Correct typos (#4954, #4955), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.

This commit is contained in:
Clownacy
2022-01-27 17:52:00 +00:00
committed by ocornut
parent 64d910ad37
commit 422902dbda
10 changed files with 12 additions and 21 deletions

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@ -224,8 +224,8 @@ typedef signed short ImS16; // 16-bit signed integer
typedef unsigned short ImU16; // 16-bit unsigned integer
typedef signed int ImS32; // 32-bit signed integer == int
typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
typedef signed long long ImS64; // 64-bit signed integer (C++11)
typedef unsigned long long ImU64; // 64-bit unsigned integer (C++11)
typedef signed long long ImS64; // 64-bit signed integer
typedef unsigned long long ImU64; // 64-bit unsigned integer
// Character types
// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)