mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Merge remote-tracking branch 'origin' into 2016-02-colorpicker
This commit is contained in:
218
imgui.cpp
218
imgui.cpp
@ -152,6 +152,7 @@
|
||||
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- 2016/08/xx (1.XX) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to ColorEdit*() functions
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replaced ColorEdit4() third parameter 'bool show_alpha=true' to 'ImGuiColorEditFlags flags=0x01' where ImGuiColorEditFlags_Alpha=0x01 for dodgy compatibility
|
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- 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
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- 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
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- 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore.
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If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you.
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@ -565,7 +566,6 @@
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- style: color-box not always square?
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- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
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- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
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- style/opt: PopStyleVar could be optimized by having GetStyleVar returns the type, using a table mapping stylevar enum to data type.
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- style: global scale setting.
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- style: WindowPadding needs to be EVEN needs the 0.5 multiplier probably have a subtle effect on clip rectangle
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- text: simple markup language for color change?
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@ -732,7 +732,7 @@ ImGuiStyle::ImGuiStyle()
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WindowPadding = ImVec2(8,8); // Padding within a window
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WindowMinSize = ImVec2(32,32); // Minimum window size
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WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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WindowTitleAlign = ImGuiAlign_Left; // Alignment for title bar text
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WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
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ChildWindowRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
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FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets)
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FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets).
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@ -745,6 +745,7 @@ ImGuiStyle::ImGuiStyle()
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ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar
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GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar
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GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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DisplayWindowPadding = ImVec2(22,22); // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
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DisplaySafeAreaPadding = ImVec2(4,4); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
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@ -1196,16 +1197,20 @@ int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_e
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ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
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{
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float s = 1.0f/255.0f;
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return ImVec4((in & 0xFF) * s, ((in >> 8) & 0xFF) * s, ((in >> 16) & 0xFF) * s, (in >> 24) * s);
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return ImVec4(
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((in >> IM_COL32_R_SHIFT) & 0xFF) * s,
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((in >> IM_COL32_G_SHIFT) & 0xFF) * s,
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((in >> IM_COL32_B_SHIFT) & 0xFF) * s,
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((in >> IM_COL32_A_SHIFT) & 0xFF) * s);
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}
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ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
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{
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ImU32 out;
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out = ((ImU32)IM_F32_TO_INT8_SAT(in.x));
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << 8;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << 16;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << 24;
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out = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT;
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return out;
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||||
}
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@ -1213,14 +1218,14 @@ ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul)
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||||
{
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||||
ImVec4 c = GImGui->Style.Colors[idx];
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c.w *= GImGui->Style.Alpha * alpha_mul;
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return ImGui::ColorConvertFloat4ToU32(c);
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return ColorConvertFloat4ToU32(c);
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}
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||||
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ImU32 ImGui::GetColorU32(const ImVec4& col)
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||||
{
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ImVec4 c = col;
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||||
c.w *= GImGui->Style.Alpha;
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return ImGui::ColorConvertFloat4ToU32(c);
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return ColorConvertFloat4ToU32(c);
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}
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||||
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// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592
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@ -1829,6 +1834,8 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window = NULL)
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g.ActiveId = id;
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g.ActiveIdAllowOverlap = false;
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g.ActiveIdIsJustActivated = true;
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if (id)
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g.ActiveIdIsAlive = true;
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g.ActiveIdWindow = window;
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||||
}
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||||
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@ -2869,8 +2876,9 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
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||||
}
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||||
}
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||||
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||||
// Default clip_rect uses (pos_min,pos_max)
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// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges)
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void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align, const ImVec2* clip_min, const ImVec2* clip_max)
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void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
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||||
{
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||||
// Hide anything after a '##' string
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||||
const char* text_display_end = FindRenderedTextEnd(text, text_end);
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@ -2885,14 +2893,15 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
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ImVec2 pos = pos_min;
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||||
const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f);
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||||
if (!clip_max) clip_max = &pos_max;
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||||
const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min;
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||||
const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max;
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||||
bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y);
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||||
if (!clip_min) clip_min = &pos_min; else need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y);
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||||
if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min
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need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y);
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||||
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||||
// Align
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||||
if (align & ImGuiAlign_Center) pos.x = ImMax(pos.x, (pos.x + pos_max.x - text_size.x) * 0.5f);
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||||
else if (align & ImGuiAlign_Right) pos.x = ImMax(pos.x, pos_max.x - text_size.x);
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||||
if (align & ImGuiAlign_VCenter) pos.y = ImMax(pos.y, (pos.y + pos_max.y - text_size.y) * 0.5f);
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||||
// Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment.
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||||
if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x);
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if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y);
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||||
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||||
// Render
|
||||
if (need_clipping)
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||||
@ -4065,7 +4074,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
||||
if (window_pos_center)
|
||||
{
|
||||
// Center (any sort of window)
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||||
SetWindowPos(ImMax(style.DisplaySafeAreaPadding, fullscreen_rect.GetCenter() - window->SizeFull * 0.5f));
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||||
SetWindowPos(window, ImMax(style.DisplaySafeAreaPadding, fullscreen_rect.GetCenter() - window->SizeFull * 0.5f), 0);
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||||
}
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else if (flags & ImGuiWindowFlags_ChildMenu)
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||||
{
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||||
@ -4306,16 +4315,17 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (!(flags & ImGuiWindowFlags_NoCollapse))
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RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
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||||
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ImVec2 text_min = window->Pos + style.FramePadding;
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ImVec2 text_max = window->Pos + ImVec2(window->Size.x - style.FramePadding.x, style.FramePadding.y*2 + text_size.y);
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||||
ImVec2 clip_max = ImVec2(window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
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||||
bool pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0;
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||||
bool pad_right = (p_open != NULL);
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||||
if (style.WindowTitleAlign & ImGuiAlign_Center) pad_right = pad_left;
|
||||
if (pad_left) text_min.x += g.FontSize + style.ItemInnerSpacing.x;
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||||
if (pad_right) text_max.x -= g.FontSize + style.ItemInnerSpacing.x;
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||||
ImVec2 clip_min = ImVec2(text_min.x, window->Pos.y);
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||||
RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, &clip_min, &clip_max);
|
||||
ImVec2 text_min = window->Pos;
|
||||
ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y);
|
||||
ImRect clip_rect;
|
||||
clip_rect.Max = ImVec2(window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
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||||
float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : 0.0f;
|
||||
float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : 0.0f;
|
||||
if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x);
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||||
text_min.x += pad_left;
|
||||
text_max.x -= pad_right;
|
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clip_rect.Min = ImVec2(text_min.x, window->Pos.y);
|
||||
RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
|
||||
}
|
||||
|
||||
// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
|
||||
@ -4647,7 +4657,7 @@ void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiColMod backup;
|
||||
backup.Col = idx;
|
||||
backup.PreviousValue = g.Style.Colors[idx];
|
||||
backup.BackupValue = g.Style.Colors[idx];
|
||||
g.ColorModifiers.push_back(backup);
|
||||
g.Style.Colors[idx] = col;
|
||||
}
|
||||
@ -4658,64 +4668,65 @@ void ImGui::PopStyleColor(int count)
|
||||
while (count > 0)
|
||||
{
|
||||
ImGuiColMod& backup = g.ColorModifiers.back();
|
||||
g.Style.Colors[backup.Col] = backup.PreviousValue;
|
||||
g.Style.Colors[backup.Col] = backup.BackupValue;
|
||||
g.ColorModifiers.pop_back();
|
||||
count--;
|
||||
}
|
||||
}
|
||||
|
||||
static float* GetStyleVarFloatAddr(ImGuiStyleVar idx)
|
||||
struct ImGuiStyleVarInfo
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
switch (idx)
|
||||
{
|
||||
case ImGuiStyleVar_Alpha: return &g.Style.Alpha;
|
||||
case ImGuiStyleVar_WindowRounding: return &g.Style.WindowRounding;
|
||||
case ImGuiStyleVar_ChildWindowRounding: return &g.Style.ChildWindowRounding;
|
||||
case ImGuiStyleVar_FrameRounding: return &g.Style.FrameRounding;
|
||||
case ImGuiStyleVar_IndentSpacing: return &g.Style.IndentSpacing;
|
||||
case ImGuiStyleVar_GrabMinSize: return &g.Style.GrabMinSize;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
ImGuiDataType Type;
|
||||
ImU32 Offset;
|
||||
void* GetVarPtr() const { return (void*)((unsigned char*)&GImGui->Style + Offset); }
|
||||
};
|
||||
|
||||
static ImVec2* GetStyleVarVec2Addr(ImGuiStyleVar idx)
|
||||
static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
switch (idx)
|
||||
{
|
||||
case ImGuiStyleVar_WindowPadding: return &g.Style.WindowPadding;
|
||||
case ImGuiStyleVar_WindowMinSize: return &g.Style.WindowMinSize;
|
||||
case ImGuiStyleVar_FramePadding: return &g.Style.FramePadding;
|
||||
case ImGuiStyleVar_ItemSpacing: return &g.Style.ItemSpacing;
|
||||
case ImGuiStyleVar_ItemInnerSpacing: return &g.Style.ItemInnerSpacing;
|
||||
}
|
||||
return NULL;
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) },
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) },
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) },
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) },
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildWindowRounding) },
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) },
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) },
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) },
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) },
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) },
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) },
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) },
|
||||
};
|
||||
|
||||
static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
|
||||
{
|
||||
IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_Count_);
|
||||
return &GStyleVarInfo[idx];
|
||||
}
|
||||
|
||||
void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
float* pvar = GetStyleVarFloatAddr(idx);
|
||||
IM_ASSERT(pvar != NULL); // Called function with wrong-type? Variable is not a float.
|
||||
ImGuiStyleMod backup;
|
||||
backup.Var = idx;
|
||||
backup.PreviousValue = ImVec2(*pvar, 0.0f);
|
||||
g.StyleModifiers.push_back(backup);
|
||||
*pvar = val;
|
||||
const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
|
||||
if (var_info->Type == ImGuiDataType_Float)
|
||||
{
|
||||
float* pvar = (float*)var_info->GetVarPtr();
|
||||
GImGui->StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
|
||||
*pvar = val;
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(0); // Called function with wrong-type? Variable is not a float.
|
||||
}
|
||||
|
||||
|
||||
void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImVec2* pvar = GetStyleVarVec2Addr(idx);
|
||||
IM_ASSERT(pvar != NULL); // Called function with wrong-type? Variable is not a ImVec2.
|
||||
ImGuiStyleMod backup;
|
||||
backup.Var = idx;
|
||||
backup.PreviousValue = *pvar;
|
||||
g.StyleModifiers.push_back(backup);
|
||||
*pvar = val;
|
||||
const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
|
||||
if (var_info->Type == ImGuiDataType_Float2)
|
||||
{
|
||||
ImVec2* pvar = (ImVec2*)var_info->GetVarPtr();
|
||||
GImGui->StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
|
||||
*pvar = val;
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(0); // Called function with wrong-type? Variable is not a ImVec2.
|
||||
}
|
||||
|
||||
void ImGui::PopStyleVar(int count)
|
||||
@ -4724,10 +4735,10 @@ void ImGui::PopStyleVar(int count)
|
||||
while (count > 0)
|
||||
{
|
||||
ImGuiStyleMod& backup = g.StyleModifiers.back();
|
||||
if (float* pvar_f = GetStyleVarFloatAddr(backup.Var))
|
||||
*pvar_f = backup.PreviousValue.x;
|
||||
else if (ImVec2* pvar_v = GetStyleVarVec2Addr(backup.Var))
|
||||
*pvar_v = backup.PreviousValue;
|
||||
const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx);
|
||||
if (info->Type == ImGuiDataType_Float) (*(float*)info->GetVarPtr()) = backup.BackupFloat[0];
|
||||
else if (info->Type == ImGuiDataType_Float2) (*(ImVec2*)info->GetVarPtr()) = ImVec2(backup.BackupFloat[0], backup.BackupFloat[1]);
|
||||
else if (info->Type == ImGuiDataType_Int) (*(int*)info->GetVarPtr()) = backup.BackupInt[0];
|
||||
g.StyleModifiers.pop_back();
|
||||
count--;
|
||||
}
|
||||
@ -4860,14 +4871,13 @@ static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond co
|
||||
|
||||
void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCond cond)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
SetWindowPos(window, pos, cond);
|
||||
}
|
||||
|
||||
void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond)
|
||||
{
|
||||
ImGuiWindow* window = FindWindowByName(name);
|
||||
if (window)
|
||||
if (ImGuiWindow* window = FindWindowByName(name))
|
||||
SetWindowPos(window, pos, cond);
|
||||
}
|
||||
|
||||
@ -5448,7 +5458,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
|
||||
// Render
|
||||
const char* value_text_begin = &g.TempBuffer[0];
|
||||
const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
|
||||
RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImGuiAlign_VCenter);
|
||||
RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImVec2(0.0f,0.5f));
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
|
||||
}
|
||||
@ -5565,7 +5575,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset)
|
||||
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
|
||||
pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y;
|
||||
ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
|
||||
|
||||
@ -5581,7 +5591,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
|
||||
// Render
|
||||
const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
|
||||
RenderTextClipped(bb.Min, bb.Max, label, NULL, &label_size, ImGuiAlign_Center | ImGuiAlign_VCenter);
|
||||
RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
|
||||
|
||||
// Automatically close popups
|
||||
//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
|
||||
@ -6580,7 +6590,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
|
||||
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
|
||||
char value_buf[64];
|
||||
const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
|
||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImGuiAlign_Center|ImGuiAlign_VCenter);
|
||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f));
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
@ -6627,7 +6637,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
|
||||
// For the vertical slider we allow centered text to overlap the frame padding
|
||||
char value_buf[64];
|
||||
char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
|
||||
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImGuiAlign_Center);
|
||||
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.0f));
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
@ -6877,7 +6887,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
|
||||
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
|
||||
char value_buf[64];
|
||||
const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
|
||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImGuiAlign_Center|ImGuiAlign_VCenter);
|
||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f));
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
|
||||
@ -7128,7 +7138,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||
|
||||
// Text overlay
|
||||
if (overlay_text)
|
||||
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImGuiAlign_Center);
|
||||
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f,0.0f));
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
|
||||
@ -7204,7 +7214,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
|
||||
|
||||
ImVec2 overlay_size = CalcTextSize(overlay, NULL);
|
||||
if (overlay_size.x > 0.0f)
|
||||
RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImGuiAlign_Left|ImGuiAlign_VCenter, &bb.Min, &bb.Max);
|
||||
RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f,0.5f), &bb);
|
||||
}
|
||||
|
||||
bool ImGui::Checkbox(const char* label, bool* v)
|
||||
@ -7605,11 +7615,13 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
const ImGuiIO& io = g.IO;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0;
|
||||
const bool is_editable = (flags & ImGuiInputTextFlags_ReadOnly) == 0;
|
||||
const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0;
|
||||
|
||||
if (is_multiline) // Open group before calling GetID() because groups tracks id created during their spawn
|
||||
BeginGroup();
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||
@ -7618,7 +7630,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
ImGuiWindow* draw_window = window;
|
||||
if (is_multiline)
|
||||
{
|
||||
BeginGroup();
|
||||
if (!BeginChildFrame(id, frame_bb.GetSize()))
|
||||
{
|
||||
EndChildFrame();
|
||||
@ -8145,8 +8156,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
Dummy(text_size + ImVec2(0.0f, g.FontSize)); // Always add room to scroll an extra line
|
||||
EndChildFrame();
|
||||
EndGroup();
|
||||
if (g.ActiveId == id || is_currently_scrolling) // Set LastItemId which was lost by EndChild/EndGroup, so user can use IsItemActive()
|
||||
window->DC.LastItemId = g.ActiveId;
|
||||
}
|
||||
|
||||
if (is_password)
|
||||
@ -8200,7 +8209,7 @@ bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data
|
||||
if (!(extra_flags & ImGuiInputTextFlags_CharsHexadecimal))
|
||||
extra_flags |= ImGuiInputTextFlags_CharsDecimal;
|
||||
extra_flags |= ImGuiInputTextFlags_AutoSelectAll;
|
||||
if (InputText("", buf, IM_ARRAYSIZE(buf), extra_flags))
|
||||
if (InputText("", buf, IM_ARRAYSIZE(buf), extra_flags)) // PushId(label) + "" gives us the expected ID from outside point of view
|
||||
value_changed = DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, scalar_format);
|
||||
|
||||
// Step buttons
|
||||
@ -8418,7 +8427,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
||||
{
|
||||
const char* item_text;
|
||||
if (items_getter(data, *current_item, &item_text))
|
||||
RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, item_text, NULL, NULL);
|
||||
RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, item_text, NULL, NULL, ImVec2(0.0f,0.0f));
|
||||
}
|
||||
|
||||
if (label_size.x > 0)
|
||||
@ -8564,7 +8573,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
}
|
||||
|
||||
if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||
RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size);
|
||||
RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size, ImVec2(0.0f,0.0f));
|
||||
if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
|
||||
|
||||
// Automatically close popups
|
||||
@ -8840,7 +8849,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
|
||||
tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
|
||||
moving_within_opened_triangle = ImIsPointInTriangle(g.IO.MousePos, ta, tb, tc);
|
||||
//window->DrawList->PushClipRectFullScreen(); window->DrawList->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? 0x80008000 : 0x80000080); window->DrawList->PopClipRect(); // Debug
|
||||
//window->DrawList->PushClipRectFullScreen(); window->DrawList->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); window->DrawList->PopClipRect(); // Debug
|
||||
}
|
||||
}
|
||||
|
||||
@ -9325,6 +9334,7 @@ void ImGui::BeginGroup()
|
||||
group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight;
|
||||
group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
|
||||
group_data.BackupLogLinePosY = window->DC.LogLinePosY;
|
||||
group_data.BackupActiveIdIsAlive = GImGui->ActiveIdIsAlive;
|
||||
group_data.AdvanceCursor = true;
|
||||
|
||||
window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX;
|
||||
@ -9336,15 +9346,15 @@ void ImGui::BeginGroup()
|
||||
|
||||
void ImGui::EndGroup()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiStyle& style = GetStyle();
|
||||
|
||||
IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls
|
||||
|
||||
ImGuiGroupData& group_data = window->DC.GroupStack.back();
|
||||
|
||||
ImRect group_bb(group_data.BackupCursorPos, window->DC.CursorMaxPos);
|
||||
group_bb.Max.y -= style.ItemSpacing.y; // Cancel out last vertical spacing because we are adding one ourselves.
|
||||
group_bb.Max.y -= g.Style.ItemSpacing.y; // Cancel out last vertical spacing because we are adding one ourselves.
|
||||
group_bb.Max = ImMax(group_bb.Min, group_bb.Max);
|
||||
|
||||
window->DC.CursorPos = group_data.BackupCursorPos;
|
||||
@ -9362,9 +9372,17 @@ void ImGui::EndGroup()
|
||||
ItemAdd(group_bb, NULL);
|
||||
}
|
||||
|
||||
// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will function on the entire group.
|
||||
// It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but if you search for LastItemId you'll notice it is only used in that context.
|
||||
const bool active_id_within_group = (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId && g.ActiveIdWindow->RootWindow == window->RootWindow);
|
||||
if (active_id_within_group)
|
||||
window->DC.LastItemId = g.ActiveId;
|
||||
if (active_id_within_group && g.HoveredId == g.ActiveId)
|
||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = true;
|
||||
|
||||
window->DC.GroupStack.pop_back();
|
||||
|
||||
//window->DrawList->AddRect(group_bb.Min, group_bb.Max, 0xFFFF00FF); // Debug
|
||||
//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // Debug
|
||||
}
|
||||
|
||||
// Gets back to previous line and continue with horizontal layout
|
||||
@ -9702,13 +9720,7 @@ void ImGui::ValueColor(const char* prefix, ImU32 v)
|
||||
{
|
||||
Text("%s: %08X", prefix, v);
|
||||
SameLine();
|
||||
|
||||
ImVec4 col;
|
||||
col.x = (float)((v >> 0) & 0xFF) / 255.0f;
|
||||
col.y = (float)((v >> 8) & 0xFF) / 255.0f;
|
||||
col.z = (float)((v >> 16) & 0xFF) / 255.0f;
|
||||
col.w = (float)((v >> 24) & 0xFF) / 255.0f;
|
||||
ColorButton(col, true);
|
||||
ColorButton(ColorConvertU32ToFloat4(v), true);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
Reference in New Issue
Block a user