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@ -456,6 +456,16 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport)
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if (use_opengl && backup_context)
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SDL_GL_MakeCurrent(data->Window, backup_context);
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viewport->PlatformHandle = (void*)data->Window;
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#if defined(_WIN32)
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// save the window handle for render that needs it (directX)
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (SDL_GetWindowWMInfo(data->Window, &info))
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{
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viewport->PlatformHandleRaw = info.info.win.window;
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}
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#endif
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}
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static void ImGui_ImplSDL2_DestroyWindow(ImGuiViewport* viewport)
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