SetScrollToPosHere() fixed imprecision + handling lower gap better for bottom alignment (#150)

This commit is contained in:
ocornut 2015-07-01 18:23:11 -06:00
parent 49b7a8e61f
commit 3d7b596a40

View File

@ -1412,7 +1412,7 @@ struct ImGuiWindow
ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
ImGuiID MoveID; // == window->GetID("#MOVE") ImGuiID MoveID; // == window->GetID("#MOVE")
float ScrollY; float ScrollY;
float ScrollTargetAbsY; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (-1.0f for no change) float ScrollTargetRelY; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (-1.0f for no change)
float ScrollTargetCenterRatioY; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered float ScrollTargetCenterRatioY; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
bool ScrollbarY; bool ScrollbarY;
bool Active; // Set to true on Begin() bool Active; // Set to true on Begin()
@ -1779,7 +1779,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
Size = SizeFull = ImVec2(0.0f, 0.0f); Size = SizeFull = ImVec2(0.0f, 0.0f);
SizeContents = ImVec2(0.0f, 0.0f); SizeContents = ImVec2(0.0f, 0.0f);
ScrollY = 0.0f; ScrollY = 0.0f;
ScrollTargetAbsY = -1.0f; ScrollTargetRelY = -1.0f;
ScrollTargetCenterRatioY = 0.5f; ScrollTargetCenterRatioY = 0.5f;
ScrollbarY = false; ScrollbarY = false;
Active = WasActive = false; Active = WasActive = false;
@ -3838,11 +3838,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX; window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX;
// Apply scrolling // Apply scrolling
if (window->ScrollTargetAbsY >= 0.0f) if (window->ScrollTargetRelY >= 0.0f)
{ {
float center_ratio_y = window->ScrollTargetCenterRatioY; float center_ratio_y = window->ScrollTargetCenterRatioY;
window->ScrollY = window->ScrollTargetAbsY - (window->Pos.y + (1.0f - center_ratio_y) * window->TitleBarHeight() + center_ratio_y * window->SizeFull.y); window->ScrollY = window->ScrollTargetRelY - ((1.0f - center_ratio_y) * window->TitleBarHeight()) - (center_ratio_y * window->SizeFull.y);
window->ScrollTargetAbsY = -1.0f; window->ScrollTargetRelY = -1.0f;
} }
window->ScrollY = ImMax(window->ScrollY, 0.0f); window->ScrollY = ImMax(window->ScrollY, 0.0f);
if (!window->Collapsed && !window->SkipItems) if (!window->Collapsed && !window->SkipItems)
@ -4808,7 +4808,9 @@ void ImGui::SetScrollPosHere(float center_y_ratio)
// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size // We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
window->ScrollTargetAbsY = (float)(int)(window->ScrollY + window->DC.CursorPosPrevLine.y + (window->DC.PrevLineHeight) * center_y_ratio); window->ScrollTargetRelY = (float)(int)(window->ScrollY + window->DC.CursorPosPrevLine.y - window->Pos.y + (window->DC.PrevLineHeight) * center_y_ratio);
float line_spacing = (window->DC.CursorPos.y - window->DC.CursorPosPrevLine.y) - (window->DC.PrevLineHeight);
window->ScrollTargetRelY += line_spacing * (center_y_ratio - 0.5f) * 2.0f;
window->ScrollTargetCenterRatioY = center_y_ratio; window->ScrollTargetCenterRatioY = center_y_ratio;
} }