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Docking: Renamed ImGuiDockSpaceFlags to ImGuiDockNodeFlags. Clarified in comments/demos that DockSpace creates a Node. Renamed IsExplicitRoot to IsDockSpace. Assert against explicitly calling DockSpace twice in a frame.
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@ -743,7 +743,7 @@ struct ImGuiDockNode
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{
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ImGuiID ID;
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ImGuiID UserTypeIdFilter;
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ImGuiDockSpaceFlags Flags;
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ImGuiDockNodeFlags Flags;
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ImGuiDockNode* ParentNode;
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ImGuiDockNode* ChildNodes[2]; // [Split node only] Child nodes (left/right or top/bottom). Consider switching to an array.
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ImVector<ImGuiWindow*> Windows; // Note: unordered list! Iterate TabBar->Tabs for user-order.
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@ -756,20 +756,20 @@ struct ImGuiDockNode
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ImGuiWindow* HostWindow;
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ImGuiWindow* VisibleWindow;
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ImGuiDockNode* OnlyNodeWithWindows; // [Root node only] Set when there is a single visible node within the hierarchy
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int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + mGuiDockSpaceFlags_KeepAliveOnly
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int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly
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int LastFrameActive; // Last frame number the node was updated.
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ImGuiID LastFocusedNodeID; // [Root node only] Which of our child node (any ancestor in the hierarchy) was last focused.
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ImGuiID SelectedTabID; // [Tab node only] Which of our tab is selected.
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ImGuiID WantCloseTabID; // [Tab node only] Set when closing a specific tab.
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bool InitFromFirstWindow :1;
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bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window)
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bool IsExplicitRoot :1; // Mark root node as explicit when created from a DockSpace()
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bool IsDockSpace :1; // Root node was created by a DockSpace() call.
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bool IsDocumentRoot :1;
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bool HasCloseButton :1;
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bool HasCollapseButton :1;
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bool WantCloseAll :1; // Set when closing all tabs at once.
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bool WantLockSizeOnce :1;
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bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created hode window
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bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window
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ImGuiDockNode(ImGuiID id);
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~ImGuiDockNode();
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