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Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542)
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@ -566,7 +566,7 @@ static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, H
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return TRUE;
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}
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// FIXME-PLATFORM: Update list when changed (WM_DISPLAYCHANGE?)
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// FIXME-PLATFORM: Update monitor list when changed (WM_DISPLAYCHANGE?)
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static void ImGui_ImplWin32_UpdateMonitors()
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{
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ImGui::GetPlatformIO().Monitors.resize(0);
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