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Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542)
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@ -521,7 +521,6 @@ static void ImGui_ImplDX10_CreateWindow(ImGuiViewport* viewport)
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ImGuiViewportDataDx10* data = IM_NEW(ImGuiViewportDataDx10)();
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viewport->RendererUserData = data;
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// FIXME-PLATFORM
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HWND hwnd = (HWND)viewport->PlatformHandle;
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IM_ASSERT(hwnd != 0);
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