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	Checkbox and Radio buttons activate on click-release to be consistent with other widgets and most UI
This commit is contained in:
		
							
								
								
									
										67
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										67
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -199,7 +199,6 @@
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 - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. 
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 - widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees
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 - widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay
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 - widgets: checkbox/radio active on press, is that standard/correct ?
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 - widgets: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function?
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 - main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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 - main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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@@ -218,7 +217,6 @@
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 - columns: user specify columns size
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 - combo: overlap test beyond parent window bounding box is broken (used to work)
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 - combo: turn child handling code into pop up helper
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 - combo: clicking on e.g. checkbox or radio outside combo doesn't close combo because checkbox/radio doesn't set ActiveID (activate on-click)
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 - list selection, concept of a selectable "block" (that can be multiple widgets)
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 - menubar, menus
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 - plot: make it easier for user to draw into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
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@@ -374,8 +372,9 @@ ImGuiStyle::ImGuiStyle()
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    Colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
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    Colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.80f, 0.50f, 0.50f, 0.40f);
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    Colors[ImGuiCol_ComboBg]                = ImVec4(0.20f, 0.20f, 0.20f, 0.99f);
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    Colors[ImGuiCol_CheckHovered]           = ImVec4(0.60f, 0.40f, 0.40f, 0.45f);
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    Colors[ImGuiCol_CheckActive]            = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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    Colors[ImGuiCol_CheckBgHovered]         = ImVec4(0.60f, 0.40f, 0.40f, 0.45f);
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    Colors[ImGuiCol_CheckBgActive]          = ImVec4(0.65f, 0.50f, 0.50f, 0.55f);
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    Colors[ImGuiCol_CheckSelected]          = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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    Colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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    Colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
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    Colors[ImGuiCol_Button]                 = ImVec4(0.67f, 0.40f, 0.40f, 0.60f);
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@@ -2882,8 +2881,9 @@ const char* ImGui::GetStyleColName(ImGuiCol idx)
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    case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered";
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    case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive";
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    case ImGuiCol_ComboBg: return "ComboBg";
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    case ImGuiCol_CheckHovered: return "CheckHovered";
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    case ImGuiCol_CheckActive: return "CheckActive";
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    case ImGuiCol_CheckBgHovered: return "CheckBgHovered";
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    case ImGuiCol_CheckBgActive: return "CheckBgActive";
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    case ImGuiCol_CheckSelected: return "CheckSelected";
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    case ImGuiCol_SliderGrab: return "SliderGrab";
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    case ImGuiCol_SliderGrabActive: return "SliderGrabActive";
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    case ImGuiCol_Button: return "Button";
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@@ -4379,22 +4379,17 @@ bool ImGui::Checkbox(const char* label, bool* v)
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    if (ClipAdvance(total_bb))
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        return false;
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    const bool hovered = IsHovered(total_bb, id);
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    const bool pressed = hovered && g.IO.MouseClicked[0];
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    if (hovered)
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        g.HoveredId = id;
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    bool hovered, held;
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    bool pressed = ButtonBehaviour(total_bb, id, &hovered, &held, true);
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    if (pressed)
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    {
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        *v = !(*v);
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        g.ActiveId = 0; // Clear focus
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    }
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    RenderFrame(check_bb.Min, check_bb.Max, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg));
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    RenderFrame(check_bb.Min, check_bb.Max, window->Color((held && hovered) ? ImGuiCol_CheckBgActive : hovered ? ImGuiCol_CheckBgHovered : ImGuiCol_FrameBg));
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    if (*v)
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    {
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        const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
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        const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f;
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        window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckActive));
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        window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckSelected));
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    }
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    if (g.LogEnabled)
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@@ -4448,17 +4443,15 @@ bool ImGui::RadioButton(const char* label, bool active)
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    center.y = (float)(int)center.y + 0.5f;
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    const float radius = check_bb.GetHeight() * 0.5f;
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    const bool hovered = IsHovered(total_bb, id);
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    const bool pressed = hovered && g.IO.MouseClicked[0];
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    if (hovered)
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        g.HoveredId = id;
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    bool hovered, held;
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    bool pressed = ButtonBehaviour(total_bb, id, &hovered, &held, true);
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    window->DrawList->AddCircleFilled(center, radius, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg), 16);
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    window->DrawList->AddCircleFilled(center, radius, window->Color((held && hovered) ? ImGuiCol_CheckBgActive : hovered ? ImGuiCol_CheckBgHovered : ImGuiCol_FrameBg), 16);
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    if (active)
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    {
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        const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
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        const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f;
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        window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckActive), 16);
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        window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckSelected), 16);
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    }
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    if (window->Flags & ImGuiWindowFlags_ShowBorders)
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@@ -4731,18 +4724,18 @@ void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const
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static bool InputTextFilterCharacter(ImWchar c, ImGuiInputTextFlags flags)
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{
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	if (c < 128 && c != ' ' && !isprint((int)(c & 0xFF)))
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		return true;
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    if (c < 128 && c != ' ' && !isprint((int)(c & 0xFF)))
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        return true;
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	if (flags & ImGuiInputTextFlags_CharsDecimal)
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		if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
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			return true;
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    if (flags & ImGuiInputTextFlags_CharsDecimal)
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        if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
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            return true;
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	if (flags & ImGuiInputTextFlags_CharsHexadecimal)
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		if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F'))
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			return true;
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    if (flags & ImGuiInputTextFlags_CharsHexadecimal)
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        if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F'))
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            return true;
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	return false;
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    return false;
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}
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// Edit a string of text
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@@ -4893,13 +4886,13 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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                        s += bytes_count;
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                        if (c >= 0x10000)
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                            continue;
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						if (InputTextFilterCharacter((ImWchar)c, flags))
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							continue;
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						clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
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                        if (InputTextFilterCharacter((ImWchar)c, flags))
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                            continue;
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                        clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
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                    }
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                    clipboard_filtered[clipboard_filtered_len] = 0;
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                    if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation
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						stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len);
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                        stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len);
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                    ImGui::MemFree(clipboard_filtered);
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                }
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            }
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@@ -4912,9 +4905,9 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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                const ImWchar c = g.IO.InputCharacters[n];
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                if (c)
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                {
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					// Insert character if they pass filtering
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					if (InputTextFilterCharacter(c, flags))
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						continue;
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                    // Insert character if they pass filtering
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                    if (InputTextFilterCharacter(c, flags))
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                        continue;
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                    edit_state.OnKeyPressed(c);
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                }
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            }
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