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ColorPicker: Honor ImGuiColorEditFlags_NoTooltip if for some reason user wants that. (#346)
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@ -9433,12 +9433,12 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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float square_sz = ColorSquareSize();
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if ((flags & ImGuiColorEditFlags_NoLabel))
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Text("Current");
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ColorButton("##current", col_v4, (flags & (ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf)), ImVec2(square_sz * 3, square_sz * 2));
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ColorButton("##current", col_v4, (flags & (ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2));
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if (ref_col != NULL)
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{
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Text("Original");
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ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]);
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if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf)), ImVec2(square_sz * 3, square_sz * 2)))
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if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2)))
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{
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memcpy(col, ref_col, ((flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4) * sizeof(float));
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value_changed = true;
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