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https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Renamed FindTextDisplayEnd to FindRenderedTextEnd
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parent
5bffc85ba6
commit
3f46d9b933
29
imgui.cpp
29
imgui.cpp
@ -2508,8 +2508,7 @@ void ImGui::Render()
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}
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}
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}
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}
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// Find the optional ## from which we stop displaying text.
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const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
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const char* ImGui::FindTextDisplayEnd(const char* text, const char* text_end)
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{
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{
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const char* text_display_end = text;
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const char* text_display_end = text;
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if (!text_end)
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if (!text_end)
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@ -2548,7 +2547,7 @@ static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char*
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ImGuiWindow* window = ImGui::GetCurrentWindowRead();
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ImGuiWindow* window = ImGui::GetCurrentWindowRead();
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if (!text_end)
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if (!text_end)
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text_end = ImGui::FindTextDisplayEnd(text, text_end);
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text_end = ImGui::FindRenderedTextEnd(text, text_end);
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const bool log_new_line = ref_pos.y > window->DC.LogLinePosY+1;
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const bool log_new_line = ref_pos.y > window->DC.LogLinePosY+1;
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window->DC.LogLinePosY = ref_pos.y;
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window->DC.LogLinePosY = ref_pos.y;
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@ -2602,7 +2601,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool
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const char* text_display_end;
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const char* text_display_end;
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if (hide_text_after_hash)
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if (hide_text_after_hash)
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{
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{
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text_display_end = ImGui::FindTextDisplayEnd(text, text_end);
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text_display_end = FindRenderedTextEnd(text, text_end);
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}
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}
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else
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else
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{
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{
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@ -2641,7 +2640,7 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
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void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align, const ImVec2* clip_min, const ImVec2* clip_max)
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void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align, const ImVec2* clip_min, const ImVec2* clip_max)
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{
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{
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// Hide anything after a '##' string
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// Hide anything after a '##' string
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const char* text_display_end = ImGui::FindTextDisplayEnd(text, text_end);
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const char* text_display_end = FindRenderedTextEnd(text, text_end);
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const int text_len = (int)(text_display_end - text);
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const int text_len = (int)(text_display_end - text);
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if (text_len == 0)
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if (text_len == 0)
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return;
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return;
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@ -2748,7 +2747,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
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const char* text_display_end;
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const char* text_display_end;
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if (hide_text_after_double_hash)
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if (hide_text_after_double_hash)
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text_display_end = ImGui::FindTextDisplayEnd(text, text_end); // Hide anything after a '##' string
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text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string
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else
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else
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text_display_end = text_end;
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text_display_end = text_end;
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@ -6333,7 +6332,7 @@ bool ImGui::SliderFloatN(const char* label, float* v, int components, float v_mi
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}
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}
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ImGui::PopID();
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ImGui::PopID();
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ImGui::TextUnformatted(label, ImGui::FindTextDisplayEnd(label));
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ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
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ImGui::EndGroup();
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ImGui::EndGroup();
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return value_changed;
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return value_changed;
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@ -6375,7 +6374,7 @@ bool ImGui::SliderIntN(const char* label, int* v, int components, int v_min, int
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}
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}
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ImGui::PopID();
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ImGui::PopID();
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ImGui::TextUnformatted(label, ImGui::FindTextDisplayEnd(label));
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ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
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ImGui::EndGroup();
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ImGui::EndGroup();
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return value_changed;
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return value_changed;
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@ -6555,7 +6554,7 @@ bool ImGui::DragFloatN(const char* label, float* v, int components, float v_spee
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}
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}
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ImGui::PopID();
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ImGui::PopID();
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ImGui::TextUnformatted(label, ImGui::FindTextDisplayEnd(label));
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ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
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ImGui::EndGroup();
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ImGui::EndGroup();
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return value_changed;
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return value_changed;
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@ -6594,7 +6593,7 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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ImGui::TextUnformatted(label, ImGui::FindTextDisplayEnd(label));
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ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
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ImGui::EndGroup();
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ImGui::EndGroup();
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ImGui::PopID();
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ImGui::PopID();
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@ -6633,7 +6632,7 @@ bool ImGui::DragIntN(const char* label, int* v, int components, float v_speed, i
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}
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}
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ImGui::PopID();
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ImGui::PopID();
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ImGui::TextUnformatted(label, ImGui::FindTextDisplayEnd(label));
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ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
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ImGui::EndGroup();
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ImGui::EndGroup();
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return value_changed;
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return value_changed;
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@ -6672,7 +6671,7 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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ImGui::TextUnformatted(label, ImGui::FindTextDisplayEnd(label));
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ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
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ImGui::EndGroup();
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ImGui::EndGroup();
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ImGui::PopID();
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ImGui::PopID();
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@ -7892,7 +7891,7 @@ bool ImGui::InputFloatN(const char* label, float* v, int components, int decimal
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ImGui::PopID();
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ImGui::PopID();
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
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ImGui::TextUnformatted(label, ImGui::FindTextDisplayEnd(label));
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ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
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ImGui::EndGroup();
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ImGui::EndGroup();
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return value_changed;
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return value_changed;
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@ -7935,7 +7934,7 @@ bool ImGui::InputIntN(const char* label, int* v, int components, ImGuiInputTextF
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ImGui::PopID();
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ImGui::PopID();
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
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ImGui::TextUnformatted(label, ImGui::FindTextDisplayEnd(label));
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ImGui::TextUnformatted(label, FindRenderedTextEnd(label));
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ImGui::EndGroup();
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ImGui::EndGroup();
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return value_changed;
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return value_changed;
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@ -8646,7 +8645,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
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g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
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}
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}
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const char* label_display_end = ImGui::FindTextDisplayEnd(label);
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const char* label_display_end = FindRenderedTextEnd(label);
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if (label != label_display_end)
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if (label != label_display_end)
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{
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{
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ImGui::SameLine(0, (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton) ? -1.0f : style.ItemInnerSpacing.x);
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ImGui::SameLine(0, (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton) ? -1.0f : style.ItemInnerSpacing.x);
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@ -683,8 +683,6 @@ namespace ImGui
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IMGUI_API void SetHoveredID(ImGuiID id);
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IMGUI_API void SetHoveredID(ImGuiID id);
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IMGUI_API void KeepAliveID(ImGuiID id);
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IMGUI_API void KeepAliveID(ImGuiID id);
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const char* FindTextDisplayEnd(const char* text, const char* text_end = NULL);
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IMGUI_API void EndFrame(); // Automatically called by Render()
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IMGUI_API void EndFrame(); // Automatically called by Render()
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IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
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IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
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@ -709,7 +707,8 @@ namespace ImGui
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IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
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IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
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IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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IMGUI_API void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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IMGUI_API void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_existing_clip_rect = true);
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_existing_clip_rect = true);
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IMGUI_API void PopClipRect();
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IMGUI_API void PopClipRect();
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