Merge branch 'viewport' into docking

# Conflicts:
#	imgui_internal.h
This commit is contained in:
omar
2018-11-29 21:30:26 +01:00
6 changed files with 48 additions and 28 deletions

View File

@ -38,9 +38,9 @@ static D3D12_CPU_DESCRIPTOR_HANDLE g_mainRenderTargetDescriptor[NUM_BACK_BUFFER
void CreateRenderTarget()
{
ID3D12Resource* pBackBuffer;
for (UINT i = 0; i < NUM_BACK_BUFFERS; i++)
{
ID3D12Resource* pBackBuffer = NULL;
g_pSwapChain->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer));
g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, g_mainRenderTargetDescriptor[i]);
g_mainRenderTargetResource[i] = pBackBuffer;
@ -416,7 +416,7 @@ int main(int, char**)
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
ImGui::RenderPlatformWindowsDefault(NULL, (void*)g_pd3dCommandList);
}
g_pSwapChain->Present(1, 0); // Present with vsync

View File

@ -731,18 +731,22 @@ static void ImGui_ImplDX12_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
*/
}
static void ImGui_ImplDX12_RenderWindow(ImGuiViewport* viewport, void*)
// arg = ID3D12GraphicsCommandList*
static void ImGui_ImplDX12_RenderWindow(ImGuiViewport* viewport, void* renderer_arg)
{
ImGuiViewportDataDx12* data = (ImGuiViewportDataDx12*)viewport->RendererUserData;
IM_ASSERT(0);
(void)data;
ID3D12GraphicsCommandList* command_list = (ID3D12GraphicsCommandList*)renderer_arg;
/*
ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
g_pd3dDeviceContext->OMSetRenderTargets(1, &data->RTView, NULL);
if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
g_pd3dDeviceContext->ClearRenderTargetView(data->RTView, (float*)&clear_color);
*/
ImGui_ImplDX12_RenderDrawData(viewport->DrawData);
ImGui_ImplDX12_RenderDrawData(viewport->DrawData, command_list);
}
static void ImGui_ImplDX12_SwapBuffers(ImGuiViewport* viewport, void*)

View File

@ -46,7 +46,7 @@
#include <SDL_syswm.h>
#define SDL_HAS_WARP_MOUSE_GLOBAL SDL_VERSION_ATLEAST(2,0,4)
#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
#define SDL_HAS_WINDOW_OPACITY SDL_VERSION_ATLEAST(2,0,5)
#define SDL_HAS_WINDOW_ALPHA SDL_VERSION_ATLEAST(2,0,5)
#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5)
#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5)
#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4)
@ -463,6 +463,14 @@ static void ImGui_ImplSDL2_SetWindowTitle(ImGuiViewport* viewport, const char* t
SDL_SetWindowTitle(data->Window, title);
}
#if SDL_HAS_WINDOW_ALPHA
static void ImGui_ImplSDL2_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
{
ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
SDL_SetWindowOpacity(data->Window, alpha);
}
#endif
static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport)
{
ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
@ -556,6 +564,9 @@ static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_g
platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle;
platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow;
platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers;
#if SDL_HAS_WINDOW_ALPHA
platform_io.Platform_SetWindowAlpha = ImGui_ImplSDL2_SetWindowAlpha;
#endif
#if SDL_HAS_VULKAN
platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface;
#endif