mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 09:27:00 +00:00
Merge branch 'viewport' into docking
# Conflicts: # imgui_internal.h
This commit is contained in:
commit
3c114b280a
@ -38,9 +38,9 @@ static D3D12_CPU_DESCRIPTOR_HANDLE g_mainRenderTargetDescriptor[NUM_BACK_BUFFER
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void CreateRenderTarget()
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void CreateRenderTarget()
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{
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{
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ID3D12Resource* pBackBuffer;
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for (UINT i = 0; i < NUM_BACK_BUFFERS; i++)
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for (UINT i = 0; i < NUM_BACK_BUFFERS; i++)
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{
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{
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ID3D12Resource* pBackBuffer = NULL;
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g_pSwapChain->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer));
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g_pSwapChain->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer));
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g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, g_mainRenderTargetDescriptor[i]);
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g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, g_mainRenderTargetDescriptor[i]);
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g_mainRenderTargetResource[i] = pBackBuffer;
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g_mainRenderTargetResource[i] = pBackBuffer;
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@ -416,7 +416,7 @@ int main(int, char**)
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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{
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ImGui::UpdatePlatformWindows();
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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ImGui::RenderPlatformWindowsDefault(NULL, (void*)g_pd3dCommandList);
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}
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}
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g_pSwapChain->Present(1, 0); // Present with vsync
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g_pSwapChain->Present(1, 0); // Present with vsync
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@ -731,18 +731,22 @@ static void ImGui_ImplDX12_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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*/
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*/
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}
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}
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static void ImGui_ImplDX12_RenderWindow(ImGuiViewport* viewport, void*)
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// arg = ID3D12GraphicsCommandList*
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static void ImGui_ImplDX12_RenderWindow(ImGuiViewport* viewport, void* renderer_arg)
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{
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{
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ImGuiViewportDataDx12* data = (ImGuiViewportDataDx12*)viewport->RendererUserData;
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ImGuiViewportDataDx12* data = (ImGuiViewportDataDx12*)viewport->RendererUserData;
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IM_ASSERT(0);
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IM_ASSERT(0);
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(void)data;
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(void)data;
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ID3D12GraphicsCommandList* command_list = (ID3D12GraphicsCommandList*)renderer_arg;
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/*
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/*
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ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
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ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
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g_pd3dDeviceContext->OMSetRenderTargets(1, &data->RTView, NULL);
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g_pd3dDeviceContext->OMSetRenderTargets(1, &data->RTView, NULL);
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if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
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if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
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g_pd3dDeviceContext->ClearRenderTargetView(data->RTView, (float*)&clear_color);
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g_pd3dDeviceContext->ClearRenderTargetView(data->RTView, (float*)&clear_color);
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*/
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*/
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ImGui_ImplDX12_RenderDrawData(viewport->DrawData);
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ImGui_ImplDX12_RenderDrawData(viewport->DrawData, command_list);
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}
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}
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static void ImGui_ImplDX12_SwapBuffers(ImGuiViewport* viewport, void*)
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static void ImGui_ImplDX12_SwapBuffers(ImGuiViewport* viewport, void*)
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@ -46,7 +46,7 @@
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#include <SDL_syswm.h>
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#include <SDL_syswm.h>
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#define SDL_HAS_WARP_MOUSE_GLOBAL SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_WARP_MOUSE_GLOBAL SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_WINDOW_OPACITY SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_WINDOW_ALPHA SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5)
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#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4)
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#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4)
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@ -463,6 +463,14 @@ static void ImGui_ImplSDL2_SetWindowTitle(ImGuiViewport* viewport, const char* t
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SDL_SetWindowTitle(data->Window, title);
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SDL_SetWindowTitle(data->Window, title);
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}
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}
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#if SDL_HAS_WINDOW_ALPHA
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static void ImGui_ImplSDL2_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
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{
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ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
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SDL_SetWindowOpacity(data->Window, alpha);
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}
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#endif
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static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport)
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static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport)
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{
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{
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ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
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ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
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@ -556,6 +564,9 @@ static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_g
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platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle;
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platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle;
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platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow;
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platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow;
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platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers;
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platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers;
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#if SDL_HAS_WINDOW_ALPHA
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platform_io.Platform_SetWindowAlpha = ImGui_ImplSDL2_SetWindowAlpha;
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#endif
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#if SDL_HAS_VULKAN
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#if SDL_HAS_VULKAN
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platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface;
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platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface;
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#endif
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#endif
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39
imgui.cpp
39
imgui.cpp
@ -3736,7 +3736,7 @@ void ImGui::EndFrame()
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IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()");
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IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()");
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.PlatformIO.Platform_SetImeInputPos && g.PlatformImePosViewport != NULL && ImLengthSqr(g.PlatformImePos - g.PlatformImeLastPos) > 0.0001f)
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if (g.PlatformIO.Platform_SetImeInputPos && ImLengthSqr(g.PlatformImePos - g.PlatformImeLastPos) > 0.0001f && g.PlatformImePosViewport && g.PlatformImePosViewport->PlatformWindowCreated)
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{
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{
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g.PlatformIO.Platform_SetImeInputPos(g.PlatformImePosViewport, g.PlatformImePos);
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g.PlatformIO.Platform_SetImeInputPos(g.PlatformImePosViewport, g.PlatformImePos);
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g.PlatformImeLastPos = g.PlatformImePos;
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g.PlatformImeLastPos = g.PlatformImePos;
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@ -7444,7 +7444,7 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window)
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static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
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static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport || viewport->PlatformIsMinimized)
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if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport || viewport->PlatformWindowMinimized)
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return false;
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return false;
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if (!viewport->GetRect().Contains(window->Rect()))
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if (!viewport->GetRect().Contains(window->Rect()))
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return false;
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return false;
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@ -7499,7 +7499,7 @@ static ImGuiViewportP* FindViewportHoveredFromPlatformWindowStack(const ImVec2 m
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for (int n = 0; n < g.Viewports.Size; n++)
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for (int n = 0; n < g.Viewports.Size; n++)
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{
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{
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ImGuiViewportP* viewport = g.Viewports[n];
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ImGuiViewportP* viewport = g.Viewports[n];
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if (!(viewport->Flags & ImGuiViewportFlags_NoInputs) && !viewport->PlatformIsMinimized && viewport->GetRect().Contains(mouse_platform_pos))
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if (!(viewport->Flags & ImGuiViewportFlags_NoInputs) && !viewport->PlatformWindowMinimized && viewport->GetRect().Contains(mouse_platform_pos))
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if (best_candidate == NULL || best_candidate->LastFrontMostStampCount < viewport->LastFrontMostStampCount)
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if (best_candidate == NULL || best_candidate->LastFrontMostStampCount < viewport->LastFrontMostStampCount)
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best_candidate = viewport;
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best_candidate = viewport;
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}
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}
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@ -7551,14 +7551,15 @@ static void ImGui::UpdateViewports()
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continue;
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continue;
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}
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}
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const bool platform_funcs_available = (n == 0 || viewport->PlatformWindowCreated);
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if ((g.ConfigFlagsForFrame & ImGuiConfigFlags_ViewportsEnable))
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if ((g.ConfigFlagsForFrame & ImGuiConfigFlags_ViewportsEnable))
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{
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{
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if (g.PlatformIO.Platform_GetWindowMinimized && (n == 0 || viewport->CreatedPlatformWindow))
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if (g.PlatformIO.Platform_GetWindowMinimized && platform_funcs_available)
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viewport->PlatformIsMinimized = g.PlatformIO.Platform_GetWindowMinimized(viewport);
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viewport->PlatformWindowMinimized = g.PlatformIO.Platform_GetWindowMinimized(viewport);
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// Update Position and Size (from Platform Window to ImGui) if requested.
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// Update Position and Size (from Platform Window to ImGui) if requested.
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// We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
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// We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
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if (!viewport->PlatformIsMinimized)
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if (!viewport->PlatformWindowMinimized && platform_funcs_available)
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{
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{
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if (viewport->PlatformRequestMove)
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if (viewport->PlatformRequestMove)
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viewport->Pos = viewport->LastPlatformPos = g.PlatformIO.Platform_GetWindowPos(viewport);
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viewport->Pos = viewport->LastPlatformPos = g.PlatformIO.Platform_GetWindowPos(viewport);
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@ -7649,14 +7650,14 @@ static void ImGui::UpdateViewports()
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const bool is_mouse_dragging_with_an_expected_destination = g.DragDropActive;
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const bool is_mouse_dragging_with_an_expected_destination = g.DragDropActive;
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if (is_mouse_dragging_with_an_expected_destination && viewport_hovered == NULL)
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if (is_mouse_dragging_with_an_expected_destination && viewport_hovered == NULL)
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viewport_hovered = g.MouseLastHoveredViewport;
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viewport_hovered = g.MouseLastHoveredViewport;
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if (is_mouse_dragging_with_an_expected_destination || g.ActiveId == 0 || !ImGui::IsAnyMouseDown())
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if (is_mouse_dragging_with_an_expected_destination || g.ActiveId == 0 || !IsAnyMouseDown())
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if (viewport_hovered != NULL && viewport_hovered != g.MouseViewport && !(viewport_hovered->Flags & ImGuiViewportFlags_NoInputs))
|
if (viewport_hovered != NULL && viewport_hovered != g.MouseViewport && !(viewport_hovered->Flags & ImGuiViewportFlags_NoInputs))
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g.MouseViewport = viewport_hovered;
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g.MouseViewport = viewport_hovered;
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IM_ASSERT(g.MouseViewport != NULL);
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IM_ASSERT(g.MouseViewport != NULL);
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}
|
}
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|
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||||||
// FIXME: We should ideally refactor the system to call this everyframe (we currently don't)
|
// FIXME: We should ideally refactor the system to call this every frame (we currently don't)
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ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& pos, const ImVec2& size, ImGuiViewportFlags flags)
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ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& pos, const ImVec2& size, ImGuiViewportFlags flags)
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{
|
{
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ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
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@ -7882,7 +7883,7 @@ void ImGui::UpdatePlatformWindows()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Create window
|
// Create window
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bool is_new_window = (viewport->CreatedPlatformWindow == false);
|
bool is_new_window = (viewport->PlatformWindowCreated == false);
|
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if (is_new_window)
|
if (is_new_window)
|
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{
|
{
|
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//IMGUI_DEBUG_LOG("Create Platform Window %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
|
//IMGUI_DEBUG_LOG("Create Platform Window %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
|
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@ -7892,7 +7893,7 @@ void ImGui::UpdatePlatformWindows()
|
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viewport->LastNameHash = 0;
|
viewport->LastNameHash = 0;
|
||||||
viewport->LastPlatformPos = viewport->LastPlatformSize = ImVec2(FLT_MAX, FLT_MAX); // By clearing those we'll enforce a call to Platform_SetWindowPos/Platform_SetWindowSize before Platform_ShowWindow
|
viewport->LastPlatformPos = viewport->LastPlatformSize = ImVec2(FLT_MAX, FLT_MAX); // By clearing those we'll enforce a call to Platform_SetWindowPos/Platform_SetWindowSize before Platform_ShowWindow
|
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viewport->LastRendererSize = viewport->Size;
|
viewport->LastRendererSize = viewport->Size;
|
||||||
viewport->CreatedPlatformWindow = true;
|
viewport->PlatformWindowCreated = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply Position and Size (from ImGui to Platform/Renderer back-ends)
|
// Apply Position and Size (from ImGui to Platform/Renderer back-ends)
|
||||||
@ -7947,10 +7948,13 @@ void ImGui::UpdatePlatformWindows()
|
|||||||
if (g.PlatformIO.Platform_GetWindowFocus != NULL)
|
if (g.PlatformIO.Platform_GetWindowFocus != NULL)
|
||||||
{
|
{
|
||||||
ImGuiViewportP* focused_viewport = NULL;
|
ImGuiViewportP* focused_viewport = NULL;
|
||||||
for (int i = 0; i < g.Viewports.Size && focused_viewport == NULL; i++)
|
for (int n = 0; n < g.Viewports.Size && focused_viewport == NULL; n++)
|
||||||
if (g.Viewports[i]->PlatformUserData != NULL || g.Viewports[i]->PlatformHandle != NULL)
|
{
|
||||||
if (g.PlatformIO.Platform_GetWindowFocus(g.Viewports[i]))
|
ImGuiViewportP* viewport = g.Viewports[n];
|
||||||
focused_viewport = g.Viewports[i];
|
if (n == 0 || viewport->PlatformWindowCreated)
|
||||||
|
if (g.PlatformIO.Platform_GetWindowFocus(viewport))
|
||||||
|
focused_viewport = viewport;
|
||||||
|
}
|
||||||
if (focused_viewport && g.PlatformLastFocusedViewport != focused_viewport->ID)
|
if (focused_viewport && g.PlatformLastFocusedViewport != focused_viewport->ID)
|
||||||
{
|
{
|
||||||
if (focused_viewport->LastFrontMostStampCount != g.WindowsFrontMostStampCount)
|
if (focused_viewport->LastFrontMostStampCount != g.WindowsFrontMostStampCount)
|
||||||
@ -8039,7 +8043,8 @@ void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
|
|||||||
IM_ASSERT(viewport->PlatformUserData == NULL);
|
IM_ASSERT(viewport->PlatformUserData == NULL);
|
||||||
viewport->PlatformHandle = NULL;
|
viewport->PlatformHandle = NULL;
|
||||||
viewport->RendererUserData = viewport->PlatformHandle = NULL;
|
viewport->RendererUserData = viewport->PlatformHandle = NULL;
|
||||||
viewport->CreatedPlatformWindow = false;
|
viewport->PlatformWindowCreated = false;
|
||||||
|
viewport->PlatformRequestClose = viewport->PlatformRequestMove = viewport->PlatformRequestResize = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::DestroyPlatformWindows()
|
void ImGui::DestroyPlatformWindows()
|
||||||
@ -13154,7 +13159,7 @@ static void RenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewp
|
|||||||
|
|
||||||
ImVec2 scale = bb.GetSize() / viewport->Size;
|
ImVec2 scale = bb.GetSize() / viewport->Size;
|
||||||
ImVec2 off = bb.Min - viewport->Pos * scale;
|
ImVec2 off = bb.Min - viewport->Pos * scale;
|
||||||
float alpha_mul = viewport->PlatformIsMinimized ? 0.30f : 1.00f;
|
float alpha_mul = viewport->PlatformWindowMinimized ? 0.30f : 1.00f;
|
||||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f));
|
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f));
|
||||||
for (int i = 0; i != g.Windows.Size; i++)
|
for (int i = 0; i != g.Windows.Size; i++)
|
||||||
{
|
{
|
||||||
@ -13364,7 +13369,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
ImGui::BulletText("Flags: 0x%04X =%s%s%s%s%s%s", viewport->Flags,
|
ImGui::BulletText("Flags: 0x%04X =%s%s%s%s%s%s", viewport->Flags,
|
||||||
(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
|
(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
|
||||||
(flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",
|
(flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",
|
||||||
(flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "", viewport->PlatformIsMinimized ? ", PlatformIsMinimized" : "");
|
(flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "", viewport->PlatformWindowMinimized ? ", PlatformWindowMinimized" : "");
|
||||||
for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++)
|
for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++)
|
||||||
for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++)
|
for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++)
|
||||||
Funcs::NodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList");
|
Funcs::NodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList");
|
||||||
|
4
imgui.h
4
imgui.h
@ -2201,8 +2201,8 @@ struct ImGuiPlatformIO
|
|||||||
void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); // (Optional) Setup window transparency
|
void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); // (Optional) Setup window transparency
|
||||||
void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); // (Optional) Setup for render (platform side)
|
void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); // (Optional) Setup for render (platform side)
|
||||||
void (*Platform_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // (Optional) Call Present/SwapBuffers (platform side)
|
void (*Platform_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // (Optional) Call Present/SwapBuffers (platform side)
|
||||||
float (*Platform_GetWindowDpiScale)(ImGuiViewport* vp); // (Optional) DPI handling: Return DPI scale for this viewport. 1.0f = 96 DPI. (FIXME-DPI)
|
float (*Platform_GetWindowDpiScale)(ImGuiViewport* vp); // (Optional) [BETA] (FIXME-DPI) DPI handling: Return DPI scale for this viewport. 1.0f = 96 DPI. IMPORTANT: this will be called _before_ the window is created, in which case the implementation is expected to use the viewport->Pos/Size fields to estimate DPI value.
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||||||
void (*Platform_OnChangedViewport)(ImGuiViewport* vp); // (Optional) DPI handling: Called during Begin() every time the viewport we are outputting into changes, so back-end has a chance to swap fonts to adjust style.
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void (*Platform_OnChangedViewport)(ImGuiViewport* vp); // (Optional) [BETA] (FIXME-DPI) DPI handling: Called during Begin() every time the viewport we are outputting into changes, so back-end has a chance to swap fonts to adjust style.
|
||||||
void (*Platform_SetImeInputPos)(ImGuiViewport* vp, ImVec2 pos); // (Optional) Set IME (Input Method Editor, e.g. for Asian languages) input position, so text preview appears over the imgui input box.
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void (*Platform_SetImeInputPos)(ImGuiViewport* vp, ImVec2 pos); // (Optional) Set IME (Input Method Editor, e.g. for Asian languages) input position, so text preview appears over the imgui input box.
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||||||
int (*Platform_CreateVkSurface)(ImGuiViewport* vp, ImU64 vk_inst, const void* vk_allocators, ImU64* out_vk_surface); // (Optional) For Renderer to call into Platform code
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int (*Platform_CreateVkSurface)(ImGuiViewport* vp, ImU64 vk_inst, const void* vk_allocators, ImU64* out_vk_surface); // (Optional) For Renderer to call into Platform code
|
||||||
|
|
||||||
|
@ -662,11 +662,11 @@ struct ImGuiViewportP : public ImGuiViewport
|
|||||||
int LastFrontMostStampCount; // Last stamp number from when a window hosted by this viewport was made front-most (by comparing this value between two viewport we have an implicit viewport z-order
|
int LastFrontMostStampCount; // Last stamp number from when a window hosted by this viewport was made front-most (by comparing this value between two viewport we have an implicit viewport z-order
|
||||||
ImGuiID LastNameHash;
|
ImGuiID LastNameHash;
|
||||||
ImVec2 LastPos;
|
ImVec2 LastPos;
|
||||||
bool CreatedPlatformWindow;
|
|
||||||
float Alpha; // Window opacity (when dragging dockable windows/viewports we make them transparent)
|
float Alpha; // Window opacity (when dragging dockable windows/viewports we make them transparent)
|
||||||
float LastAlpha;
|
float LastAlpha;
|
||||||
int PlatformMonitor;
|
int PlatformMonitor;
|
||||||
bool PlatformIsMinimized;
|
bool PlatformWindowCreated;
|
||||||
|
bool PlatformWindowMinimized;
|
||||||
ImGuiWindow* Window; // Set when the viewport is owned by a window
|
ImGuiWindow* Window; // Set when the viewport is owned by a window
|
||||||
ImDrawList* OverlayDrawList; // For convenience, a draw list we can render to that's always rendered last (we use it to draw software mouse cursor when io.MouseDrawCursor is set)
|
ImDrawList* OverlayDrawList; // For convenience, a draw list we can render to that's always rendered last (we use it to draw software mouse cursor when io.MouseDrawCursor is set)
|
||||||
ImDrawData DrawDataP;
|
ImDrawData DrawDataP;
|
||||||
@ -675,7 +675,7 @@ struct ImGuiViewportP : public ImGuiViewport
|
|||||||
ImVec2 LastPlatformSize;
|
ImVec2 LastPlatformSize;
|
||||||
ImVec2 LastRendererSize;
|
ImVec2 LastRendererSize;
|
||||||
|
|
||||||
ImGuiViewportP() { Idx = -1; LastFrameActive = LastFrameOverlayDrawList = LastFrontMostStampCount = -1; LastNameHash = 0; CreatedPlatformWindow = false; Alpha = LastAlpha = 1.0f; PlatformMonitor = INT_MIN; PlatformIsMinimized = false; Window = NULL; OverlayDrawList = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); }
|
ImGuiViewportP() { Idx = -1; LastFrameActive = LastFrameOverlayDrawList = LastFrontMostStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = INT_MIN; PlatformWindowCreated = PlatformWindowMinimized = false; Window = NULL; OverlayDrawList = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); }
|
||||||
~ImGuiViewportP() { if (OverlayDrawList) IM_DELETE(OverlayDrawList); }
|
~ImGuiViewportP() { if (OverlayDrawList) IM_DELETE(OverlayDrawList); }
|
||||||
ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
||||||
ImVec2 GetCenter() const{ return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
|
ImVec2 GetCenter() const{ return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
|
||||||
@ -954,7 +954,7 @@ struct ImGuiContext
|
|||||||
|
|
||||||
// Platform support
|
// Platform support
|
||||||
ImVec2 PlatformImePos, PlatformImeLastPos; // Cursor position request & last passed to the OS Input Method Editor
|
ImVec2 PlatformImePos, PlatformImeLastPos; // Cursor position request & last passed to the OS Input Method Editor
|
||||||
ImGuiViewport* PlatformImePosViewport;
|
ImGuiViewportP* PlatformImePosViewport;
|
||||||
|
|
||||||
// Extensions
|
// Extensions
|
||||||
// FIXME: We could provide an API to register one slot in an array held in ImGuiContext?
|
// FIXME: We could provide an API to register one slot in an array held in ImGuiContext?
|
||||||
|
Loading…
Reference in New Issue
Block a user