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Remove CaptureInputCharactersFromApp and minor cleanups (#305)
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parent
73917115a8
commit
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@ -1903,9 +1903,9 @@ void ImGui::NewFrame()
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bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down];
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bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down];
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g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame);
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g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame);
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g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame);
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g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame);
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g.IO.WantInputCharacters = ((g.InputTextState.Id != 0) && (g.InputTextState.Id == g.ActiveId)) || g.WantInputCharactersNextFrame;
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g.IO.WantInputCharacters = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
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g.MouseCursor = ImGuiMouseCursor_Arrow;
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g.MouseCursor = ImGuiMouseCursor_Arrow;
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g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = g.WantInputCharactersNextFrame = false;
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g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = false;
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// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
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// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
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if (mouse_owned_by_application)
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if (mouse_owned_by_application)
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@ -2877,11 +2877,6 @@ void ImGui::CaptureMouseFromApp()
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GImGui->CaptureMouseNextFrame = true;
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GImGui->CaptureMouseNextFrame = true;
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}
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}
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void ImGui::CaptureInputCharactersFromApp()
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{
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GImGui->WantInputCharactersNextFrame = true;
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}
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bool ImGui::IsItemHovered()
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bool ImGui::IsItemHovered()
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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1
imgui.h
1
imgui.h
@ -405,7 +405,6 @@ namespace ImGui
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IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
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IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
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IMGUI_API void CaptureKeyboardFromApp(); // manually enforce imgui setting the io.WantCaptureKeyboard flag next frame (your application needs to handle it). e.g. capture keyboard when your widget is being hovered.
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IMGUI_API void CaptureKeyboardFromApp(); // manually enforce imgui setting the io.WantCaptureKeyboard flag next frame (your application needs to handle it). e.g. capture keyboard when your widget is being hovered.
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IMGUI_API void CaptureMouseFromApp(); // manually enforce imgui setting the io.WantCaptureMouse flag next frame (your application needs to handle it).
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IMGUI_API void CaptureMouseFromApp(); // manually enforce imgui setting the io.WantCaptureMouse flag next frame (your application needs to handle it).
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IMGUI_API void CaptureInputCharactersFromApp(); // manually enforce imgui setting the io.WantInputCharacters flag next frame (your application needs to handle it).
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// Helpers functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO()
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// Helpers functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO()
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IMGUI_API void* MemAlloc(size_t sz);
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IMGUI_API void* MemAlloc(size_t sz);
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@ -394,7 +394,6 @@ struct ImGuiState
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float FramerateSecPerFrameAccum;
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float FramerateSecPerFrameAccum;
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bool CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
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bool CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
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bool CaptureKeyboardNextFrame;
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bool CaptureKeyboardNextFrame;
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bool WantInputCharactersNextFrame;
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char TempBuffer[1024*3+1]; // temporary text buffer
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char TempBuffer[1024*3+1]; // temporary text buffer
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ImGuiState()
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ImGuiState()
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@ -457,7 +456,7 @@ struct ImGuiState
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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FramerateSecPerFrameIdx = 0;
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FramerateSecPerFrameIdx = 0;
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FramerateSecPerFrameAccum = 0.0f;
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FramerateSecPerFrameAccum = 0.0f;
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CaptureMouseNextFrame = CaptureKeyboardNextFrame = WantInputCharactersNextFrame = false;
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CaptureMouseNextFrame = CaptureKeyboardNextFrame = false;
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}
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}
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};
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};
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