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	Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
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		| @@ -8,11 +8,13 @@ Third party languages and frameworks bindings: https://github.com/ocornut/imgui/ | ||||
|  | ||||
| TL;DR;  | ||||
|  - Newcomers, read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup ImGui in your codebase. | ||||
|  - Refer to 'opengl_example' to understand how the library is setup, it is the simplest one. | ||||
|  - Refer to 'opengl2_example' to LEARN how the library is setup, it is the simplest one. | ||||
|    The other examples requires more boilerplate and are harder to read. | ||||
|  - If you are using OpenGL in your application, probably use an opengl3_xxx backend.  | ||||
|    Mixing old fixed pipeline OpenGL2 and programmable pipeline OpenGL3+ isn't well supported by drivers. | ||||
|  - If you are using of the backend provided here, so you can copy the imgui_impl_xxx.cpp/h files | ||||
|    to your project and use them unmodified. | ||||
|  - If you have your own engine, you probably want to start from 'opengl_example' and adapt it to  | ||||
|  - If you have your own engine, you probably want to start from one of the OpenGL example and adapt it to  | ||||
|    your engine, but you can read the other examples as well. | ||||
|  | ||||
| ImGui is highly portable and only requires a few things to run: | ||||
| @@ -41,15 +43,14 @@ to switch to a software rendered cursor when an interactive drag is in progress. | ||||
| Also note that some setup or GPU drivers may be causing extra lag (possibly by enforcing triple buffering),  | ||||
| leaving you with no option but sadness/anger (Intel GPU drivers were reported as such). | ||||
|  | ||||
| opengl_example/ | ||||
|     OpenGL example, using GLFW + fixed pipeline. | ||||
|     This is simple and should work for all OpenGL enabled applications. | ||||
|     Prefer following this example to learn how ImGui works! | ||||
| 	(You can use this code in a GL3/GL4 context but make sure you disable the programmable pipeline | ||||
| 	by calling "glUseProgram(0)" before ImGui::Render.) | ||||
| opengl2_example/ | ||||
|     GLFW + OpenGL example (old fixed pipeline). | ||||
|     This is simple to read. Prefer following this example to learn how ImGui works! | ||||
| 	(You might be able to use this code in a GL3/GL4 context but make sure you disable the programmable  | ||||
| 	pipeline by calling "glUseProgram(0)" before ImGui::Render.) | ||||
|  | ||||
| opengl3_example/ | ||||
|     OpenGL example, using GLFW/GL3W + programmable pipeline. | ||||
|     GLFW + OpenGL example (programmable pipeline, binding modern functions with GL3W). | ||||
|     This uses more modern OpenGL calls and custom shaders. It's more messy. | ||||
|  | ||||
| directx9_example/ | ||||
| @@ -68,8 +69,8 @@ apple_example/ | ||||
|     On iOS, Using Synergy to access keyboard/mouse data from server computer. | ||||
|     Synergy keyboard integration is rather hacky. | ||||
|  | ||||
| sdl_opengl_example/ | ||||
|     SDL2 + OpenGL example. | ||||
| sdl_opengl2_example/ | ||||
|     SDL2 + OpenGL example (old fixed pipeline). | ||||
|  | ||||
| sdl_opengl3_example/ | ||||
|     SDL2 + OpenGL3 example. | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
|  | ||||
| Microsoft Visual Studio Solution File, Format Version 11.00 | ||||
| # Visual Studio 2010 | ||||
| Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl_example", "opengl_example\opengl_example.vcxproj", "{9CDA7840-B7A5-496D-A527-E95571496D18}" | ||||
| Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2_example", "opengl_example\opengl2_example.vcxproj", "{9CDA7840-B7A5-496D-A527-E95571496D18}" | ||||
| EndProject | ||||
| Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "directx9_example", "directx9_example\directx9_example.vcxproj", "{4165A294-21F2-44CA-9B38-E3F935ABADF5}" | ||||
| EndProject | ||||
|   | ||||
| @@ -10,7 +10,7 @@ | ||||
| 
 | ||||
| #CXX = g++
 | ||||
| 
 | ||||
| EXE = opengl_example | ||||
| EXE = opengl2_example | ||||
| OBJS = main.o imgui_impl_glfw.o | ||||
| OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o | ||||
| 
 | ||||
| @@ -80,7 +80,7 @@ | ||||
|  - read the FAQ below this section! | ||||
|  - your code creates the UI, if your code doesn't run the UI is gone! == very dynamic UI, no construction/destructions steps, less data retention on your side, no state duplication, less sync, less bugs. | ||||
|  - call and read ImGui::ShowTestWindow() for demo code demonstrating most features. | ||||
|  - see examples/ folder for standalone sample applications. Prefer reading examples/opengl_example/ first as it is the simplest. | ||||
|  - see examples/ folder for standalone sample applications. Prefer reading examples/opengl2_example/ first as it is the simplest. | ||||
|    you may be able to grab and copy a ready made imgui_impl_*** file from the examples/. | ||||
|  - customization: PushStyleColor()/PushStyleVar() or the style editor to tweak the look of the interface (e.g. if you want a more compact UI or a different color scheme). | ||||
|  | ||||
|   | ||||
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