mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
This commit is contained in:
71
imgui.cpp
71
imgui.cpp
@ -129,7 +129,8 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCondition), kept inline redirection function
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- 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond), kept inline redirection function.
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- 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once.
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- 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now.
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- 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior
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- 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing()
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@ -999,14 +1000,14 @@ struct ImGuiState
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ImVector<ImFont*> FontStack;
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ImVec2 SetNextWindowPosVal;
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ImGuiSetCondition SetNextWindowPosCond;
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ImGuiSetCond SetNextWindowPosCond;
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ImVec2 SetNextWindowSizeVal;
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ImGuiSetCondition SetNextWindowSizeCond;
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ImGuiSetCond SetNextWindowSizeCond;
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bool SetNextWindowCollapsedVal;
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ImGuiSetCondition SetNextWindowCollapsedCond;
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ImGuiSetCond SetNextWindowCollapsedCond;
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bool SetNextWindowFocus;
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bool SetNextTreeNodeOpenedVal;
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ImGuiSetCondition SetNextTreeNodeOpenedCond;
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ImGuiSetCond SetNextTreeNodeOpenedCond;
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// Render
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ImVector<ImDrawList*> RenderDrawLists;
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@ -1102,9 +1103,9 @@ struct ImGuiWindow
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bool SkipItems; // == Visible && !Collapsed
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int AutoFitFrames;
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bool AutoFitOnlyGrows;
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int SetWindowPosAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowPos() call is allowed with this particular flag.
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int SetWindowSizeAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowSize() call is allowed with this particular flag.
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int SetWindowCollapsedAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowCollapsed() call is allowed with this particular flag.
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int SetWindowPosAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowPos() call is allowed with this particular flag.
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int SetWindowSizeAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowSize() call is allowed with this particular flag.
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int SetWindowCollapsedAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowCollapsed() call is allowed with this particular flag.
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ImGuiDrawContext DC;
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ImVector<ImGuiID> IDStack;
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@ -1436,7 +1437,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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SkipItems = false;
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AutoFitFrames = -1;
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AutoFitOnlyGrows = false;
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SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCondition_Always | ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver;
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SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver;
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IDStack.push_back(ID);
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LastFrameDrawn = -1;
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@ -2645,9 +2646,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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}
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else
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{
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window->SetWindowPosAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
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window->SetWindowSizeAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
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window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
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window->SetWindowPosAllowFlags &= ~ImGuiSetCond_FirstUseEver;
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window->SetWindowSizeAllowFlags &= ~ImGuiSetCond_FirstUseEver;
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window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCond_FirstUseEver;
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}
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if (settings->Pos.x != FLT_MAX)
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@ -2672,7 +2673,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). Note that you can use ## to append unique data that isn't displayed, e.g. "My window##1" will use "My window##1" as unique window ID but display "My window" to the user.
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// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
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// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
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// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCondition_FirstUseEver) prior to calling Begin().
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// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
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bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg_alpha, ImGuiWindowFlags flags)
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{
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ImGuiState& g = *GImGui;
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@ -3389,12 +3390,12 @@ ImVec2 ImGui::GetWindowPos()
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return window->Pos;
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}
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCondition cond)
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
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return;
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window->SetWindowPosAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
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window->SetWindowPosAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
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// Set
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const ImVec2 old_pos = window->Pos;
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@ -3403,13 +3404,13 @@ static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetConditi
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window->DC.CursorPos += (window->Pos - old_pos); // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
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}
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void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
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void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCond cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowPos(window, pos, cond);
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}
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void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond)
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void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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@ -3422,12 +3423,12 @@ ImVec2 ImGui::GetWindowSize()
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return window->Size;
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}
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCondition cond)
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
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return;
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window->SetWindowSizeAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
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window->SetWindowSizeAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
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// Set
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if (ImLengthSqr(size) > 0.00001f)
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@ -3443,37 +3444,37 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCondi
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}
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}
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCond cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowSize(window, size, cond);
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}
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void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond)
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void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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SetWindowSize(window, size, cond);
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}
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCondition cond)
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
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return;
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window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
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window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
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// Set
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window->Collapsed = collapsed;
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}
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCond cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowCollapsed(window, collapsed, cond);
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}
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void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond)
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void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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@ -3493,25 +3494,25 @@ void ImGui::SetWindowFocus(const char* name)
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FocusWindow(window);
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}
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void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
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void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond)
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{
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ImGuiState& g = *GImGui;
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g.SetNextWindowPosVal = pos;
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g.SetNextWindowPosCond = cond ? cond : ImGuiSetCondition_Always;
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g.SetNextWindowPosCond = cond ? cond : ImGuiSetCond_Always;
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}
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void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond)
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void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond)
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{
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ImGuiState& g = *GImGui;
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g.SetNextWindowSizeVal = size;
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g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCondition_Always;
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g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCond_Always;
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}
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void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond)
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{
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ImGuiState& g = *GImGui;
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g.SetNextWindowCollapsedVal = collapsed;
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g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCondition_Always;
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g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCond_Always;
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}
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void ImGui::SetNextWindowFocus()
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@ -4228,14 +4229,14 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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bool opened;
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if (g.SetNextTreeNodeOpenedCond != 0)
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{
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if (g.SetNextTreeNodeOpenedCond & ImGuiSetCondition_Always)
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if (g.SetNextTreeNodeOpenedCond & ImGuiSetCond_Always)
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{
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opened = g.SetNextTreeNodeOpenedVal;
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storage->SetInt(id, opened);
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}
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else
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{
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// We thread ImGuiSetCondition_FirstUseThisSession and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently.
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// We treat ImGuiSetCondition_Once and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently.
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const int stored_value = storage->GetInt(id, -1);
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if (stored_value == -1)
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{
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@ -4438,11 +4439,11 @@ bool ImGui::TreeNode(const char* str_label_id)
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return TreeNode(str_label_id, "%s", str_label_id);
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}
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void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCondition cond)
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void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond)
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{
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ImGuiState& g = *GImGui;
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g.SetNextTreeNodeOpenedVal = opened;
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g.SetNextTreeNodeOpenedCond = cond ? cond : ImGuiSetCondition_Always;
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g.SetNextTreeNodeOpenedCond = cond ? cond : ImGuiSetCond_Always;
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}
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void ImGui::PushID(const char* str_id)
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