mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Merge branch 'master' into 2016-02-colorpicker
This commit is contained in:
@ -33,7 +33,6 @@ struct ImGuiTextEditState;
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struct ImGuiIniData;
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struct ImGuiMouseCursorData;
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struct ImGuiPopupRef;
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struct ImGuiState;
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struct ImGuiWindow;
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typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
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@ -71,7 +70,7 @@ namespace ImGuiStb
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// Context
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//-----------------------------------------------------------------------------
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extern IMGUI_API ImGuiState* GImGui;
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extern IMGUI_API ImGuiContext* GImGui; // current implicit ImGui context pointer
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//-----------------------------------------------------------------------------
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// Helpers
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@ -136,6 +135,7 @@ static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t)
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static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
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static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
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static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / sqrtf(d); return fail_value; }
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static inline float ImFloor(float f) { return (float)(int)f; }
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static inline ImVec2 ImFloor(ImVec2 v) { return ImVec2((float)(int)v.x, (float)(int)v.y); }
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// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
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@ -144,7 +144,7 @@ static inline ImVec2 ImFloor(ImVec2 v)
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struct ImPlacementNewDummy {};
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inline void* operator new(size_t, ImPlacementNewDummy, void* ptr) { return ptr; }
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inline void operator delete(void*, ImPlacementNewDummy, void*) {}
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#define IM_PLACEMENT_NEW(_PTR) new(ImPlacementNewDummy() ,_PTR)
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#define IM_PLACEMENT_NEW(_PTR) new(ImPlacementNewDummy(), _PTR)
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#endif
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//-----------------------------------------------------------------------------
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@ -154,20 +154,16 @@ inline void operator delete(void*, ImPlacementNewDummy, void*) {}
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
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ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release (default requires click+release)
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ImGuiButtonFlags_PressedOnDoubleClick = 1 << 3, // return pressed on double-click (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 4, // allow interaction even if a child window is overlapping
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ImGuiButtonFlags_DontClosePopups = 1 << 5, // disable automatically closing parent popup on press
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ImGuiButtonFlags_Disabled = 1 << 6, // disable interaction
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 7, // vertically align button to match text baseline - ButtonEx() only
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ImGuiButtonFlags_NoKeyModifiers = 1 << 8 // disable interaction if a key modifier is held
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};
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enum ImGuiTreeNodeFlags_
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{
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ImGuiTreeNodeFlags_DefaultOpen = 1 << 0,
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ImGuiTreeNodeFlags_NoAutoExpandOnLog = 1 << 1
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ImGuiButtonFlags_PressedOnClickRelease = 1 << 1, // (default) return pressed on click+release on same item (default if no PressedOn** flag is set)
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ImGuiButtonFlags_PressedOnClick = 1 << 2, // return pressed on click (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return pressed on release (default requires click+release)
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ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return pressed on double-click (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 5, // allow interaction even if a child window is overlapping
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ImGuiButtonFlags_DontClosePopups = 1 << 6, // disable automatically closing parent popup on press
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ImGuiButtonFlags_Disabled = 1 << 7, // disable interaction
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only
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ImGuiButtonFlags_NoKeyModifiers = 1 << 9, // disable interaction if a key modifier is held
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ImGuiButtonFlags_AllowOverlapMode = 1 << 10 // require previous frame HoveredId to either match id or be null before being usable
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};
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enum ImGuiSliderFlags_
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@ -278,7 +274,7 @@ struct ImGuiColumnData
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//float IndentX;
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};
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// Simple column measurement currently used for MenuItem() only. This is very short-sighted for now and NOT a generic helper.
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// Simple column measurement currently used for MenuItem() only. This is very short-sighted/throw-away code and NOT a generic helper.
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struct IMGUI_API ImGuiSimpleColumns
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{
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int Count;
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@ -287,9 +283,9 @@ struct IMGUI_API ImGuiSimpleColumns
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float Pos[8], NextWidths[8];
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ImGuiSimpleColumns();
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void Update(int count, float spacing, bool clear);
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float DeclColumns(float w0, float w1, float w2);
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float CalcExtraSpace(float avail_w);
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void Update(int count, float spacing, bool clear);
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float DeclColumns(float w0, float w1, float w2);
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float CalcExtraSpace(float avail_w);
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};
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// Internal state of the currently focused/edited text input box
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@ -349,7 +345,7 @@ struct ImGuiPopupRef
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};
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// Main state for ImGui
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struct ImGuiState
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struct ImGuiContext
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{
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bool Initialized;
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ImGuiIO IO;
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@ -378,14 +374,16 @@ struct ImGuiState
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bool ActiveIdIsAlive;
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdAllowOverlap; // Set only by active widget
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window.
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window.
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ImGuiID MovedWindowMoveId; // == MovedWindow->RootWindow->MoveId
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ImVector<ImGuiIniData> Settings; // .ini Settings
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float SettingsDirtyTimer; // Save .ini settinngs on disk when time reaches zero
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
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ImVector<ImGuiPopupRef> OpenedPopupStack; // Which popups are open (persistent)
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ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
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ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
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// Storage for SetNexWindow** and SetNextTreeNode*** functions
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@ -397,9 +395,13 @@ struct ImGuiState
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ImGuiSetCond SetNextWindowSizeCond;
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ImGuiSetCond SetNextWindowContentSizeCond;
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ImGuiSetCond SetNextWindowCollapsedCond;
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ImRect SetNextWindowSizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true
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ImGuiSizeConstraintCallback SetNextWindowSizeConstraintCallback;
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void* SetNextWindowSizeConstraintCallbackUserData;
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bool SetNextWindowSizeConstraint;
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bool SetNextWindowFocus;
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bool SetNextTreeNodeOpenedVal;
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ImGuiSetCond SetNextTreeNodeOpenedCond;
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bool SetNextTreeNodeOpenVal;
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ImGuiSetCond SetNextTreeNodeOpenCond;
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// Render
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ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user
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@ -414,13 +416,12 @@ struct ImGuiState
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ImFont InputTextPasswordFont;
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiStorage ColorEditModeStorage; // Store user selection of color edit mode
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ImVec2 ActiveClickDeltaToCenter;
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float DragCurrentValue; // Currently dragged value, always float, not rounded by end-user precision settings
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ImVec2 DragLastMouseDelta;
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float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
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float DragSpeedScaleSlow;
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float DragSpeedScaleFast;
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ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
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ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
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char Tooltip[1024];
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char* PrivateClipboard; // If no custom clipboard handler is defined
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ImVec2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor
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@ -440,7 +441,7 @@ struct ImGuiState
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int CaptureKeyboardNextFrame;
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char TempBuffer[1024*3+1]; // temporary text buffer
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ImGuiState()
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ImGuiContext()
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{
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Initialized = false;
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Font = NULL;
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@ -462,8 +463,10 @@ struct ImGuiState
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ActiveIdIsAlive = false;
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ActiveIdIsJustActivated = false;
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ActiveIdAllowOverlap = false;
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ActiveIdClickOffset = ImVec2(-1,-1);
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ActiveIdWindow = NULL;
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MovedWindow = NULL;
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MovedWindowMoveId = 0;
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SettingsDirtyTimer = 0.0f;
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SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
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@ -474,11 +477,12 @@ struct ImGuiState
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SetNextWindowContentSizeCond = 0;
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SetNextWindowCollapsedCond = 0;
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SetNextWindowFocus = false;
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SetNextTreeNodeOpenedVal = false;
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SetNextTreeNodeOpenedCond = 0;
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SetNextWindowSizeConstraintCallback = NULL;
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SetNextWindowSizeConstraintCallbackUserData = NULL;
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SetNextTreeNodeOpenVal = false;
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SetNextTreeNodeOpenCond = 0;
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ScalarAsInputTextId = 0;
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ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
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DragCurrentValue = 0.0f;
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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DragSpeedDefaultRatio = 0.01f;
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@ -602,6 +606,7 @@ struct IMGUI_API ImGuiWindow
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ImVec2 SizeFull; // Size when non collapsed
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ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
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ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
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ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
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ImVec2 WindowPadding; // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect
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ImGuiID MoveID; // == window->GetID("#MOVE")
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ImVec2 Scroll;
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@ -629,7 +634,7 @@ struct IMGUI_API ImGuiWindow
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ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame
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ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
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ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
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ImRect ClippedWindowRect; // = ClipRect just after setup in Begin()
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ImRect WindowRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
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int LastFrameActive;
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float ItemWidthDefault;
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ImGuiSimpleColumns MenuColumns; // Simplified columns storage for menu items
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@ -637,7 +642,8 @@ struct IMGUI_API ImGuiWindow
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float FontWindowScale; // Scale multiplier per-window
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ImDrawList* DrawList;
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ImGuiWindow* RootWindow; // If we are a child window, this is pointing to the first non-child parent window. Else point to ourself.
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ImGuiWindow* RootNonPopupWindow; // If we are a child widnow, this is pointing to the first non-child non-popup parent window. Else point to ourself.
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ImGuiWindow* RootNonPopupWindow; // If we are a child window, this is pointing to the first non-child non-popup parent window. Else point to ourself.
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ImGuiWindow* ParentWindow; // If we are a child window, this is pointing to our parent window. Else point to NULL.
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// Focus
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int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister()
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@ -673,8 +679,8 @@ namespace ImGui
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// If this ever crash because g.CurrentWindow is NULL it means that either
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// - ImGui::NewFrame() has never been called, which is illegal.
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// - You are calling ImGui functions after ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
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inline ImGuiWindow* GetCurrentWindowRead() { ImGuiState& g = *GImGui; return g.CurrentWindow; }
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inline ImGuiWindow* GetCurrentWindow() { ImGuiState& g = *GImGui; g.CurrentWindow->Accessed = true; return g.CurrentWindow; }
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inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
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inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->Accessed = true; return g.CurrentWindow; }
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IMGUI_API ImGuiWindow* GetParentWindow();
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IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
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IMGUI_API void FocusWindow(ImGuiWindow* window);
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@ -701,12 +707,14 @@ namespace ImGui
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inline IMGUI_API ImU32 GetColorU32(const ImVec4& col) { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
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// NB: All position are in absolute pixels coordinates (not window coordinates)
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// FIXME: Refactor all RenderText* functions into one.
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// FIXME: All those functions are a mess and needs to be refactored into something decent. Avoid use outside of imgui.cpp!
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// We need: a sort of symbol library, preferably baked into font atlas when possible + decent text rendering helpers.
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IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
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IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
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IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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IMGUI_API void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f, bool shadow = false);
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IMGUI_API void RenderBullet(ImVec2 pos);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
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@ -728,7 +736,9 @@ namespace ImGui
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IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
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IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
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IMGUI_API bool TreeNodeBehaviorIsOpened(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
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IMGUI_API void TreePushRawID(ImGuiID id);
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IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);
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