Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)

This commit is contained in:
omar
2018-08-09 17:49:48 +02:00
parent 9c0805010f
commit 421dc19798
10 changed files with 17 additions and 14 deletions

View File

@ -182,7 +182,7 @@ bool ImGui_ImplOpenGL2_CreateFontsTexture()
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Store our identifier
io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontTexture;
// Restore state
glBindTexture(GL_TEXTURE_2D, last_texture);