diff --git a/imgui.cpp b/imgui.cpp index c02e2920..5c5a7f7b 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4575,7 +4575,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) else { // Handle resize for: Resize Grips, Borders, Gamepad - int border_hovered = -1, border_held = -1; + int border_held = -1; ImU32 resize_grip_col[4] = { 0 }; const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4 const int resize_border_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 4 : 0; @@ -4624,10 +4624,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) bool hovered, held; ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE); ButtonBehavior(border_rect, window->GetID((void*)(border_n+4)), &hovered, &held, ImGuiButtonFlags_FlattenChilds); - if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || (held && g.ActiveIdTimer > BORDER_APPEAR_TIMER)) + if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held) { g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS; - if (hovered) border_hovered = border_n; if (held) border_held = border_n; } if (held) @@ -4701,10 +4700,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) // Borders if (window_border_size > 0.0f) window->DrawList->AddRect(window->Pos, window->Pos+window->Size, GetColorU32(ImGuiCol_Border), window_rounding, ImDrawCornerFlags_All, window_border_size); - if (border_held != -1 || border_hovered != -1) + if (border_held != -1) { - ImRect border = GetBorderRect(window, border_held != -1 ? border_held : border_hovered, grip_draw_size, 0.0f); - window->DrawList->AddLine(border.Min, border.Max, GetColorU32(border_held != -1 ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered), ImMax(1.0f, window_border_size)); + ImRect border = GetBorderRect(window, border_held, grip_draw_size, 0.0f); + window->DrawList->AddLine(border.Min, border.Max, GetColorU32(ImGuiCol_SeparatorActive), ImMax(1.0f, window_border_size)); } if (style.FrameBorderSize > 0 && !(flags & ImGuiWindowFlags_NoTitleBar)) window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,-1), title_bar_rect.GetBR()+ImVec2(-1,-1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); diff --git a/imgui.h b/imgui.h index ec5692e1..71fe24c2 100644 --- a/imgui.h +++ b/imgui.h @@ -513,7 +513,7 @@ enum ImGuiWindowFlags_ ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y) ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x) ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) - ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, + ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // (WIP) Enable resize from any corners and borders. Your back-end needs to honor the different values of io.MouseCursor set by imgui. // [Internal] ImGuiWindowFlags_ChildWindow = 1 << 22, // Don't use! For internal use by BeginChild()