diff --git a/imgui.cpp b/imgui.cpp index 3f283483..3b46886e 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -10229,7 +10229,7 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b node->TabBar = IM_NEW(ImGuiTabBar)(); node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabID; } - TabBarAddTab(node->TabBar, window); + TabBarAddTab(node->TabBar, window, ImGuiTabItemFlags_Unsorted); } DockNodeUpdateVisibleFlag(node); @@ -10729,15 +10729,22 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w tab_bar->SelectedTabId = focused_id; } - // Submit tabs order - // If multiple tabs are appearing on the same frame, we add them ahead sorted based on their persistent DockOrder value - int tabs_count_old = tab_bar->Tabs.Size; + // Submit new tabs + const int tabs_count_old = tab_bar->Tabs.Size; for (int window_n = 0; window_n < node->Windows.Size; window_n++) if (TabBarFindTabByID(tab_bar, node->Windows[window_n]->ID) == NULL) - TabBarAddTab(tab_bar, node->Windows[window_n]); - //printf("[%05d] Sorting %d new appearing tabs\n", g.FrameCount, tab_bar->Tabs.Size - tabs_count_old); - if (tab_bar->Tabs.Size > tabs_count_old + 1) - ImQsort(tab_bar->Tabs.Data + tabs_count_old, tab_bar->Tabs.Size - tabs_count_old, sizeof(ImGuiTabItem), TabItemComparerByDockOrder); + TabBarAddTab(tab_bar, node->Windows[window_n], ImGuiTabItemFlags_Unsorted); + + // If multiple tabs are appearing on the same frame, sort them based on their persistent DockOrder value + int tabs_unsorted_start = tab_bar->Tabs.Size; + for (int tab_n = tab_bar->Tabs.Size - 1; tab_n >= 0 && (tab_bar->Tabs[tab_n].Flags & ImGuiTabItemFlags_Unsorted); tab_n--) + { + tab_bar->Tabs[tab_n].Flags &= ~ImGuiTabItemFlags_Unsorted; + tabs_unsorted_start = tab_n; + } + //printf("[%05d] Sorting %d new appearing tabs\n", g.FrameCount, tab_bar->Tabs.Size - tabs_unsorted_start); + if (tab_bar->Tabs.Size > tabs_unsorted_start + 1) + ImQsort(tab_bar->Tabs.Data + tabs_unsorted_start, tab_bar->Tabs.Size - tabs_unsorted_start, sizeof(ImGuiTabItem), TabItemComparerByDockOrder); // Selected newly added tabs, or persistent tab ID if the tab bar was just recreated if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabID) != NULL) diff --git a/imgui_internal.h b/imgui_internal.h index bd86988e..4a8c79e6 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1304,8 +1304,9 @@ enum ImGuiTabBarFlagsPrivate_ enum ImGuiTabItemFlagsPrivate_ { - ImGuiTabItemFlags_DockedWindow = 1 << 20, - ImGuiTabItemFlags_Preview = 1 << 21 + ImGuiTabItemFlags_DockedWindow = 1 << 20, // [Docking] + ImGuiTabItemFlags_Unsorted = 1 << 22, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window. + ImGuiTabItemFlags_Preview = 1 << 21 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar) }; // Storage for one active tab item (sizeof() 32~40 bytes) @@ -1504,7 +1505,7 @@ namespace ImGui // Tab Bars IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags, ImGuiDockNode* dock_node); IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id); - IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiWindow* window); + IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiWindow* window, ImGuiTabItemFlags tab_flags = ImGuiTabItemFlags_None); IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); IMGUI_API void TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir); diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 827eb9ad..274b7bf4 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -6106,22 +6106,20 @@ ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id) // The purpose of this call is to register tab in advance so we can control their order at the time they appear. // Otherwise calling this is unnecessary as tabs are appending as needed by the BeginTabItem() function. -void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiWindow* window) +void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiWindow* window, ImGuiTabItemFlags tab_flags) { ImGuiContext& g = *GImGui; IM_ASSERT(TabBarFindTabByID(tab_bar, window->ID) == NULL); - IM_ASSERT(g.CurrentTabBar.empty()); // Can't work while the tab bar is active as our tab doesn't have an X offset yet + IM_ASSERT(g.CurrentTabBar.empty()); // Can't work while the tab bar is active as our tab doesn't have an X offset yet ImGuiTabItem new_tab; new_tab.ID = window->ID; - new_tab.LastFrameVisible = tab_bar->CurrFrameVisible; // Required so BeginTabBar doesn't ditch the tab + new_tab.Flags = tab_flags; + new_tab.LastFrameVisible = tab_bar->CurrFrameVisible; // Required so BeginTabBar() doesn't ditch the tab if (new_tab.LastFrameVisible == -1) new_tab.LastFrameVisible = g.FrameCount - 1; new_tab.Window = window; // Required so tab bar layout can compute the tab width before tab submission - if (tab_bar->Tabs.empty()) - tab_bar->Tabs.push_back(new_tab); - else - tab_bar->Tabs.insert(tab_bar->Tabs.Data + tab_bar->Tabs.Size, new_tab); + tab_bar->Tabs.push_back(new_tab); } // The *TabId fields be already set by the docking system _before_ the actual TabItem was created, so we clear them regardless.