Begin: Moved some code inside of the big if (first_begin_of_the_frame) scope

This commit is contained in:
omar 2017-10-27 13:16:37 +02:00
parent 3656f2c769
commit 3b83cd24f5

View File

@ -4609,20 +4609,23 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C)) if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C))
ImGui::LogToClipboard(); ImGui::LogToClipboard();
*/ */
// Inner rectangle
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
// Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
window->InnerRect.Min.x = title_bar_rect.Min.x;
window->InnerRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight();
window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x;
window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y;
//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
// Clear 'accessed' flag last thing
window->Accessed = false;
} }
// Inner rectangle and inner clipping rectangle // Inner clipping rectangle
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
// Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
const ImRect title_bar_rect = window->TitleBarRect();
const float border_size = window->BorderSize;
window->InnerRect.Min.x = title_bar_rect.Min.x;
window->InnerRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight();
window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x;
window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y;
//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
const float border_size = window->BorderSize;
ImRect clip_rect; ImRect clip_rect;
clip_rect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f))); clip_rect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f)));
clip_rect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + border_size); clip_rect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + border_size);
@ -4630,9 +4633,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
clip_rect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - border_size); clip_rect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - border_size);
PushClipRect(clip_rect.Min, clip_rect.Max, true); PushClipRect(clip_rect.Min, clip_rect.Max, true);
// Clear 'accessed' flag last thing
if (first_begin_of_the_frame)
window->Accessed = false;
window->BeginCount++; window->BeginCount++;
g.SetNextWindowSizeConstraint = false; g.SetNextWindowSizeConstraint = false;