mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-25 05:06:59 +00:00
Made with the NoResize flag can still use auto-fitting. Added SetWindowSize().
This commit is contained in:
parent
fad5e45d2c
commit
3d84858755
63
imgui.cpp
63
imgui.cpp
@ -1023,7 +1023,7 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
|
|||||||
FontWindowScale = 1.0f;
|
FontWindowScale = 1.0f;
|
||||||
|
|
||||||
if (ImLength(Size) < 0.001f)
|
if (ImLength(Size) < 0.001f)
|
||||||
AutoFitFrames = 3;
|
AutoFitFrames = 2;
|
||||||
|
|
||||||
DrawList = (ImDrawList*)ImGui::MemAlloc(sizeof(ImDrawList));
|
DrawList = (ImDrawList*)ImGui::MemAlloc(sizeof(ImDrawList));
|
||||||
new(DrawList) ImDrawList();
|
new(DrawList) ImDrawList();
|
||||||
@ -2170,15 +2170,8 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
|
|||||||
window->SizeFull = window->SizeContentsFit + g.Style.WindowPadding - ImVec2(0.0f, g.Style.ItemSpacing.y);
|
window->SizeFull = window->SizeContentsFit + g.Style.WindowPadding - ImVec2(0.0f, g.Style.ItemSpacing.y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!(window->Flags & ImGuiWindowFlags_NoResize))
|
else
|
||||||
{
|
{
|
||||||
// Draw resize grip
|
|
||||||
const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR());
|
|
||||||
const ImGuiID resize_id = window->GetID("#RESIZE");
|
|
||||||
bool hovered, held;
|
|
||||||
ButtonBehaviour(resize_aabb, resize_id, &hovered, &held, true);
|
|
||||||
resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
|
|
||||||
|
|
||||||
ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding);
|
ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding);
|
||||||
if (window->AutoFitFrames > 0)
|
if (window->AutoFitFrames > 0)
|
||||||
{
|
{
|
||||||
@ -2186,19 +2179,29 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
|
|||||||
window->SizeFull = ImMax(window->SizeFull, size_auto_fit);
|
window->SizeFull = ImMax(window->SizeFull, size_auto_fit);
|
||||||
MarkSettingsDirty();
|
MarkSettingsDirty();
|
||||||
}
|
}
|
||||||
else if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
|
else if (!(window->Flags & ImGuiWindowFlags_NoResize))
|
||||||
{
|
{
|
||||||
// Manual auto-fit
|
// Resize grip
|
||||||
window->SizeFull = size_auto_fit;
|
const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR());
|
||||||
window->Size = window->SizeFull;
|
const ImGuiID resize_id = window->GetID("#RESIZE");
|
||||||
MarkSettingsDirty();
|
bool hovered, held;
|
||||||
}
|
ButtonBehaviour(resize_aabb, resize_id, &hovered, &held, true);
|
||||||
else if (held)
|
resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
|
||||||
{
|
|
||||||
// Resize
|
if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
|
||||||
window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize);
|
{
|
||||||
window->Size = window->SizeFull;
|
// Manual auto-fit
|
||||||
MarkSettingsDirty();
|
window->SizeFull = size_auto_fit;
|
||||||
|
window->Size = window->SizeFull;
|
||||||
|
MarkSettingsDirty();
|
||||||
|
}
|
||||||
|
else if (held)
|
||||||
|
{
|
||||||
|
// Resize
|
||||||
|
window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize);
|
||||||
|
window->Size = window->SizeFull;
|
||||||
|
MarkSettingsDirty();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update aabb immediately so that the rendering below isn't one frame late
|
// Update aabb immediately so that the rendering below isn't one frame late
|
||||||
@ -2565,6 +2568,14 @@ ImVec2 GetWindowSize()
|
|||||||
return window->Size;
|
return window->Size;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SetWindowSize(const ImVec2& size)
|
||||||
|
{
|
||||||
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
|
window->SizeFull = size;
|
||||||
|
if (ImLength(size) < 0.001f)
|
||||||
|
window->AutoFitFrames = 3;
|
||||||
|
}
|
||||||
|
|
||||||
ImVec2 GetWindowContentRegionMin()
|
ImVec2 GetWindowContentRegionMin()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
@ -2601,14 +2612,14 @@ ImDrawList* GetWindowDrawList()
|
|||||||
|
|
||||||
ImFont GetWindowFont()
|
ImFont GetWindowFont()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
return window->Font();
|
return window->Font();
|
||||||
}
|
}
|
||||||
|
|
||||||
float GetWindowFontSize()
|
float GetWindowFontSize()
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
return window->FontSize();
|
return window->FontSize();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetWindowFontScale(float scale)
|
void SetWindowFontScale(float scale)
|
||||||
@ -4666,7 +4677,7 @@ bool ColorEdit4(const char* label, float col[4], bool alpha)
|
|||||||
while (*p == '#' || *p == ' ' || *p == '\t')
|
while (*p == '#' || *p == ' ' || *p == '\t')
|
||||||
p++;
|
p++;
|
||||||
|
|
||||||
// Treat at unsigned (%X is unsigned)
|
// Treat at unsigned (%X is unsigned)
|
||||||
ix = iy = iz = iw = 0;
|
ix = iy = iz = iw = 0;
|
||||||
if (alpha)
|
if (alpha)
|
||||||
sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&ix, (unsigned int*)&iy, (unsigned int*)&iz, (unsigned int*)&iw);
|
sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&ix, (unsigned int*)&iy, (unsigned int*)&iz, (unsigned int*)&iw);
|
||||||
|
5
imgui.h
5
imgui.h
@ -146,13 +146,14 @@ namespace ImGui
|
|||||||
bool GetWindowIsFocused();
|
bool GetWindowIsFocused();
|
||||||
ImVec2 GetWindowSize();
|
ImVec2 GetWindowSize();
|
||||||
float GetWindowWidth();
|
float GetWindowWidth();
|
||||||
|
void SetWindowSize(const ImVec2& size); // set to ImVec2(0,0) to force an auto-fit
|
||||||
ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing.
|
ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing.
|
||||||
void SetWindowPos(const ImVec2& pos); // set current window pos.
|
void SetWindowPos(const ImVec2& pos); // set current window pos.
|
||||||
ImVec2 GetWindowContentRegionMin();
|
ImVec2 GetWindowContentRegionMin();
|
||||||
ImVec2 GetWindowContentRegionMax();
|
ImVec2 GetWindowContentRegionMax();
|
||||||
ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
|
ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
|
||||||
ImFont GetWindowFont();
|
ImFont GetWindowFont();
|
||||||
float GetWindowFontSize();
|
float GetWindowFontSize();
|
||||||
void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
|
void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
|
||||||
void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
|
void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
|
||||||
void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use 'offset' to access sub components of a multiple component widget.
|
void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use 'offset' to access sub components of a multiple component widget.
|
||||||
|
Loading…
Reference in New Issue
Block a user