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https://github.com/Drezil/imgui.git
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Exposed ImDrawCornerFlags, replaced occurences of ~0 with an explicit ImDrawCornerFlags_All. Inversed BotLeft (prev 1<<3, now 1<<2) and BotRight (prev 1<<2, now 1<<3).
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@ -931,13 +931,8 @@ void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImV
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void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
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{
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const int corners_top = ImGuiCorner_TopLeft | ImGuiCorner_TopRight;
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const int corners_bottom = ImGuiCorner_BotLeft | ImGuiCorner_BotRight;
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const int corners_left = ImGuiCorner_TopLeft | ImGuiCorner_BotLeft;
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const int corners_right = ImGuiCorner_TopRight | ImGuiCorner_BotRight;
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rounding = ImMin(rounding, fabsf(b.x - a.x) * ( ((rounding_corners & corners_top) == corners_top) || ((rounding_corners & corners_bottom) == corners_bottom) ? 0.5f : 1.0f ) - 1.0f);
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rounding = ImMin(rounding, fabsf(b.y - a.y) * ( ((rounding_corners & corners_left) == corners_left) || ((rounding_corners & corners_right) == corners_right) ? 0.5f : 1.0f ) - 1.0f);
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rounding = ImMin(rounding, fabsf(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
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rounding = ImMin(rounding, fabsf(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
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if (rounding <= 0.0f || rounding_corners == 0)
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{
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@ -948,10 +943,10 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int
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}
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else
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{
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const float rounding_tl = (rounding_corners & ImGuiCorner_TopLeft) ? rounding : 0.0f;
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const float rounding_tr = (rounding_corners & ImGuiCorner_TopRight) ? rounding : 0.0f;
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const float rounding_br = (rounding_corners & ImGuiCorner_BotRight) ? rounding : 0.0f;
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const float rounding_bl = (rounding_corners & ImGuiCorner_BotLeft) ? rounding : 0.0f;
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const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
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const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
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const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
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const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
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PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
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PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
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PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
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@ -1156,7 +1151,7 @@ void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, c
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if ((col & IM_COL32_A_MASK) == 0)
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return;
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if (rounding <= 0.0f || (rounding_corners & ImGuiCorner_All) == 0)
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if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
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{
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AddImage(user_texture_id, a, b, uv_a, uv_b, col);
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return;
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