diff --git a/examples/directx9_example/imgui_impl_dx9.cpp b/examples/directx9_example/imgui_impl_dx9.cpp index 1d122adf..0e94d3b8 100644 --- a/examples/directx9_example/imgui_impl_dx9.cpp +++ b/examples/directx9_example/imgui_impl_dx9.cpp @@ -171,34 +171,44 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data) d3d9_state_block->Release(); } +static bool IsAnyMouseButtonDown() +{ + ImGuiIO& io = ImGui::GetIO(); + for (int n = 0; n < ARRAYSIZE(io.MouseDown); n++) + if (io.MouseDown[n]) + return true; + return false; +} + +// We use Win32 SetCapture/ReleaseCapture() API to enable reading the mouse outside our Windows bounds. IMGUI_API LRESULT ImGui_ImplDX9_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { ImGuiIO& io = ImGui::GetIO(); switch (msg) { case WM_LBUTTONDOWN: - SetCapture(hwnd); + if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd); io.MouseDown[0] = true; return true; - case WM_LBUTTONUP: - ReleaseCapture(); - io.MouseDown[0] = false; - return true; case WM_RBUTTONDOWN: - SetCapture(hwnd); + if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd); io.MouseDown[1] = true; return true; - case WM_RBUTTONUP: - ReleaseCapture(); - io.MouseDown[1] = false; - return true; case WM_MBUTTONDOWN: - SetCapture(hwnd); + if (!IsAnyMouseButtonDown()) ::SetCapture(hwnd); io.MouseDown[2] = true; return true; + case WM_LBUTTONUP: + io.MouseDown[0] = false; + if (!IsAnyMouseButtonDown()) ::ReleaseCapture(); + return true; + case WM_RBUTTONUP: + io.MouseDown[1] = false; + if (!IsAnyMouseButtonDown()) ::ReleaseCapture(); + return true; case WM_MBUTTONUP: - ReleaseCapture(); io.MouseDown[2] = false; + if (!IsAnyMouseButtonDown()) ::ReleaseCapture(); return true; case WM_MOUSEWHEEL: io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;