Merge branch 'master' into 2016-02-colorpicker

This commit is contained in:
ocornut
2016-05-29 19:07:23 +02:00
21 changed files with 1731 additions and 1197 deletions

View File

@ -25,13 +25,17 @@
#define snprintf _snprintf
#endif
#ifdef __clang__
#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning : 'xx' is deprecated: The POSIX name for this item.. // for strdup used in demo code (so user can copy & paste the code)
#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int'
#pragma clang diagnostic ignored "-Wformat-security" // warning : warning: format string is not a string literal
#endif
#ifdef __GNUC__
#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size
#pragma GCC diagnostic ignored "-Wformat-security" // warning : format string is not a string literal (potentially insecure)
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
#endif
// Play it nice with Windows users. Notepad in 2015 still doesn't display text data with Unix-style \n.
@ -42,6 +46,7 @@
#endif
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
#define IM_MAX(_A,_B) (((_A) >= (_B)) ? (_A) : (_B))
//-----------------------------------------------------------------------------
// DEMO CODE
@ -49,15 +54,16 @@
#ifndef IMGUI_DISABLE_TEST_WINDOWS
static void ShowExampleAppConsole(bool* opened);
static void ShowExampleAppLog(bool* opened);
static void ShowExampleAppLayout(bool* opened);
static void ShowExampleAppPropertyEditor(bool* opened);
static void ShowExampleAppLongText(bool* opened);
static void ShowExampleAppAutoResize(bool* opened);
static void ShowExampleAppFixedOverlay(bool* opened);
static void ShowExampleAppManipulatingWindowTitle(bool* opened);
static void ShowExampleAppCustomRendering(bool* opened);
static void ShowExampleAppConsole(bool* p_open);
static void ShowExampleAppLog(bool* p_open);
static void ShowExampleAppLayout(bool* p_open);
static void ShowExampleAppPropertyEditor(bool* p_open);
static void ShowExampleAppLongText(bool* p_open);
static void ShowExampleAppAutoResize(bool* p_open);
static void ShowExampleAppConstrainedResize(bool* p_open);
static void ShowExampleAppFixedOverlay(bool* p_open);
static void ShowExampleAppManipulatingWindowTitle(bool* p_open);
static void ShowExampleAppCustomRendering(bool* p_open);
static void ShowExampleAppMainMenuBar();
static void ShowExampleMenuFile();
@ -91,7 +97,7 @@ void ImGui::ShowUserGuide()
}
// Demonstrate most ImGui features (big function!)
void ImGui::ShowTestWindow(bool* p_opened)
void ImGui::ShowTestWindow(bool* p_open)
{
// Examples apps
static bool show_app_main_menu_bar = false;
@ -101,6 +107,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
static bool show_app_property_editor = false;
static bool show_app_long_text = false;
static bool show_app_auto_resize = false;
static bool show_app_constrained_resize = false;
static bool show_app_fixed_overlay = false;
static bool show_app_manipulating_window_title = false;
static bool show_app_custom_rendering = false;
@ -116,6 +123,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor);
if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text);
if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
if (show_app_fixed_overlay) ShowExampleAppFixedOverlay(&show_app_fixed_overlay);
if (show_app_manipulating_window_title) ShowExampleAppManipulatingWindowTitle(&show_app_manipulating_window_title);
if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
@ -150,7 +158,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar;
ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin("ImGui Demo", p_opened, window_flags))
if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
{
// Early out if the window is collapsed, as an optimization.
ImGui::End();
@ -179,6 +187,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGui::MenuItem("Property editor", NULL, &show_app_property_editor);
ImGui::MenuItem("Long text display", NULL, &show_app_long_text);
ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
ImGui::MenuItem("Simple overlay", NULL, &show_app_fixed_overlay);
ImGui::MenuItem("Manipulating window title", NULL, &show_app_manipulating_window_title);
ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
@ -217,47 +226,6 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGui::TreePop();
}
if (ImGui::TreeNode("Fonts", "Fonts (%d)", ImGui::GetIO().Fonts->Fonts.Size))
{
ImGui::SameLine(); ShowHelpMarker("Tip: Load fonts with io.Fonts->AddFontFromFileTTF()\nbefore calling io.Fonts->GetTex* functions.");
ImFontAtlas* atlas = ImGui::GetIO().Fonts;
if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
{
ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0,0), ImVec2(1,1), ImColor(255,255,255,255), ImColor(255,255,255,128));
ImGui::TreePop();
}
ImGui::PushItemWidth(100);
for (int i = 0; i < atlas->Fonts.Size; i++)
{
ImFont* font = atlas->Fonts[i];
ImGui::BulletText("Font %d: \'%s\', %.2f px, %d glyphs", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size);
ImGui::TreePush((void*)(intptr_t)i);
if (i > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { atlas->Fonts[i] = atlas->Fonts[0]; atlas->Fonts[0] = font; } }
ImGui::PushFont(font);
ImGui::Text("The quick brown fox jumps over the lazy dog");
ImGui::PopFont();
if (ImGui::TreeNode("Details"))
{
ImGui::DragFloat("font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this font
ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
{
ImFontConfig* cfg = &font->ConfigData[config_i];
ImGui::BulletText("Input %d: \'%s\'\nOversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH);
}
ImGui::TreePop();
}
ImGui::TreePop();
}
static float window_scale = 1.0f;
ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this window
ImGui::DragFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale everything
ImGui::PopItemWidth();
ImGui::SetWindowFontScale(window_scale);
ImGui::TreePop();
}
if (ImGui::TreeNode("Logging"))
{
ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded. You can also call ImGui::LogText() to output directly to the log without a visual output.");
@ -270,16 +238,84 @@ void ImGui::ShowTestWindow(bool* p_opened)
{
if (ImGui::TreeNode("Trees"))
{
for (int i = 0; i < 5; i++)
if (ImGui::TreeNode("Basic trees"))
{
if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
for (int i = 0; i < 5; i++)
if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
{
ImGui::Text("blah blah");
ImGui::SameLine();
if (ImGui::SmallButton("print")) printf("Child %d pressed", i);
ImGui::TreePop();
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Advanced, with Selectable nodes"))
{
ShowHelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open.");
static bool align_label_with_current_x_position = false;
ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position);
ImGui::Text("Hello!");
if (align_label_with_current_x_position)
ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
static int selection_mask = (1 << 2); // Dumb representation of what may be user-side selection state. You may carry selection state inside or outside your objects in whatever format you see fit.
int node_clicked = -1; // Temporary storage of what node we have clicked to process selection at the end of the loop. May be a pointer to your own node type, etc.
ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, ImGui::GetFontSize()*3); // Increase spacing to differentiate leaves from expanded contents.
for (int i = 0; i < 6; i++)
{
ImGui::Text("blah blah");
ImGui::SameLine();
if (ImGui::SmallButton("print"))
printf("Child %d pressed", i);
ImGui::TreePop();
// Disable the default open on single-click behavior and pass in Selected flag according to our selection state.
ImGuiTreeNodeFlags node_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ((selection_mask & (1 << i)) ? ImGuiTreeNodeFlags_Selected : 0);
if (i < 3)
{
// Node
bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i);
if (ImGui::IsItemClicked())
node_clicked = i;
if (node_open)
{
ImGui::Text("Blah blah\nBlah Blah");
ImGui::TreePop();
}
}
else
{
// Leaf: The only reason we have a TreeNode at all is to allow selection of the leaf. Otherwise we can use BulletText() or TreeAdvanceToLabelPos()+Text().
ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags | ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen, "Selectable Leaf %d", i);
if (ImGui::IsItemClicked())
node_clicked = i;
}
}
if (node_clicked != -1)
{
// Update selection state. Process outside of tree loop to avoid visual inconsistencies during the clicking-frame.
if (ImGui::GetIO().KeyCtrl)
selection_mask ^= (1 << node_clicked); // CTRL+click to toggle
else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, this commented bit preserve selection when clicking on item that is part of the selection
selection_mask = (1 << node_clicked); // Click to single-select
}
ImGui::PopStyleVar();
if (align_label_with_current_x_position)
ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
ImGui::TreePop();
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Collapsing Headers"))
{
static bool closable_group = true;
if (ImGui::CollapsingHeader("Header"))
{
ImGui::Checkbox("Enable extra group", &closable_group);
for (int i = 0; i < 5; i++)
ImGui::Text("Some content %d", i);
}
if (ImGui::CollapsingHeader("Header with a close button", &closable_group))
{
for (int i = 0; i < 5; i++)
ImGui::Text("More content %d", i);
}
ImGui::TreePop();
}
@ -372,14 +408,14 @@ void ImGui::ShowTestWindow(bool* p_opened)
static int pressed_count = 0;
for (int i = 0; i < 8; i++)
{
if (i > 0)
ImGui::SameLine();
ImGui::PushID(i);
int frame_padding = -1 + i; // -1 = uses default padding
if (ImGui::ImageButton(tex_id, ImVec2(32,32), ImVec2(0,0), ImVec2(32.0f/tex_w,32/tex_h), frame_padding, ImColor(0,0,0,255)))
pressed_count += 1;
ImGui::PopID();
ImGui::SameLine();
}
ImGui::NewLine();
ImGui::Text("Pressed %d times.", pressed_count);
ImGui::TreePop();
}
@ -692,7 +728,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
if (i > 0) ImGui::SameLine();
ImGui::PushID(i);
ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40);
ImGui::VSliderFloat("##v", ImVec2(40,160), &values[i], 0.0f, 1.0f, "%.2f");
ImGui::VSliderFloat("##v", ImVec2(40,160), &values[i], 0.0f, 1.0f, "%.2f\nsec");
ImGui::PopStyleVar();
ImGui::PopID();
}
@ -997,9 +1033,9 @@ void ImGui::ShowTestWindow(bool* p_opened)
if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
ImGui::AlignFirstTextHeightToWidgets(); // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit).
bool tree_opened = ImGui::TreeNode("Node##2"); // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content.
bool node_open = ImGui::TreeNode("Node##2"); // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content.
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2");
if (tree_opened) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
if (node_open) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
// Bullet
ImGui::Button("Button##3");
@ -1019,9 +1055,11 @@ void ImGui::ShowTestWindow(bool* p_opened)
static bool track = true;
static int track_line = 50, scroll_to_px = 200;
ImGui::Checkbox("Track", &track);
ImGui::PushItemWidth(100);
ImGui::SameLine(130); track |= ImGui::DragInt("##line", &track_line, 0.25f, 0, 99, "Line %.0f");
bool scroll_to = ImGui::Button("Scroll To");
ImGui::SameLine(130); scroll_to |= ImGui::DragInt("##pos_y", &scroll_to_px, 1.00f, 0, 9999, "y = %.0f px");
ImGui::PopItemWidth();
if (scroll_to) track = false;
for (int i = 0; i < 5; i++)
@ -1204,7 +1242,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGui::EndPopup();
}
static ImVec4 color = ImColor(1.0f, 0.0f, 1.0f, 1.0f);
static ImVec4 color = ImColor(0.8f, 0.5f, 1.0f, 1.0f);
ImGui::ColorButton(color);
if (ImGui::BeginPopupContextItem("color context menu"))
{
@ -1230,6 +1268,9 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n");
ImGui::Separator();
//static int dummy_i = 0;
//ImGui::Combo("Combo", &dummy_i, "Delete\0Delete harder\0");
static bool dont_ask_me_next_time = false;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
ImGui::Checkbox("Don't ask me next time", &dont_ask_me_next_time);
@ -1388,9 +1429,9 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGui::TreePop();
}
bool node_opened = ImGui::TreeNode("Tree within single cell");
bool node_open = ImGui::TreeNode("Tree within single cell");
ImGui::SameLine(); ShowHelpMarker("NB: Tree node must be poped before ending the cell.\nThere's no storage of state per-cell.");
if (node_opened)
if (node_open)
{
ImGui::Columns(2, "tree items");
ImGui::Separator();
@ -1537,9 +1578,11 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
{
ImGuiStyle& style = ImGui::GetStyle();
const ImGuiStyle def; // Default style
// You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it compares to the default style)
const ImGuiStyle default_style; // Default style
if (ImGui::Button("Revert Style"))
style = ref ? *ref : def;
style = ref ? *ref : default_style;
if (ref)
{
ImGui::SameLine();
@ -1594,7 +1637,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
{
const ImVec4& col = style.Colors[i];
const char* name = ImGui::GetStyleColName(i);
if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0)
if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
ImGui::LogText("style.Colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 22 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
}
ImGui::LogFinish();
@ -1622,9 +1665,9 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
continue;
ImGui::PushID(i);
ImGui::ColorEdit4(name, (float*)&style.Colors[i], color_edit_flags | ImGuiColorEditFlags_Alpha | ImGuiColorEditFlags_NoOptions);
if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0)
if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
{
ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : def.Colors[i];
ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : default_style.Colors[i];
if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; }
}
ImGui::PopID();
@ -1635,6 +1678,47 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::TreePop();
}
if (ImGui::TreeNode("Fonts", "Fonts (%d)", ImGui::GetIO().Fonts->Fonts.Size))
{
ImGui::SameLine(); ShowHelpMarker("Tip: Load fonts with io.Fonts->AddFontFromFileTTF()\nbefore calling io.Fonts->GetTex* functions.");
ImFontAtlas* atlas = ImGui::GetIO().Fonts;
if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
{
ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0,0), ImVec2(1,1), ImColor(255,255,255,255), ImColor(255,255,255,128));
ImGui::TreePop();
}
ImGui::PushItemWidth(100);
for (int i = 0; i < atlas->Fonts.Size; i++)
{
ImFont* font = atlas->Fonts[i];
ImGui::BulletText("Font %d: \'%s\', %.2f px, %d glyphs", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size);
ImGui::TreePush((void*)(intptr_t)i);
if (i > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { atlas->Fonts[i] = atlas->Fonts[0]; atlas->Fonts[0] = font; } }
ImGui::PushFont(font);
ImGui::Text("The quick brown fox jumps over the lazy dog");
ImGui::PopFont();
if (ImGui::TreeNode("Details"))
{
ImGui::DragFloat("font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this font
ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
{
ImFontConfig* cfg = &font->ConfigData[config_i];
ImGui::BulletText("Input %d: \'%s\'\nOversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH);
}
ImGui::TreePop();
}
ImGui::TreePop();
}
static float window_scale = 1.0f;
ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this window
ImGui::DragFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale everything
ImGui::PopItemWidth();
ImGui::SetWindowFontScale(window_scale);
ImGui::TreePop();
}
ImGui::PopItemWidth();
}
@ -1716,9 +1800,9 @@ static void ShowExampleMenuFile()
if (ImGui::MenuItem("Quit", "Alt+F4")) {}
}
static void ShowExampleAppAutoResize(bool* opened)
static void ShowExampleAppAutoResize(bool* p_open)
{
if (!ImGui::Begin("Example: Auto-resizing window", opened, ImGuiWindowFlags_AlwaysAutoResize))
if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::End();
return;
@ -1732,10 +1816,47 @@ static void ShowExampleAppAutoResize(bool* opened)
ImGui::End();
}
static void ShowExampleAppFixedOverlay(bool* opened)
static void ShowExampleAppConstrainedResize(bool* p_open)
{
struct CustomConstraints // Helper functions to demonstrate programmatic constraints
{
static void Square(ImGuiSizeConstraintCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
static void Step(ImGuiSizeConstraintCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
};
static int type = 0;
if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only
if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only
if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(300, 0), ImVec2(400, FLT_MAX)); // Width 300-400
if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square
if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)100);// Fixed Step
if (ImGui::Begin("Example: Constrained Resize", p_open))
{
const char* desc[] =
{
"Resize vertical only",
"Resize horizontal only",
"Width > 100, Height > 100",
"Width 300-400",
"Custom: Always Square",
"Custom: Fixed Steps (100)",
};
ImGui::Combo("Constraint", &type, desc, IM_ARRAYSIZE(desc));
if (ImGui::Button("200x200")) ImGui::SetWindowSize(ImVec2(200,200)); ImGui::SameLine();
if (ImGui::Button("500x500")) ImGui::SetWindowSize(ImVec2(500,500)); ImGui::SameLine();
if (ImGui::Button("800x200")) ImGui::SetWindowSize(ImVec2(800,200));
for (int i = 0; i < 10; i++)
ImGui::Text("Hello, sailor! Making this line long enough for the example.");
}
ImGui::End();
}
static void ShowExampleAppFixedOverlay(bool* p_open)
{
ImGui::SetNextWindowPos(ImVec2(10,10));
if (!ImGui::Begin("Example: Fixed Overlay", opened, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
if (!ImGui::Begin("Example: Fixed Overlay", p_open, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
{
ImGui::End();
return;
@ -1746,10 +1867,8 @@ static void ShowExampleAppFixedOverlay(bool* opened)
ImGui::End();
}
static void ShowExampleAppManipulatingWindowTitle(bool* opened)
static void ShowExampleAppManipulatingWindowTitle(bool*)
{
(void)opened;
// By default, Windows are uniquely identified by their title.
// You can use the "##" and "###" markers to manipulate the display/ID. Read FAQ at the top of this file!
@ -1773,10 +1892,10 @@ static void ShowExampleAppManipulatingWindowTitle(bool* opened)
ImGui::End();
}
static void ShowExampleAppCustomRendering(bool* opened)
static void ShowExampleAppCustomRendering(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin("Example: Custom rendering", opened))
if (!ImGui::Begin("Example: Custom rendering", p_open))
{
ImGui::End();
return;
@ -1925,10 +2044,10 @@ struct ExampleAppConsole
ScrollToBottom = true;
}
void Draw(const char* title, bool* opened)
void Draw(const char* title, bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin(title, opened))
if (!ImGui::Begin(title, p_open))
{
ImGui::End();
return;
@ -1941,7 +2060,8 @@ struct ExampleAppConsole
if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
if (ImGui::SmallButton("Add Dummy Error")) AddLog("[error] something went wrong"); ImGui::SameLine();
if (ImGui::SmallButton("Clear")) ClearLog();
if (ImGui::SmallButton("Clear")) ClearLog(); ImGui::SameLine();
if (ImGui::SmallButton("Scroll to bottom")) ScrollToBottom = true;
//static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); }
ImGui::Separator();
@ -1952,24 +2072,33 @@ struct ExampleAppConsole
ImGui::PopStyleVar();
ImGui::Separator();
// Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
// NB- if you have thousands of entries this approach may be too inefficient. You can seek and display only the lines that are visible - CalcListClipping() is a helper to compute this information.
// If your items are of variable size you may want to implement code similar to what CalcListClipping() does. Or split your data into fixed height items to allow random-seeking into your list.
ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetItemsLineHeightWithSpacing()), false, ImGuiWindowFlags_HorizontalScrollbar);
if (ImGui::BeginPopupContextWindow())
{
if (ImGui::Selectable("Clear")) ClearLog();
ImGui::EndPopup();
}
// Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
// NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping to only process visible items.
// You can seek and display only the lines that are visible using the ImGuiListClipper helper, if your elements are evenly spaced and you have cheap random access to the elements.
// To use the clipper we could replace the 'for (int i = 0; i < Items.Size; i++)' loop with:
// ImGuiListClipper clipper(Items.Size);
// while (clipper.Step())
// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
// However take note that you can not use this code as is if a filter is active because it breaks the 'cheap random-access' property. We would need random-access on the post-filtered list.
// A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices that passed the filtering test, recomputing this array when user changes the filter,
// and appending newly elements as they are inserted. This is left as a task to the user until we can manage to improve this example code!
// If your items are of variable size you may want to implement code similar to what ImGuiListClipper does. Or split your data into fixed height items to allow random-seeking into your list.
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing
for (int i = 0; i < Items.Size; i++)
{
const char* item = Items[i];
if (!filter.PassFilter(item))
continue;
ImVec4 col = ImColor(255,255,255); // A better implementation may store a type per-item. For the sample let's just parse the text.
if (strstr(item, "[error]")) col = ImColor(255,100,100);
else if (strncmp(item, "# ", 2) == 0) col = ImColor(255,200,150);
ImVec4 col = ImVec4(1.0f,1.0f,1.0f,1.0f); // A better implementation may store a type per-item. For the sample let's just parse the text.
if (strstr(item, "[error]")) col = ImColor(1.0f,0.4f,0.4f,1.0f);
else if (strncmp(item, "# ", 2) == 0) col = ImColor(1.0f,0.78f,0.58f,1.0f);
ImGui::PushStyleColor(ImGuiCol_Text, col);
ImGui::TextUnformatted(item);
ImGui::PopStyleColor();
@ -2132,7 +2261,7 @@ struct ExampleAppConsole
// A better implementation would preserve the data on the current input line along with cursor position.
if (prev_history_pos != HistoryPos)
{
data->CursorPos = data->SelectionStart = data->SelectionEnd = data->BufTextLen = (int)snprintf(data->Buf, data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : "");
data->CursorPos = data->SelectionStart = data->SelectionEnd = data->BufTextLen = (int)snprintf(data->Buf, (size_t)data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : "");
data->BufDirty = true;
}
}
@ -2141,10 +2270,10 @@ struct ExampleAppConsole
}
};
static void ShowExampleAppConsole(bool* opened)
static void ShowExampleAppConsole(bool* p_open)
{
static ExampleAppConsole console;
console.Draw("Example: Console", opened);
console.Draw("Example: Console", p_open);
}
// Usage:
@ -2173,10 +2302,10 @@ struct ExampleAppLog
ScrollToBottom = true;
}
void Draw(const char* title, bool* p_opened = NULL)
void Draw(const char* title, bool* p_open = NULL)
{
ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiSetCond_FirstUseEver);
ImGui::Begin(title, p_opened);
ImGui::Begin(title, p_open);
if (ImGui::Button("Clear")) Clear();
ImGui::SameLine();
bool copy = ImGui::Button("Copy");
@ -2211,7 +2340,7 @@ struct ExampleAppLog
}
};
static void ShowExampleAppLog(bool* opened)
static void ShowExampleAppLog(bool* p_open)
{
static ExampleAppLog log;
@ -2225,19 +2354,19 @@ static void ShowExampleAppLog(bool* opened)
last_time = time;
}
log.Draw("Example: Log", opened);
log.Draw("Example: Log", p_open);
}
static void ShowExampleAppLayout(bool* opened)
static void ShowExampleAppLayout(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiSetCond_FirstUseEver);
if (ImGui::Begin("Example: Layout", opened, ImGuiWindowFlags_MenuBar))
if (ImGui::Begin("Example: Layout", p_open, ImGuiWindowFlags_MenuBar))
{
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Close")) *opened = false;
if (ImGui::MenuItem("Close")) *p_open = false;
ImGui::EndMenu();
}
ImGui::EndMenuBar();
@ -2273,10 +2402,10 @@ static void ShowExampleAppLayout(bool* opened)
ImGui::End();
}
static void ShowExampleAppPropertyEditor(bool* opened)
static void ShowExampleAppPropertyEditor(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin("Example: Property editor", opened))
if (!ImGui::Begin("Example: Property editor", p_open))
{
ImGui::End();
return;
@ -2290,16 +2419,16 @@ static void ShowExampleAppPropertyEditor(bool* opened)
struct funcs
{
static void ShowDummyObject(const char* prefix, ImU32 uid)
static void ShowDummyObject(const char* prefix, int uid)
{
ImGui::PushID(uid); // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID.
ImGui::AlignFirstTextHeightToWidgets(); // Text and Tree nodes are less high than regular widgets, here we add vertical spacing to make the tree lines equal high.
bool is_opened = ImGui::TreeNode("Object", "%s_%u", prefix, uid);
bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid);
ImGui::NextColumn();
ImGui::AlignFirstTextHeightToWidgets();
ImGui::Text("my sailor is rich");
ImGui::NextColumn();
if (is_opened)
if (node_open)
{
static float dummy_members[8] = { 0.0f,0.0f,1.0f,3.1416f,100.0f,999.0f };
for (int i = 0; i < 8; i++)
@ -2307,7 +2436,7 @@ static void ShowExampleAppPropertyEditor(bool* opened)
ImGui::PushID(i); // Use field index as identifier.
if (i < 2)
{
ShowDummyObject("Child", ImGui::GetID("foo"));
ShowDummyObject("Child", 424242);
}
else
{
@ -2345,10 +2474,10 @@ static void ShowExampleAppPropertyEditor(bool* opened)
ImGui::End();
}
static void ShowExampleAppLongText(bool* opened)
static void ShowExampleAppLongText(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin("Example: Long text display", opened))
if (!ImGui::Begin("Example: Long text display", p_open))
{
ImGui::End();
return;
@ -2379,10 +2508,10 @@ static void ShowExampleAppLongText(bool* opened)
{
// Multiple calls to Text(), manually coarsely clipped - demonstrate how to use the ImGuiListClipper helper.
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
ImGuiListClipper clipper(lines, ImGui::GetTextLineHeight());
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
ImGui::Text("%i The quick brown fox jumps over the lazy dog\n", i);
clipper.End();
ImGuiListClipper clipper(lines);
while (clipper.Step())
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
ImGui::Text("%i The quick brown fox jumps over the lazy dog", i);
ImGui::PopStyleVar();
break;
}
@ -2390,7 +2519,7 @@ static void ShowExampleAppLongText(bool* opened)
// Multiple calls to Text(), not clipped (slow)
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
for (int i = 0; i < lines; i++)
ImGui::Text("%i The quick brown fox jumps over the lazy dog\n", i);
ImGui::Text("%i The quick brown fox jumps over the lazy dog", i);
ImGui::PopStyleVar();
break;
}
@ -2402,7 +2531,7 @@ static void ShowExampleAppLongText(bool* opened)
#else
void ImGui::ShowTestWindow(bool*) {}
void ImGui::ShowUserGuide(bool*) {}
void ImGui::ShowStyleEditor(bool*) {}
void ImGui::ShowUserGuide() {}
void ImGui::ShowStyleEditor(ImGuiStyle*) {}
#endif