Fix following bbe946f (ImRect <> ImVec4)

This commit is contained in:
omar 2020-01-28 20:29:07 +01:00
parent bbe946fb6c
commit 3b828e6f96

View File

@ -3847,7 +3847,7 @@ void ImGui::NewFrame()
ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
for (int n = 0; n < g.Viewports.Size; n++) for (int n = 0; n < g.Viewports.Size; n++)
virtual_space.Add(g.Viewports[n]->GetRect()); virtual_space.Add(g.Viewports[n]->GetRect());
g.DrawListSharedData.ClipRectFullscreen = ImVec4(virtual_space.Min, virtual_space.Max); g.DrawListSharedData.ClipRectFullscreen = ImVec4(virtual_space.Min.x, virtual_space.Min.y, virtual_space.Max.x, virtual_space.Max.y);
g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol; g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
g.DrawListSharedData.SetCircleSegmentMaxError(g.Style.CircleSegmentMaxError); g.DrawListSharedData.SetCircleSegmentMaxError(g.Style.CircleSegmentMaxError);
g.DrawListSharedData.InitialFlags = ImDrawListFlags_None; g.DrawListSharedData.InitialFlags = ImDrawListFlags_None;