mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_glfw.cpp # examples/imgui_impl_win32.cpp # imgui.cpp # imgui_internal.h
This commit is contained in:
203
imgui_internal.h
203
imgui_internal.h
@ -74,7 +74,8 @@ struct ImGuiInputTextState; // Internal state of the currently focused/e
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struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data
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struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
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struct ImGuiNavMoveResult; // Result of a directional navigation move query result
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struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
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struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
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struct ImGuiNextItemData; // Storage for SetNextItem** functions
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struct ImGuiPopupData; // Storage for current popup stack
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struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
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struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
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@ -85,18 +86,20 @@ struct ImGuiWindowTempData; // Temporary storage for one window (that's
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struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field
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typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
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typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
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typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
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typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
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typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
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typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
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typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for Separator() - internal
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typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
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typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
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typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field
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typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
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typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
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typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
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typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
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typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
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typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
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typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions
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typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
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typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx()
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typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
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typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
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//-------------------------------------------------------------------------
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// STB libraries includes
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@ -386,7 +389,9 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_HoveredRect = 1 << 0,
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ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
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ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
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ImGuiItemStatusFlags_ToggledSelection = 1 << 3 // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues.
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ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues.
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ImGuiItemStatusFlags_HasDeactivated = 1 << 4, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag.
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ImGuiItemStatusFlags_Deactivated = 1 << 5 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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, // [imgui-test only]
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@ -587,11 +592,11 @@ struct ImGuiGroupData
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ImVec2 BackupCursorMaxPos;
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ImVec1 BackupIndent;
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ImVec1 BackupGroupOffset;
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ImVec2 BackupCurrentLineSize;
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float BackupCurrentLineTextBaseOffset;
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ImVec2 BackupCurrLineSize;
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float BackupCurrLineTextBaseOffset;
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ImGuiID BackupActiveIdIsAlive;
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bool BackupActiveIdPreviousFrameIsAlive;
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bool AdvanceCursor;
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bool EmitItem;
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};
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// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper.
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@ -793,52 +798,64 @@ struct ImGuiNavMoveResult
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void Clear() { ID = SelectScopeId = 0; Window = NULL; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); }
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};
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enum ImGuiNextWindowDataFlags_
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{
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ImGuiNextWindowDataFlags_None = 0,
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ImGuiNextWindowDataFlags_HasPos = 1 << 0,
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ImGuiNextWindowDataFlags_HasSize = 1 << 1,
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ImGuiNextWindowDataFlags_HasContentSize = 1 << 2,
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ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3,
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ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4,
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ImGuiNextWindowDataFlags_HasFocus = 1 << 5,
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ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6,
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ImGuiNextWindowDataFlags_HasViewport = 1 << 7,
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ImGuiNextWindowDataFlags_HasDock = 1 << 8,
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ImGuiNextWindowDataFlags_HasWindowClass = 1 << 9
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};
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// Storage for SetNexWindow** functions
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struct ImGuiNextWindowData
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{
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ImGuiCond PosCond;
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ImGuiCond SizeCond;
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ImGuiCond ContentSizeCond;
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ImGuiCond CollapsedCond;
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ImGuiCond SizeConstraintCond;
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ImGuiCond FocusCond;
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ImGuiCond BgAlphaCond;
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ImGuiCond ViewportCond;
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ImGuiCond DockCond;
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ImVec2 PosVal;
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ImVec2 PosPivotVal;
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ImVec2 SizeVal;
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ImVec2 ContentSizeVal;
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bool PosUndock;
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bool CollapsedVal;
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ImRect SizeConstraintRect;
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ImGuiSizeCallback SizeCallback;
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void* SizeCallbackUserData;
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float BgAlphaVal;
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ImGuiID ViewportId;
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ImGuiID DockId;
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ImGuiWindowClass WindowClass;
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ImVec2 MenuBarOffsetMinVal; // This is not exposed publicly, so we don't clear it.
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ImGuiNextWindowDataFlags Flags;
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ImGuiCond PosCond;
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ImGuiCond SizeCond;
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ImGuiCond CollapsedCond;
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ImGuiCond DockCond;
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ImVec2 PosVal;
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ImVec2 PosPivotVal;
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ImVec2 SizeVal;
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ImVec2 ContentSizeVal;
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bool PosUndock;
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bool CollapsedVal;
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ImRect SizeConstraintRect;
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ImGuiSizeCallback SizeCallback;
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void* SizeCallbackUserData;
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float BgAlphaVal;
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ImGuiID ViewportId;
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ImGuiID DockId;
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ImGuiWindowClass WindowClass;
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ImVec2 MenuBarOffsetMinVal; // *Always on* This is not exposed publicly, so we don't clear it.
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ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
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inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
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};
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ImGuiNextWindowData()
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{
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PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = ViewportCond = DockCond = 0;
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PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
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ContentSizeVal = ImVec2(0.0f, 0.0f);
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PosUndock = CollapsedVal = false;
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SizeConstraintRect = ImRect();
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SizeCallback = NULL;
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SizeCallbackUserData = NULL;
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BgAlphaVal = FLT_MAX;
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ViewportId = DockId = 0;
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MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
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}
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enum ImGuiNextItemDataFlags_
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{
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ImGuiNextItemDataFlags_None = 0,
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ImGuiNextItemDataFlags_HasWidth = 1 << 0,
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ImGuiNextItemDataFlags_HasOpen = 1 << 1
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};
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void Clear()
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{
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PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = ViewportCond = DockCond = 0;
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WindowClass = ImGuiWindowClass();
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}
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struct ImGuiNextItemData
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{
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ImGuiNextItemDataFlags Flags;
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float Width; // Set by SetNextItemWidth().
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bool OpenVal; // Set by SetNextItemOpen() function.
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ImGuiCond OpenCond;
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ImGuiNextItemData() { memset(this, 0, sizeof(*this)); }
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inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; }
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};
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//-----------------------------------------------------------------------------
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@ -951,12 +968,13 @@ struct ImGuiContext
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float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
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float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
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ImDrawListSharedData DrawListSharedData;
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double Time;
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int FrameCount;
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int FrameCountEnded;
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int FrameCountPlatformEnded;
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int FrameCountRendered;
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// Windows state
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ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
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ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front
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ImVector<ImGuiWindow*> WindowsSortBuffer;
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@ -967,39 +985,45 @@ struct ImGuiContext
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
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ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
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// Item/widgets state and tracking information
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ImGuiID HoveredId; // Hovered widget
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bool HoveredIdAllowOverlap;
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ImGuiID HoveredIdPreviousFrame;
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float HoveredIdTimer; // Measure contiguous hovering time
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float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
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ImGuiID ActiveId; // Active widget
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ImGuiID ActiveIdPreviousFrame;
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ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
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float ActiveIdTimer;
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
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bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdPreviousFrameIsAlive;
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bool ActiveIdPreviousFrameHasBeenEdited;
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bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
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bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdHasBeenEditedThisFrame;
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int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
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int ActiveIdBlockNavInputFlags;
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* ActiveIdPreviousFrameWindow;
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ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard)
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ImGuiID ActiveIdPreviousFrame;
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bool ActiveIdPreviousFrameIsAlive;
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bool ActiveIdPreviousFrameHasBeenEditedBefore;
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ImGuiWindow* ActiveIdPreviousFrameWindow;
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ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
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float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
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ImVec2 LastValidMousePos;
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ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
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// Next window/item data
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ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
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ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
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// Shared stacks
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ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
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ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
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ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
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ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
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bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
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ImGuiCond NextTreeNodeOpenCond;
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// Viewports
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ImVector<ImGuiViewportP*> Viewports; // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData.
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@ -1087,6 +1111,7 @@ struct ImGuiContext
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ImVector<ImGuiTabBarSortItem> TabSortByWidthBuffer;
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// Widget state
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ImVec2 LastValidMousePos;
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ImGuiInputTextState InputTextState;
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ImFont InputTextPasswordFont;
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ImGuiID TempInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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@ -1148,40 +1173,42 @@ struct ImGuiContext
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FontSize = FontBaseSize = 0.0f;
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FontAtlasOwnedByContext = shared_font_atlas ? false : true;
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IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
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Time = 0.0f;
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FrameCount = 0;
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FrameCountEnded = FrameCountPlatformEnded = FrameCountRendered = -1;
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WindowsActiveCount = 0;
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CurrentWindow = NULL;
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HoveredWindow = NULL;
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HoveredRootWindow = NULL;
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HoveredWindowUnderMovingWindow = NULL;
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MovingWindow = NULL;
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HoveredId = 0;
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HoveredIdAllowOverlap = false;
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HoveredIdPreviousFrame = 0;
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HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f;
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ActiveId = 0;
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ActiveIdPreviousFrame = 0;
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ActiveIdIsAlive = 0;
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ActiveIdTimer = 0.0f;
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ActiveIdIsJustActivated = false;
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ActiveIdAllowOverlap = false;
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ActiveIdHasBeenPressed = false;
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ActiveIdHasBeenEdited = false;
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ActiveIdPreviousFrameIsAlive = false;
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ActiveIdPreviousFrameHasBeenEdited = false;
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ActiveIdHasBeenPressedBefore = false;
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ActiveIdHasBeenEditedBefore = false;
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ActiveIdHasBeenEditedThisFrame = false;
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ActiveIdAllowNavDirFlags = 0x00;
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ActiveIdBlockNavInputFlags = 0x00;
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ActiveIdClickOffset = ImVec2(-1,-1);
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ActiveIdWindow = ActiveIdPreviousFrameWindow = NULL;
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ActiveIdWindow = NULL;
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ActiveIdSource = ImGuiInputSource_None;
|
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ActiveIdPreviousFrame = 0;
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ActiveIdPreviousFrameIsAlive = false;
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ActiveIdPreviousFrameHasBeenEditedBefore = false;
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ActiveIdPreviousFrameWindow = NULL;
|
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|
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LastActiveId = 0;
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LastActiveIdTimer = 0.0f;
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LastValidMousePos = ImVec2(0.0f, 0.0f);
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MovingWindow = NULL;
|
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NextTreeNodeOpenVal = false;
|
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NextTreeNodeOpenCond = 0;
|
||||
|
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CurrentViewport = NULL;
|
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MouseViewport = MouseLastHoveredViewport = NULL;
|
||||
@ -1234,6 +1261,7 @@ struct ImGuiContext
|
||||
|
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CurrentTabBar = NULL;
|
||||
|
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LastValidMousePos = ImVec2(0.0f, 0.0f);
|
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TempInputTextId = 0;
|
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ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
|
||||
DragCurrentAccumDirty = false;
|
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@ -1280,9 +1308,9 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
ImVec2 CursorPosPrevLine;
|
||||
ImVec2 CursorStartPos; // Initial position in client area with padding
|
||||
ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame
|
||||
ImVec2 CurrentLineSize;
|
||||
float CurrentLineTextBaseOffset;
|
||||
ImVec2 CurrLineSize;
|
||||
ImVec2 PrevLineSize;
|
||||
float CurrLineTextBaseOffset;
|
||||
float PrevLineTextBaseOffset;
|
||||
int TreeDepth;
|
||||
ImU32 TreeStoreMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary.
|
||||
@ -1308,7 +1336,6 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
|
||||
ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
|
||||
float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
|
||||
float NextItemWidth;
|
||||
float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
|
||||
ImVector<ImGuiItemFlags>ItemFlagsStack;
|
||||
ImVector<float> ItemWidthStack;
|
||||
@ -1324,8 +1351,8 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
ImGuiWindowTempData()
|
||||
{
|
||||
CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
|
||||
CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
|
||||
CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
|
||||
CurrLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
|
||||
CurrLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
|
||||
TreeDepth = 0;
|
||||
TreeStoreMayJumpToParentOnPop = 0x00;
|
||||
LastItemId = 0;
|
||||
@ -1344,7 +1371,6 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
|
||||
ItemFlags = ImGuiItemFlags_Default_;
|
||||
ItemWidth = 0.0f;
|
||||
NextItemWidth = +FLT_MAX;
|
||||
TextWrapPos = -1.0f;
|
||||
memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
|
||||
|
||||
@ -1636,7 +1662,6 @@ namespace ImGui
|
||||
IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
|
||||
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id); // Return true if focus is requested
|
||||
IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
|
||||
IMGUI_API float GetNextItemWidth();
|
||||
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
|
||||
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
|
||||
IMGUI_API void PushMultiItemsWidths(int components, float width_full);
|
||||
@ -1783,7 +1808,7 @@ namespace ImGui
|
||||
IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
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IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
|
||||
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging
|
||||
IMGUI_API void TreePushOverrideID(ImGuiID id);
|
||||
|
||||
// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
|
||||
|
Reference in New Issue
Block a user