mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_glfw.cpp # examples/imgui_impl_win32.cpp # imgui.cpp # imgui_internal.h
This commit is contained in:
@ -139,7 +139,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
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if (text_end == NULL)
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text_end = text + strlen(text); // FIXME-OPT
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const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset);
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const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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const float wrap_pos_x = window->DC.TextWrapPos;
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const bool wrap_enabled = (wrap_pos_x >= 0.0f);
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if (text_end - text > 2000 && !wrap_enabled)
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@ -320,7 +320,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float w = GetNextItemWidth();
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const float w = CalcItemWidth();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
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@ -358,8 +358,8 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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const char* text_begin = g.TempBuffer;
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const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const ImVec2 label_size = CalcTextSize(text_begin, text_end, false);
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
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const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
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const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
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ItemSize(bb);
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if (!ItemAdd(bb, 0))
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@ -564,7 +564,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if (g.ActiveId == id)
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{
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if (pressed)
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g.ActiveIdHasBeenPressed = true;
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g.ActiveIdHasBeenPressedBefore = true;
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if (g.ActiveIdSource == ImGuiInputSource_Mouse)
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{
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if (g.ActiveIdIsJustActivated)
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@ -612,8 +612,8 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 pos = window->DC.CursorPos;
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if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
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pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y;
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if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
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pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y;
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ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
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const ImRect bb(pos, pos + size);
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@ -1122,7 +1122,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
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const ImGuiStyle& style = g.Style;
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ImVec2 pos = window->DC.CursorPos;
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ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), g.FontSize + style.FramePadding.y*2.0f);
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ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f);
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ImRect bb(pos, pos + size);
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ItemSize(size, style.FramePadding.y);
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if (!ItemAdd(bb, 0))
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@ -1156,7 +1156,7 @@ void ImGui::Bullet()
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
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ItemSize(bb);
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if (!ItemAdd(bb, 0))
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@ -1210,7 +1210,7 @@ void ImGui::NewLine()
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ImGuiContext& g = *GImGui;
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const ImGuiLayoutType backup_layout_type = window->DC.LayoutType;
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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if (window->DC.CurrentLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
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if (window->DC.CurrLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
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ItemSize(ImVec2(0,0));
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else
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ItemSize(ImVec2(0.0f, g.FontSize));
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@ -1224,8 +1224,8 @@ void ImGui::AlignTextToFramePadding()
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return;
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ImGuiContext& g = *GImGui;
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window->DC.CurrentLineSize.y = ImMax(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y * 2);
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
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window->DC.CurrLineSize.y = ImMax(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2);
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window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
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}
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// Horizontal/vertical separating line
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@ -1244,7 +1244,7 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
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{
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// Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout.
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float y1 = window->DC.CursorPos.y;
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float y2 = window->DC.CursorPos.y + window->DC.CurrentLineSize.y;
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float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y;
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const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2));
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ItemSize(ImVec2(thickness_layout, 0.0f));
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if (!ItemAdd(bb, 0))
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@ -1381,8 +1381,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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{
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// Always consume the SetNextWindowSizeConstraint() call in our early return paths
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ImGuiContext& g = *GImGui;
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ImGuiCond backup_next_window_size_constraint = g.NextWindowData.SizeConstraintCond;
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g.NextWindowData.SizeConstraintCond = 0;
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bool has_window_size_constraint = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) != 0;
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g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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@ -1395,7 +1395,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const float expected_w = GetNextItemWidth();
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const float expected_w = CalcItemWidth();
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const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : expected_w;
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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@ -1434,9 +1434,9 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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if (!popup_open)
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return false;
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if (backup_next_window_size_constraint)
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if (has_window_size_constraint)
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{
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g.NextWindowData.SizeConstraintCond = backup_next_window_size_constraint;
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint;
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g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w);
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}
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else
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@ -1526,7 +1526,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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items_getter(data, *current_item, &preview_value);
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// The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here.
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if (popup_max_height_in_items != -1 && !g.NextWindowData.SizeConstraintCond)
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if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint))
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SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
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if (!BeginCombo(label, preview_value, ImGuiComboFlags_None))
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@ -2022,8 +2022,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const float w = GetNextItemWidth();
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const float w = CalcItemWidth();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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@ -2095,7 +2094,7 @@ bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* v, int
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bool value_changed = false;
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BeginGroup();
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PushID(label);
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PushMultiItemsWidths(components, GetNextItemWidth());
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PushMultiItemsWidths(components, CalcItemWidth());
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size_t type_size = GDataTypeInfo[data_type].Size;
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for (int i = 0; i < components; i++)
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{
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@ -2142,7 +2141,7 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu
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ImGuiContext& g = *GImGui;
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PushID(label);
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BeginGroup();
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PushMultiItemsWidths(2, GetNextItemWidth());
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PushMultiItemsWidths(2, CalcItemWidth());
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bool value_changed = DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format, power);
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PopItemWidth();
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@ -2187,7 +2186,7 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
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ImGuiContext& g = *GImGui;
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PushID(label);
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BeginGroup();
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PushMultiItemsWidths(2, GetNextItemWidth());
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PushMultiItemsWidths(2, CalcItemWidth());
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bool value_changed = DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format);
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PopItemWidth();
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@ -2465,7 +2464,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const float w = GetNextItemWidth();
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const float w = CalcItemWidth();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
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@ -2543,7 +2542,7 @@ bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, i
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bool value_changed = false;
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BeginGroup();
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PushID(label);
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PushMultiItemsWidths(components, GetNextItemWidth());
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PushMultiItemsWidths(components, CalcItemWidth());
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size_t type_size = GDataTypeInfo[data_type].Size;
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for (int i = 0; i < components; i++)
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{
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@ -2792,7 +2791,8 @@ bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label,
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ImStrTrimBlanks(data_buf);
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g.CurrentWindow->DC.CursorPos = bb.Min;
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited;
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flags |= ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
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bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
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if (init)
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{
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@ -2801,7 +2801,11 @@ bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label,
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g.TempInputTextId = g.ActiveId;
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}
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if (value_changed)
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return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, NULL);
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{
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value_changed = DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, NULL);
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if (value_changed)
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MarkItemEdited(id);
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}
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return false;
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}
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@ -2824,6 +2828,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
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if ((flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0)
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flags |= ImGuiInputTextFlags_CharsDecimal;
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flags |= ImGuiInputTextFlags_AutoSelectAll;
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flags |= ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselve by comparing the actual data rather than the string.
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if (step != NULL)
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{
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@ -2831,7 +2836,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
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BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive()
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PushID(label);
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SetNextItemWidth(ImMax(1.0f, GetNextItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
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SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
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if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
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value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, format);
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@ -2865,6 +2870,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
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if (InputText(label, buf, IM_ARRAYSIZE(buf), flags))
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value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, format);
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}
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if (value_changed)
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MarkItemEdited(window->DC.LastItemId);
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return value_changed;
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}
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@ -2879,7 +2886,7 @@ bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* v, in
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bool value_changed = false;
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BeginGroup();
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PushID(label);
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PushMultiItemsWidths(components, GetNextItemWidth());
|
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PushMultiItemsWidths(components, CalcItemWidth());
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size_t type_size = GDataTypeInfo[data_type].Size;
|
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for (int i = 0; i < components; i++)
|
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{
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@ -3329,7 +3336,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
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BeginGroup();
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
|
||||
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
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||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f));
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||||
@ -4047,7 +4054,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
if (value_changed)
|
||||
if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited))
|
||||
MarkItemEdited(id);
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||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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@ -4090,8 +4097,9 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float square_sz = GetFrameHeight();
|
||||
const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x);
|
||||
const float w_items_all = GetNextItemWidth() - w_extra;
|
||||
const float w_items_all = CalcItemWidth() - w_extra;
|
||||
const char* label_display_end = FindRenderedTextEnd(label);
|
||||
g.NextItemData.ClearFlags();
|
||||
|
||||
BeginGroup();
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||||
PushID(label);
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@ -4371,6 +4379,9 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
ImGuiStyle& style = g.Style;
|
||||
ImGuiIO& io = g.IO;
|
||||
|
||||
const float width = CalcItemWidth();
|
||||
g.NextItemData.ClearFlags();
|
||||
|
||||
PushID(label);
|
||||
BeginGroup();
|
||||
|
||||
@ -4397,7 +4408,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
ImVec2 picker_pos = window->DC.CursorPos;
|
||||
float square_sz = GetFrameHeight();
|
||||
float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars
|
||||
float sv_picker_size = ImMax(bars_width * 1, GetNextItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
|
||||
float sv_picker_size = ImMax(bars_width * 1, width - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
|
||||
float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
|
||||
float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
|
||||
float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f);
|
||||
@ -4940,7 +4951,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
|
||||
// - TreePop()
|
||||
// - TreeAdvanceToLabelPos()
|
||||
// - GetTreeNodeToLabelSpacing()
|
||||
// - SetNextTreeNodeOpen()
|
||||
// - SetNextItemOpen()
|
||||
// - CollapsingHeader()
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
@ -5034,17 +5045,17 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
|
||||
if (flags & ImGuiTreeNodeFlags_Leaf)
|
||||
return true;
|
||||
|
||||
// We only write to the tree storage if the user clicks (or explicitly use SetNextTreeNode*** functions)
|
||||
// We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiStorage* storage = window->DC.StateStorage;
|
||||
|
||||
bool is_open;
|
||||
if (g.NextTreeNodeOpenCond != 0)
|
||||
if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen)
|
||||
{
|
||||
if (g.NextTreeNodeOpenCond & ImGuiCond_Always)
|
||||
if (g.NextItemData.OpenCond & ImGuiCond_Always)
|
||||
{
|
||||
is_open = g.NextTreeNodeOpenVal;
|
||||
is_open = g.NextItemData.OpenVal;
|
||||
storage->SetInt(id, is_open);
|
||||
}
|
||||
else
|
||||
@ -5053,7 +5064,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
|
||||
const int stored_value = storage->GetInt(id, -1);
|
||||
if (stored_value == -1)
|
||||
{
|
||||
is_open = g.NextTreeNodeOpenVal;
|
||||
is_open = g.NextItemData.OpenVal;
|
||||
storage->SetInt(id, is_open);
|
||||
}
|
||||
else
|
||||
@ -5061,7 +5072,6 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
|
||||
is_open = stored_value != 0;
|
||||
}
|
||||
}
|
||||
g.NextTreeNodeOpenCond = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -5092,8 +5102,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
// We vertically grow up to current line height up the typical widget height.
|
||||
const float text_base_offset_y = ImMax(padding.y, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float frame_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
|
||||
const float text_base_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
|
||||
ImRect frame_bb = ImRect(window->DC.CursorPos, ImVec2(GetWorkRectMax().x, window->DC.CursorPos.y + frame_height));
|
||||
if (display_frame)
|
||||
{
|
||||
@ -5290,13 +5300,15 @@ float ImGui::GetTreeNodeToLabelSpacing()
|
||||
return g.FontSize + (g.Style.FramePadding.x * 2.0f);
|
||||
}
|
||||
|
||||
void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
|
||||
// Set next TreeNode/CollapsingHeader open state.
|
||||
void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.CurrentWindow->SkipItems)
|
||||
return;
|
||||
g.NextTreeNodeOpenVal = is_open;
|
||||
g.NextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
|
||||
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen;
|
||||
g.NextItemData.OpenVal = is_open;
|
||||
g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always;
|
||||
}
|
||||
|
||||
// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag).
|
||||
@ -5360,7 +5372,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
pos.y += window->DC.CurrentLineTextBaseOffset;
|
||||
pos.y += window->DC.CurrLineTextBaseOffset;
|
||||
ImRect bb_inner(pos, pos + size);
|
||||
ItemSize(size);
|
||||
|
||||
@ -5486,20 +5498,22 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
|
||||
// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an non-visible label e.g. "##empty"
|
||||
bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
const ImGuiStyle& style = GetStyle();
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
|
||||
ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
|
||||
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
|
||||
ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
|
||||
ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
|
||||
ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
|
||||
g.NextItemData.ClearFlags();
|
||||
|
||||
if (!IsRectVisible(bb.Min, bb.Max))
|
||||
{
|
||||
@ -5612,7 +5626,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
if (frame_size.x == 0.0f)
|
||||
frame_size.x = GetNextItemWidth();
|
||||
frame_size.x = CalcItemWidth();
|
||||
if (frame_size.y == 0.0f)
|
||||
frame_size.y = label_size.y + (style.FramePadding.y * 2);
|
||||
|
||||
@ -5939,7 +5953,7 @@ void ImGui::EndMenuBar()
|
||||
PopClipRect();
|
||||
PopID();
|
||||
window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->MenuBarRect().Min.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
|
||||
window->DC.GroupStack.back().AdvanceCursor = false;
|
||||
window->DC.GroupStack.back().EmitItem = false;
|
||||
EndGroup(); // Restore position on layer 0
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
|
Reference in New Issue
Block a user