Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542)

This commit is contained in:
omar
2018-04-23 15:54:38 +02:00
parent f1c31ebc67
commit 423577e14e
5 changed files with 32 additions and 23 deletions

View File

@ -566,7 +566,7 @@ static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, H
return TRUE;
}
// FIXME-PLATFORM: Update list when changed (WM_DISPLAYCHANGE?)
// FIXME-PLATFORM: Update monitor list when changed (WM_DISPLAYCHANGE?)
static void ImGui_ImplWin32_UpdateMonitors()
{
ImGui::GetPlatformIO().Monitors.resize(0);