint32_t FrameIndex;
ImGui_ImplVulkan_FrameData Frames[IMGUI_VK_QUEUED_FRAMES];
IMGUI_API ImGui_ImplVulkan_WindowData();
};