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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp
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@ -418,11 +418,10 @@ struct ImGuiPopupRef
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ImGuiID PopupId; // Set on OpenPopup()
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* ParentWindow; // Set on OpenPopup()
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ImGuiID ParentMenuSet; // Set on OpenPopup()
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ImVec2 PopupPosOnOpen; // Preferred popup position (typically == MousePosOnOpen when using mouse)
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ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
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ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& popup_pos, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; PopupPosOnOpen = popup_pos; MousePosOnOpen = mouse_pos; }
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int OpenFrameCount; // Set on OpenPopup()
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ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
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ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
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ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
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};
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struct ImGuiColumnData
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@ -996,7 +995,7 @@ namespace ImGui
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API void OpenPopupEx(ImGuiID id, bool reopen_existing);
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IMGUI_API void OpenPopupEx(ImGuiID id);
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IMGUI_API void ClosePopup(ImGuiID id);
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IMGUI_API bool IsPopupOpen(ImGuiID id);
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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