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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui_demo.cpp
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commit
3ea5e67ba2
14
imgui.cpp
14
imgui.cpp
@ -3185,10 +3185,7 @@ void ImGui::NewFrame()
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if (ImGuiWindow* modal_window = GetFrontMostModalRootWindow())
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if (ImGuiWindow* modal_window = GetFrontMostModalRootWindow())
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{
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{
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g.ModalWindowDarkeningRatio = ImMin(g.ModalWindowDarkeningRatio + g.IO.DeltaTime * 6.0f, 1.0f);
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g.ModalWindowDarkeningRatio = ImMin(g.ModalWindowDarkeningRatio + g.IO.DeltaTime * 6.0f, 1.0f);
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ImGuiWindow* window = g.HoveredRootWindow;
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if (g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window))
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while (window && window != modal_window)
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window = window->ParentWindow;
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if (!window)
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g.HoveredRootWindow = g.HoveredWindow = NULL;
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g.HoveredRootWindow = g.HoveredWindow = NULL;
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}
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}
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else
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else
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@ -5249,7 +5246,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
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// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
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// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
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ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & ImGuiWindowFlags_ChildWindow) && !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL) : window->ParentWindow;
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ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) && !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL) : window->ParentWindow;
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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// Add to stack
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// Add to stack
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@ -5323,8 +5320,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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{
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// Initialize
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// Initialize
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window->ParentWindow = parent_window;
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window->ParentWindow = parent_window;
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window->RootWindow = ((flags & ImGuiWindowFlags_ChildWindow) && parent_window) ? parent_window->RootWindow : window;
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window->RootWindow = window->RootNonPopupWindow = window;
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window->RootNonPopupWindow = !(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) || (flags & ImGuiWindowFlags_Modal) || (parent_window == NULL) ? window : parent_window->RootNonPopupWindow; // Used to display TitleBgActive color and for selecting which window to use for NavWindowing
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if (parent_window && (flags & ImGuiWindowFlags_ChildWindow))
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window->RootWindow = parent_window->RootWindow;
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if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)))
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window->RootNonPopupWindow = parent_window->RootNonPopupWindow;
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window->RootNavWindow = window;
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window->RootNavWindow = window;
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//while (window->RootNavWindow->Flags & ImGuiWindowFlags_NavFlattened)
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//while (window->RootNavWindow->Flags & ImGuiWindowFlags_NavFlattened)
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// window->RootNavWindow = window->RootNavWindow->ParentWindow;
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// window->RootNavWindow = window->RootNavWindow->ParentWindow;
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@ -844,7 +844,7 @@ struct IMGUI_API ImGuiWindow
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ImGuiStorage StateStorage;
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ImGuiStorage StateStorage;
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float FontWindowScale; // Scale multiplier per-window
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float FontWindowScale; // Scale multiplier per-window
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ImDrawList* DrawList;
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ImDrawList* DrawList;
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ImGuiWindow* ParentWindow; // If we are a child window, this is pointing to our parent.
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ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL.
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ImGuiWindow* RootWindow; // Generally point to ourself. If we are a child window, this is pointing to the first non-child parent window.
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ImGuiWindow* RootWindow; // Generally point to ourself. If we are a child window, this is pointing to the first non-child parent window.
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ImGuiWindow* RootNonPopupWindow; // Generally point to ourself. Used to display TitleBgActive color and for selecting which window to use for NavWindowing
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ImGuiWindow* RootNonPopupWindow; // Generally point to ourself. Used to display TitleBgActive color and for selecting which window to use for NavWindowing
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ImGuiWindow* RootNavWindow; // Generally point to ourself. If we are a child window with the ImGuiWindowFlags_NavFlattenedChild flag, point to parent. Used to display TitleBgActive color and for selecting which window to use for NavWindowing.
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ImGuiWindow* RootNavWindow; // Generally point to ourself. If we are a child window with the ImGuiWindowFlags_NavFlattenedChild flag, point to parent. Used to display TitleBgActive color and for selecting which window to use for NavWindowing.
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