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TabBar: feed desired width (sum of unclipped tabs width) into layout system to allow for auto-resize. (#2768)
Before 1.71 tab bars fed the sum of current width which created feedback loops in certain situations. Amend f95c77eeea
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@ -6290,8 +6290,8 @@ ImGuiTabBar::ImGuiTabBar()
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ID = 0;
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SelectedTabId = NextSelectedTabId = VisibleTabId = 0;
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CurrFrameVisible = PrevFrameVisible = -1;
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ContentsHeight = 0.0f;
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OffsetMax = OffsetNextTab = 0.0f;
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LastTabContentHeight = 0.0f;
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OffsetMax = OffsetMaxIdeal = OffsetNextTab = 0.0f;
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ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f;
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Flags = ImGuiTabBarFlags_None;
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ReorderRequestTabId = 0;
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@ -6373,7 +6373,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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tab_bar->FramePadding = g.Style.FramePadding;
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// Layout
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ItemSize(ImVec2(0.0f /*tab_bar->OffsetMax*/, tab_bar->BarRect.GetHeight())); // Don't feed width back
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ItemSize(ImVec2(tab_bar->OffsetMaxIdeal, tab_bar->BarRect.GetHeight()));
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window->DC.CursorPos.x = tab_bar->BarRect.Min.x;
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// Draw separator
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@ -6406,9 +6406,9 @@ void ImGui::EndTabBar()
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// Restore the last visible height if no tab is visible, this reduce vertical flicker/movement when a tabs gets removed without calling SetTabItemClosed().
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const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount);
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if (tab_bar->VisibleTabWasSubmitted || tab_bar->VisibleTabId == 0 || tab_bar_appearing)
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tab_bar->ContentsHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, 0.0f);
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tab_bar->LastTabContentHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, 0.0f);
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else
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window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->ContentsHeight;
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window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->LastTabContentHeight;
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if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
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PopID();
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@ -6532,6 +6532,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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// Layout all active tabs
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float offset_x = initial_offset_x;
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float offset_x_ideal = offset_x;
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tab_bar->OffsetNextTab = offset_x; // This is used by non-reorderable tab bar where the submission order is always honored.
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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@ -6540,8 +6541,10 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID)
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scroll_track_selected_tab_id = tab->ID;
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offset_x += tab->Width + g.Style.ItemInnerSpacing.x;
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offset_x_ideal += tab->WidthContents + g.Style.ItemInnerSpacing.x;
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}
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tab_bar->OffsetMax = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f);
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tab_bar->OffsetMaxIdeal = ImMax(offset_x_ideal - g.Style.ItemInnerSpacing.x, 0.0f);
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// Horizontal scrolling buttons
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const bool scrolling_buttons = (tab_bar->OffsetMax > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll);
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