Remove CaptureInputCharactersFromApp and minor cleanups (#305)

This commit is contained in:
ocornut
2015-08-24 13:47:27 +02:00
parent 73917115a8
commit 425c6cb3a3
3 changed files with 3 additions and 10 deletions

View File

@ -1903,9 +1903,9 @@ void ImGui::NewFrame()
bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down];
g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame);
g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame);
g.IO.WantInputCharacters = ((g.InputTextState.Id != 0) && (g.InputTextState.Id == g.ActiveId)) || g.WantInputCharactersNextFrame;
g.IO.WantInputCharacters = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
g.MouseCursor = ImGuiMouseCursor_Arrow;
g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = g.WantInputCharactersNextFrame = false;
g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = false;
// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
if (mouse_owned_by_application)
@ -2877,11 +2877,6 @@ void ImGui::CaptureMouseFromApp()
GImGui->CaptureMouseNextFrame = true;
}
void ImGui::CaptureInputCharactersFromApp()
{
GImGui->WantInputCharactersNextFrame = true;
}
bool ImGui::IsItemHovered()
{
ImGuiWindow* window = GetCurrentWindow();