mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Merge branch 'viewport' into docking
# Conflicts: # imgui_internal.h
This commit is contained in:
39
imgui.cpp
39
imgui.cpp
@ -3736,7 +3736,7 @@ void ImGui::EndFrame()
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IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()");
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.PlatformIO.Platform_SetImeInputPos && g.PlatformImePosViewport != NULL && ImLengthSqr(g.PlatformImePos - g.PlatformImeLastPos) > 0.0001f)
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if (g.PlatformIO.Platform_SetImeInputPos && ImLengthSqr(g.PlatformImePos - g.PlatformImeLastPos) > 0.0001f && g.PlatformImePosViewport && g.PlatformImePosViewport->PlatformWindowCreated)
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{
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g.PlatformIO.Platform_SetImeInputPos(g.PlatformImePosViewport, g.PlatformImePos);
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g.PlatformImeLastPos = g.PlatformImePos;
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@ -7444,7 +7444,7 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window)
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static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
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{
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ImGuiContext& g = *GImGui;
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if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport || viewport->PlatformIsMinimized)
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if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport || viewport->PlatformWindowMinimized)
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return false;
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if (!viewport->GetRect().Contains(window->Rect()))
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return false;
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@ -7499,7 +7499,7 @@ static ImGuiViewportP* FindViewportHoveredFromPlatformWindowStack(const ImVec2 m
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for (int n = 0; n < g.Viewports.Size; n++)
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{
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ImGuiViewportP* viewport = g.Viewports[n];
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if (!(viewport->Flags & ImGuiViewportFlags_NoInputs) && !viewport->PlatformIsMinimized && viewport->GetRect().Contains(mouse_platform_pos))
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if (!(viewport->Flags & ImGuiViewportFlags_NoInputs) && !viewport->PlatformWindowMinimized && viewport->GetRect().Contains(mouse_platform_pos))
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if (best_candidate == NULL || best_candidate->LastFrontMostStampCount < viewport->LastFrontMostStampCount)
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best_candidate = viewport;
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}
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@ -7551,14 +7551,15 @@ static void ImGui::UpdateViewports()
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continue;
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}
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const bool platform_funcs_available = (n == 0 || viewport->PlatformWindowCreated);
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if ((g.ConfigFlagsForFrame & ImGuiConfigFlags_ViewportsEnable))
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{
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if (g.PlatformIO.Platform_GetWindowMinimized && (n == 0 || viewport->CreatedPlatformWindow))
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viewport->PlatformIsMinimized = g.PlatformIO.Platform_GetWindowMinimized(viewport);
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if (g.PlatformIO.Platform_GetWindowMinimized && platform_funcs_available)
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viewport->PlatformWindowMinimized = g.PlatformIO.Platform_GetWindowMinimized(viewport);
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// Update Position and Size (from Platform Window to ImGui) if requested.
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// We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
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if (!viewport->PlatformIsMinimized)
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if (!viewport->PlatformWindowMinimized && platform_funcs_available)
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{
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if (viewport->PlatformRequestMove)
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viewport->Pos = viewport->LastPlatformPos = g.PlatformIO.Platform_GetWindowPos(viewport);
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@ -7649,14 +7650,14 @@ static void ImGui::UpdateViewports()
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const bool is_mouse_dragging_with_an_expected_destination = g.DragDropActive;
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if (is_mouse_dragging_with_an_expected_destination && viewport_hovered == NULL)
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viewport_hovered = g.MouseLastHoveredViewport;
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if (is_mouse_dragging_with_an_expected_destination || g.ActiveId == 0 || !ImGui::IsAnyMouseDown())
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if (is_mouse_dragging_with_an_expected_destination || g.ActiveId == 0 || !IsAnyMouseDown())
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if (viewport_hovered != NULL && viewport_hovered != g.MouseViewport && !(viewport_hovered->Flags & ImGuiViewportFlags_NoInputs))
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g.MouseViewport = viewport_hovered;
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IM_ASSERT(g.MouseViewport != NULL);
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}
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// FIXME: We should ideally refactor the system to call this everyframe (we currently don't)
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// FIXME: We should ideally refactor the system to call this every frame (we currently don't)
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ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& pos, const ImVec2& size, ImGuiViewportFlags flags)
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{
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ImGuiContext& g = *GImGui;
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@ -7882,7 +7883,7 @@ void ImGui::UpdatePlatformWindows()
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}
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// Create window
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bool is_new_window = (viewport->CreatedPlatformWindow == false);
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bool is_new_window = (viewport->PlatformWindowCreated == false);
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if (is_new_window)
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{
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//IMGUI_DEBUG_LOG("Create Platform Window %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
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@ -7892,7 +7893,7 @@ void ImGui::UpdatePlatformWindows()
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viewport->LastNameHash = 0;
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viewport->LastPlatformPos = viewport->LastPlatformSize = ImVec2(FLT_MAX, FLT_MAX); // By clearing those we'll enforce a call to Platform_SetWindowPos/Platform_SetWindowSize before Platform_ShowWindow
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viewport->LastRendererSize = viewport->Size;
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viewport->CreatedPlatformWindow = true;
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viewport->PlatformWindowCreated = true;
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}
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// Apply Position and Size (from ImGui to Platform/Renderer back-ends)
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@ -7947,10 +7948,13 @@ void ImGui::UpdatePlatformWindows()
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if (g.PlatformIO.Platform_GetWindowFocus != NULL)
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{
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ImGuiViewportP* focused_viewport = NULL;
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for (int i = 0; i < g.Viewports.Size && focused_viewport == NULL; i++)
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if (g.Viewports[i]->PlatformUserData != NULL || g.Viewports[i]->PlatformHandle != NULL)
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if (g.PlatformIO.Platform_GetWindowFocus(g.Viewports[i]))
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focused_viewport = g.Viewports[i];
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for (int n = 0; n < g.Viewports.Size && focused_viewport == NULL; n++)
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{
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ImGuiViewportP* viewport = g.Viewports[n];
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if (n == 0 || viewport->PlatformWindowCreated)
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if (g.PlatformIO.Platform_GetWindowFocus(viewport))
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focused_viewport = viewport;
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}
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if (focused_viewport && g.PlatformLastFocusedViewport != focused_viewport->ID)
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{
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if (focused_viewport->LastFrontMostStampCount != g.WindowsFrontMostStampCount)
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@ -8039,7 +8043,8 @@ void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
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IM_ASSERT(viewport->PlatformUserData == NULL);
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viewport->PlatformHandle = NULL;
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viewport->RendererUserData = viewport->PlatformHandle = NULL;
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viewport->CreatedPlatformWindow = false;
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viewport->PlatformWindowCreated = false;
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viewport->PlatformRequestClose = viewport->PlatformRequestMove = viewport->PlatformRequestResize = false;
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}
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void ImGui::DestroyPlatformWindows()
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@ -13154,7 +13159,7 @@ static void RenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewp
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ImVec2 scale = bb.GetSize() / viewport->Size;
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ImVec2 off = bb.Min - viewport->Pos * scale;
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float alpha_mul = viewport->PlatformIsMinimized ? 0.30f : 1.00f;
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float alpha_mul = viewport->PlatformWindowMinimized ? 0.30f : 1.00f;
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window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f));
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for (int i = 0; i != g.Windows.Size; i++)
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{
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@ -13364,7 +13369,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::BulletText("Flags: 0x%04X =%s%s%s%s%s%s", viewport->Flags,
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(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
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(flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",
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(flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "", viewport->PlatformIsMinimized ? ", PlatformIsMinimized" : "");
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(flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "", viewport->PlatformWindowMinimized ? ", PlatformWindowMinimized" : "");
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for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++)
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for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++)
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Funcs::NodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList");
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