Version 1.68

This commit is contained in:
omar 2019-02-19 12:17:28 +01:00
parent f5bf6e38d2
commit 3c15dffc94
7 changed files with 11 additions and 11 deletions

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@ -30,7 +30,7 @@ HOW TO UPDATE?
----------------------------------------------------------------------- -----------------------------------------------------------------------
VERSION 1.68 (In progress) VERSION 1.68 (Released 2019-02-19)
----------------------------------------------------------------------- -----------------------------------------------------------------------
Breaking Changes: Breaking Changes:
@ -47,12 +47,12 @@ Other Changes:
multi-viewport feature to behave on Retina display and with multiple displays. multi-viewport feature to behave on Retina display and with multiple displays.
If you are not using a custom binding, please update your render function code ahead of time, If you are not using a custom binding, please update your render function code ahead of time,
and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306, #1676) and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306, #1676)
- Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions
which are useful to implement variety of undo patterns. (#820, #956, #1875)
- InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. (#2321) [@relick] - InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. (#2321) [@relick]
- InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787) - InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787)
- InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. (#2333) - InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. (#2333)
The way the redo/undo buffers work would have made it generally unnoticeable to the user. The way the redo/undo buffers work would have made it generally unnoticeable to the user.
- Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions
which are useful to implement variety of undo patterns. (#820, #956, #1875)
- Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value. - Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
- Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. (#2308) - Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. (#2308)
- Tabs: Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. (#261, #351) - Tabs: Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. (#261, #351)

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@ -1,4 +1,4 @@
// dear imgui, v1.68 WIP // dear imgui, v1.68
// (main code and documentation) // (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.

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@ -1,4 +1,4 @@
// dear imgui, v1.68 WIP // dear imgui, v1.68
// (headers) // (headers)
// See imgui.cpp file for documentation. // See imgui.cpp file for documentation.
@ -45,8 +45,8 @@ Index of this file:
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
#define IMGUI_VERSION "1.68 WIP" #define IMGUI_VERSION "1.68"
#define IMGUI_VERSION_NUM 16800 #define IMGUI_VERSION_NUM 16801
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
// Define attributes of all API symbols declarations (e.g. for DLL under Windows) // Define attributes of all API symbols declarations (e.g. for DLL under Windows)

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@ -1,4 +1,4 @@
// dear imgui, v1.68 WIP // dear imgui, v1.68
// (demo code) // (demo code)
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Message to the person tempted to delete this file when integrating Dear ImGui into their code base:

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@ -1,4 +1,4 @@
// dear imgui, v1.68 WIP // dear imgui, v1.68
// (drawing and font code) // (drawing and font code)
/* /*

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@ -1,4 +1,4 @@
// dear imgui, v1.68 WIP // dear imgui, v1.68
// (internal structures/api) // (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

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@ -1,4 +1,4 @@
// dear imgui, v1.68 WIP // dear imgui, v1.68
// (widgets code) // (widgets code)
/* /*