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https://github.com/Drezil/imgui.git
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Exported high-level versions of PushClipRect / PopClipRect to imgui_internal.h (#448)
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parent
96e2b925b1
commit
40ddf8e287
32
imgui.cpp
32
imgui.cpp
@ -599,9 +599,7 @@ static void LoadSettings();
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static void SaveSettings();
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static void SaveSettings();
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static void MarkSettingsDirty();
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static void MarkSettingsDirty();
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static void PushClipRect(const ImRect& clip_rect, bool clipped_by_current = true);
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static void PushColumnClipRect(int column_index = -1);
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static void PushColumnClipRect(int column_index = -1);
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static void PopClipRect();
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static ImRect GetVisibleRect();
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static ImRect GetVisibleRect();
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static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags);
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static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags);
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@ -2304,12 +2302,12 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW
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}
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}
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}
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}
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static void PushClipRect(const ImRect& clip_rect, bool clipped)
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void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_existing_clip_rect)
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{
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{
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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ImRect cr = clip_rect;
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ImRect cr(clip_rect_min, clip_rect_max);
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if (clipped)
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if (intersect_with_existing_clip_rect)
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{
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{
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// Clip our argument with the current clip rect
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// Clip our argument with the current clip rect
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cr.Clip(window->ClipRect);
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cr.Clip(window->ClipRect);
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@ -2322,9 +2320,9 @@ static void PushClipRect(const ImRect& clip_rect, bool clipped)
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window->DrawList->PushClipRect(ImVec4(cr.Min.x, cr.Min.y, cr.Max.x, cr.Max.y));
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window->DrawList->PushClipRect(ImVec4(cr.Min.x, cr.Min.y, cr.Max.x, cr.Max.y));
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}
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}
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static void PopClipRect()
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void ImGui::PopClipRect()
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{
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{
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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window->DrawList->PopClipRect();
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window->DrawList->PopClipRect();
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window->ClipRect = window->DrawList->_ClipRectStack.back();
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window->ClipRect = window->DrawList->_ClipRectStack.back();
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}
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}
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@ -2595,10 +2593,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool
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const int text_len = (int)(text_display_end - text);
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const int text_len = (int)(text_display_end - text);
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if (text_len > 0)
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if (text_len > 0)
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{
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{
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// Render
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
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// Log as text
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if (g.LogEnabled)
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if (g.LogEnabled)
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LogRenderedText(pos, text, text_display_end);
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LogRenderedText(pos, text, text_display_end);
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}
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}
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@ -3422,8 +3417,8 @@ static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size,
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const ImGuiStyle& style = GImGui->Style;
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const ImGuiStyle& style = GImGui->Style;
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// Clamp into visible area while not overlapping the cursor. Safety padding is optional if our popup size won't fit without it.
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// Clamp into visible area while not overlapping the cursor. Safety padding is optional if our popup size won't fit without it.
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ImRect r_outer(GetVisibleRect());
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ImVec2 safe_padding = style.DisplaySafeAreaPadding;
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ImVec2 safe_padding = style.DisplaySafeAreaPadding;
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ImRect r_outer(GetVisibleRect());
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r_outer.Reduce(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? safe_padding.y : 0.0f));
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r_outer.Reduce(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? safe_padding.y : 0.0f));
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ImVec2 base_pos_clamped = ImClamp(base_pos, r_outer.Min, r_outer.Max - size);
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ImVec2 base_pos_clamped = ImClamp(base_pos, r_outer.Min, r_outer.Max - size);
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@ -3658,10 +3653,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Setup texture, outer clipping rectangle
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// Setup texture, outer clipping rectangle
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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ImRect fullscreen_rect(GetVisibleRect());
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_ComboBox|ImGuiWindowFlags_Popup)))
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_ComboBox|ImGuiWindowFlags_Popup)))
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PushClipRect(parent_window->ClipRect);
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PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
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else
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else
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PushClipRect(GetVisibleRect());
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PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
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// New windows appears in front
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// New windows appears in front
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if (!window_was_active)
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if (!window_was_active)
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@ -3883,7 +3879,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Modal window darkens what is behind them
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// Modal window darkens what is behind them
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if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
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if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
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{
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{
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ImRect fullscreen_rect = GetVisibleRect();
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ImRect fullscreen_rect(GetVisibleRect());
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window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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}
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}
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@ -4075,7 +4071,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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clip_rect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - ImMax(border_size, window->WindowPadding.x*0.5f);
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clip_rect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - ImMax(border_size, window->WindowPadding.x*0.5f);
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clip_rect.Max.y = window->Pos.y + window->Size.y - border_size - window->ScrollbarSizes.y;
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clip_rect.Max.y = window->Pos.y + window->Size.y - border_size - window->ScrollbarSizes.y;
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PushClipRect(clip_rect);
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PushClipRect(clip_rect.Min, clip_rect.Max, true);
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// Clear 'accessed' flag last thing
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// Clear 'accessed' flag last thing
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if (first_begin_of_the_frame)
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if (first_begin_of_the_frame)
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@ -8329,7 +8325,7 @@ bool ImGui::BeginMenuBar()
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ImGui::PushID("##menubar");
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ImGui::PushID("##menubar");
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ImRect rect = window->MenuBarRect();
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ImRect rect = window->MenuBarRect();
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float border_size = (window->Flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
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float border_size = (window->Flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
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PushClipRect(ImVec4(rect.Min.x+0.5f, rect.Min.y-0.5f+border_size, rect.Max.x+0.5f, rect.Max.y-0.5f), false);
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PushClipRect(ImVec2(rect.Min.x+0.5f, rect.Min.y-0.5f+border_size), ImVec2(rect.Max.x+0.5f, rect.Max.y-0.5f), false);
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window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y);
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window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y);
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window->DC.LayoutType = ImGuiLayoutType_Horizontal;
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window->DC.LayoutType = ImGuiLayoutType_Horizontal;
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window->DC.MenuBarAppending = true;
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window->DC.MenuBarAppending = true;
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@ -8905,7 +8901,7 @@ static void PushColumnClipRect(int column_index)
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const float x1 = window->Pos.x + ImGui::GetColumnOffset(column_index) - 1;
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const float x1 = window->Pos.x + ImGui::GetColumnOffset(column_index) - 1;
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const float x2 = window->Pos.x + ImGui::GetColumnOffset(column_index+1) - 1;
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const float x2 = window->Pos.x + ImGui::GetColumnOffset(column_index+1) - 1;
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PushClipRect(ImVec4(x1,-FLT_MAX,x2,+FLT_MAX));
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ImGui::PushClipRect(ImVec2(x1,-FLT_MAX), ImVec2(x2,+FLT_MAX), true);
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}
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}
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void ImGui::Columns(int columns_count, const char* id, bool border)
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void ImGui::Columns(int columns_count, const char* id, bool border)
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@ -689,6 +689,7 @@ namespace ImGui
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inline IMGUI_API ImU32 GetColorU32(const ImVec4& col) { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
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inline IMGUI_API ImU32 GetColorU32(const ImVec4& col) { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
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// NB: All position are in absolute pixels coordinates (not window coordinates)
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// NB: All position are in absolute pixels coordinates (not window coordinates)
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// FIXME: Refactor all RenderText* functions into one.
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IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
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IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
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IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
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IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
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@ -696,6 +697,9 @@ namespace ImGui
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IMGUI_API void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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IMGUI_API void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_existing_clip_rect = true);
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IMGUI_API void PopClipRect();
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IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
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IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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