mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Metrics, Demo: moved font details display to metrics code. (#4171)
This commit is contained in:
parent
e31d13fa76
commit
3a941f95e9
@ -36,6 +36,9 @@ HOW TO UPDATE?
|
|||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
|
|
||||||
Other Changes:
|
Other Changes:
|
||||||
|
- Demo: Fixed requirement in 1.83 to link with imgui_demo.cpp if IMGUI_DISABLE_METRICS_WINDOW is not set. (#4171)
|
||||||
|
Normally the right way to disable compiling the demo is to set IMGUI_DISABLE_DEMO_WINDOWS, but we want to avoid
|
||||||
|
implying that the file is required.
|
||||||
- Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
|
- Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
|
||||||
|
|
||||||
|
|
||||||
|
116
imgui.cpp
116
imgui.cpp
@ -11280,6 +11280,25 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
End();
|
End();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// [DEBUG] List fonts in a font atlas and display its texture
|
||||||
|
void ImGui::ShowFontAtlas(ImFontAtlas* atlas)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < atlas->Fonts.Size; i++)
|
||||||
|
{
|
||||||
|
ImFont* font = atlas->Fonts[i];
|
||||||
|
PushID(font);
|
||||||
|
DebugNodeFont(font);
|
||||||
|
PopID();
|
||||||
|
}
|
||||||
|
if (TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
|
||||||
|
{
|
||||||
|
ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f);
|
||||||
|
Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), tint_col, border_col);
|
||||||
|
TreePop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// [DEBUG] Display contents of Columns
|
// [DEBUG] Display contents of Columns
|
||||||
void ImGui::DebugNodeColumns(ImGuiOldColumns* columns)
|
void ImGui::DebugNodeColumns(ImGuiOldColumns* columns)
|
||||||
{
|
{
|
||||||
@ -11414,6 +11433,101 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
|
|||||||
out_draw_list->Flags = backup_flags;
|
out_draw_list->Flags = backup_flags;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// [DEBUG] Display details for a single font, called by ShowStyleEditor().
|
||||||
|
void ImGui::DebugNodeFont(ImFont* font)
|
||||||
|
{
|
||||||
|
bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)",
|
||||||
|
font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
|
||||||
|
SameLine();
|
||||||
|
if (SmallButton("Set as default"))
|
||||||
|
GetIO().FontDefault = font;
|
||||||
|
if (!opened)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Display preview text
|
||||||
|
PushFont(font);
|
||||||
|
Text("The quick brown fox jumps over the lazy dog");
|
||||||
|
PopFont();
|
||||||
|
|
||||||
|
// Display details
|
||||||
|
SetNextItemWidth(GetFontSize() * 8);
|
||||||
|
DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f");
|
||||||
|
SameLine(); MetricsHelpMarker(
|
||||||
|
"Note than the default embedded font is NOT meant to be scaled.\n\n"
|
||||||
|
"Font are currently rendered into bitmaps at a given size at the time of building the atlas. "
|
||||||
|
"You may oversample them to get some flexibility with scaling. "
|
||||||
|
"You can also render at multiple sizes and select which one to use at runtime.\n\n"
|
||||||
|
"(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)");
|
||||||
|
Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
|
||||||
|
Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar);
|
||||||
|
Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar);
|
||||||
|
const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface);
|
||||||
|
Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt);
|
||||||
|
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
|
||||||
|
if (font->ConfigData)
|
||||||
|
if (const ImFontConfig* cfg = &font->ConfigData[config_i])
|
||||||
|
BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
|
||||||
|
config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
|
||||||
|
|
||||||
|
// Display all glyphs of the fonts in separate pages of 256 characters
|
||||||
|
if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
|
||||||
|
{
|
||||||
|
ImDrawList* draw_list = GetWindowDrawList();
|
||||||
|
const ImU32 glyph_col = GetColorU32(ImGuiCol_Text);
|
||||||
|
const float cell_size = font->FontSize * 1;
|
||||||
|
const float cell_spacing = GetStyle().ItemSpacing.y;
|
||||||
|
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
|
||||||
|
{
|
||||||
|
// Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
|
||||||
|
// This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT
|
||||||
|
// is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here)
|
||||||
|
if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095))
|
||||||
|
{
|
||||||
|
base += 4096 - 256;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
for (unsigned int n = 0; n < 256; n++)
|
||||||
|
if (font->FindGlyphNoFallback((ImWchar)(base + n)))
|
||||||
|
count++;
|
||||||
|
if (count <= 0)
|
||||||
|
continue;
|
||||||
|
if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Draw a 16x16 grid of glyphs
|
||||||
|
ImVec2 base_pos = GetCursorScreenPos();
|
||||||
|
for (unsigned int n = 0; n < 256; n++)
|
||||||
|
{
|
||||||
|
// We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
|
||||||
|
// available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
|
||||||
|
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
|
||||||
|
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
|
||||||
|
const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
|
||||||
|
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
|
||||||
|
if (glyph)
|
||||||
|
font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
|
||||||
|
if (glyph && IsMouseHoveringRect(cell_p1, cell_p2))
|
||||||
|
{
|
||||||
|
BeginTooltip();
|
||||||
|
Text("Codepoint: U+%04X", base + n);
|
||||||
|
Separator();
|
||||||
|
Text("Visible: %d", glyph->Visible);
|
||||||
|
Text("AdvanceX: %.1f", glyph->AdvanceX);
|
||||||
|
Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
|
||||||
|
Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
|
||||||
|
EndTooltip();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
|
||||||
|
TreePop();
|
||||||
|
}
|
||||||
|
TreePop();
|
||||||
|
}
|
||||||
|
TreePop();
|
||||||
|
}
|
||||||
|
|
||||||
// [DEBUG] Display contents of ImGuiStorage
|
// [DEBUG] Display contents of ImGuiStorage
|
||||||
void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label)
|
void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label)
|
||||||
{
|
{
|
||||||
@ -11564,9 +11678,11 @@ void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* la
|
|||||||
#else
|
#else
|
||||||
|
|
||||||
void ImGui::ShowMetricsWindow(bool*) {}
|
void ImGui::ShowMetricsWindow(bool*) {}
|
||||||
|
void ImGui::ShowFontAtlas(ImFontAtlas*) {}
|
||||||
void ImGui::DebugNodeColumns(ImGuiOldColumns*) {}
|
void ImGui::DebugNodeColumns(ImGuiOldColumns*) {}
|
||||||
void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {}
|
void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {}
|
||||||
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
|
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
|
||||||
|
void ImGui::DebugNodeFont(ImFont*) {}
|
||||||
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
|
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
|
||||||
void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
|
void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
|
||||||
void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
|
void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
|
||||||
|
129
imgui_demo.cpp
129
imgui_demo.cpp
@ -54,7 +54,6 @@ Index of this file:
|
|||||||
// - sub section: ShowDemoWindowTables()
|
// - sub section: ShowDemoWindowTables()
|
||||||
// - sub section: ShowDemoWindowMisc()
|
// - sub section: ShowDemoWindowMisc()
|
||||||
// [SECTION] About Window / ShowAboutWindow()
|
// [SECTION] About Window / ShowAboutWindow()
|
||||||
// [SECTION] Font Viewer / ShowFontAtlas()
|
|
||||||
// [SECTION] Style Editor / ShowStyleEditor()
|
// [SECTION] Style Editor / ShowStyleEditor()
|
||||||
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
|
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
|
||||||
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
|
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
|
||||||
@ -5744,15 +5743,15 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// [SECTION] Font viewer / ShowFontAtlas()
|
// [SECTION] Style Editor / ShowStyleEditor()
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// - ShowFontSelector()
|
// - ShowFontSelector()
|
||||||
// - ShowFont()
|
// - ShowStyleSelector()
|
||||||
// - ShowFontAtlas()
|
// - ShowStyleEditor()
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
// This isn't worth putting in public API but we want Metrics to use it
|
// Forward declare ShowFontAtlas() which isn't worth putting in public API yet
|
||||||
namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); }
|
namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); }
|
||||||
|
|
||||||
// Demo helper function to select among loaded fonts.
|
// Demo helper function to select among loaded fonts.
|
||||||
// Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one.
|
// Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one.
|
||||||
@ -5780,124 +5779,6 @@ void ImGui::ShowFontSelector(const char* label)
|
|||||||
"- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
|
"- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
|
||||||
}
|
}
|
||||||
|
|
||||||
// [Internal] Display details for a single font, called by ShowStyleEditor().
|
|
||||||
static void ShowFont(ImFont* font)
|
|
||||||
{
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
ImGuiStyle& style = ImGui::GetStyle();
|
|
||||||
bool font_details_opened = ImGui::TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)",
|
|
||||||
font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
|
|
||||||
ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { io.FontDefault = font; }
|
|
||||||
if (!font_details_opened)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Display preview text
|
|
||||||
ImGui::PushFont(font);
|
|
||||||
ImGui::Text("The quick brown fox jumps over the lazy dog");
|
|
||||||
ImGui::PopFont();
|
|
||||||
|
|
||||||
// Display details
|
|
||||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
|
|
||||||
ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font
|
|
||||||
ImGui::SameLine(); HelpMarker(
|
|
||||||
"Note than the default embedded font is NOT meant to be scaled.\n\n"
|
|
||||||
"Font are currently rendered into bitmaps at a given size at the time of building the atlas. "
|
|
||||||
"You may oversample them to get some flexibility with scaling. "
|
|
||||||
"You can also render at multiple sizes and select which one to use at runtime.\n\n"
|
|
||||||
"(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)");
|
|
||||||
ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
|
|
||||||
ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar);
|
|
||||||
ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar);
|
|
||||||
const int surface_sqrt = (int)sqrtf((float)font->MetricsTotalSurface);
|
|
||||||
ImGui::Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt);
|
|
||||||
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
|
|
||||||
if (font->ConfigData)
|
|
||||||
if (const ImFontConfig* cfg = &font->ConfigData[config_i])
|
|
||||||
ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
|
|
||||||
config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
|
|
||||||
|
|
||||||
// Display all glyphs of the fonts in separate pages of 256 characters
|
|
||||||
if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
|
|
||||||
{
|
|
||||||
const ImU32 glyph_col = ImGui::GetColorU32(ImGuiCol_Text);
|
|
||||||
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
|
|
||||||
{
|
|
||||||
// Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
|
|
||||||
// This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT
|
|
||||||
// is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here)
|
|
||||||
if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095))
|
|
||||||
{
|
|
||||||
base += 4096 - 256;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
int count = 0;
|
|
||||||
for (unsigned int n = 0; n < 256; n++)
|
|
||||||
if (font->FindGlyphNoFallback((ImWchar)(base + n)))
|
|
||||||
count++;
|
|
||||||
if (count <= 0)
|
|
||||||
continue;
|
|
||||||
if (!ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
|
|
||||||
continue;
|
|
||||||
float cell_size = font->FontSize * 1;
|
|
||||||
float cell_spacing = style.ItemSpacing.y;
|
|
||||||
ImVec2 base_pos = ImGui::GetCursorScreenPos();
|
|
||||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
|
||||||
for (unsigned int n = 0; n < 256; n++)
|
|
||||||
{
|
|
||||||
// We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
|
|
||||||
// available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
|
|
||||||
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
|
|
||||||
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
|
|
||||||
const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
|
|
||||||
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
|
|
||||||
if (glyph)
|
|
||||||
font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
|
|
||||||
if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
|
|
||||||
{
|
|
||||||
ImGui::BeginTooltip();
|
|
||||||
ImGui::Text("Codepoint: U+%04X", base + n);
|
|
||||||
ImGui::Separator();
|
|
||||||
ImGui::Text("Visible: %d", glyph->Visible);
|
|
||||||
ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX);
|
|
||||||
ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
|
|
||||||
ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
|
|
||||||
ImGui::EndTooltip();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
|
|
||||||
ImGui::TreePop();
|
|
||||||
}
|
|
||||||
ImGui::TreePop();
|
|
||||||
}
|
|
||||||
ImGui::TreePop();
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImGui::ShowFontAtlas(ImFontAtlas* atlas)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < atlas->Fonts.Size; i++)
|
|
||||||
{
|
|
||||||
ImFont* font = atlas->Fonts[i];
|
|
||||||
ImGui::PushID(font);
|
|
||||||
ShowFont(font);
|
|
||||||
ImGui::PopID();
|
|
||||||
}
|
|
||||||
if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
|
|
||||||
{
|
|
||||||
ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
||||||
ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f);
|
|
||||||
ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col);
|
|
||||||
ImGui::TreePop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// [SECTION] Style Editor / ShowStyleEditor()
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// - ShowStyleSelector()
|
|
||||||
// - ShowStyleEditor()
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
|
// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
|
||||||
// Here we use the simplified Combo() api that packs items into a single literal string.
|
// Here we use the simplified Combo() api that packs items into a single literal string.
|
||||||
// Useful for quick combo boxes where the choices are known locally.
|
// Useful for quick combo boxes where the choices are known locally.
|
||||||
|
@ -2613,9 +2613,11 @@ namespace ImGui
|
|||||||
inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); }
|
inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); }
|
||||||
inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
|
inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
|
||||||
|
|
||||||
|
IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
|
||||||
IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
|
IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
|
||||||
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list, const char* label);
|
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list, const char* label);
|
||||||
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
||||||
|
IMGUI_API void DebugNodeFont(ImFont* font);
|
||||||
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
|
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
|
||||||
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
|
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
|
||||||
IMGUI_API void DebugNodeTable(ImGuiTable* table);
|
IMGUI_API void DebugNodeTable(ImGuiTable* table);
|
||||||
|
Loading…
Reference in New Issue
Block a user