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Fix following bbe946f
(ImRect <> ImVec4)
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bbe946fb6c
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@ -3847,7 +3847,7 @@ void ImGui::NewFrame()
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ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
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ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
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for (int n = 0; n < g.Viewports.Size; n++)
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for (int n = 0; n < g.Viewports.Size; n++)
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virtual_space.Add(g.Viewports[n]->GetRect());
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virtual_space.Add(g.Viewports[n]->GetRect());
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g.DrawListSharedData.ClipRectFullscreen = ImVec4(virtual_space.Min, virtual_space.Max);
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g.DrawListSharedData.ClipRectFullscreen = ImVec4(virtual_space.Min.x, virtual_space.Min.y, virtual_space.Max.x, virtual_space.Max.y);
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g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
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g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
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g.DrawListSharedData.SetCircleSegmentMaxError(g.Style.CircleSegmentMaxError);
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g.DrawListSharedData.SetCircleSegmentMaxError(g.Style.CircleSegmentMaxError);
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g.DrawListSharedData.InitialFlags = ImDrawListFlags_None;
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g.DrawListSharedData.InitialFlags = ImDrawListFlags_None;
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