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ColorPicker: Added ImGuiColorEditFlags_NoSidePreview flag + optional reference color. Added more demo code. (#346)
This commit is contained in:
89
imgui.cpp
89
imgui.cpp
@ -9266,48 +9266,28 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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Separator();
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}
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float square_sz = ColorSquareSize();
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ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags_Float | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
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ImGuiColorEditFlags picker_flags = (flags & picker_flags_to_forward) | (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_HEX) | ImGuiColorEditFlags_NoLabel;
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if ((flags & ImGuiColorEditFlags_NoRefColor) == 0)
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picker_flags |= ImGuiColorEditFlags_NoColorSquare;
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ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags_Float | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;// | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
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ImGuiColorEditFlags picker_flags = (flags & picker_flags_to_forward) | (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_HEX) | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
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PushItemWidth(square_sz * 12.0f); // Use 256 + bar sizes?
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value_changed |= ColorPicker4("##picker", col, picker_flags);
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value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x);
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PopItemWidth();
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if ((flags & ImGuiColorEditFlags_NoRefColor) == 0)
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{
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SameLine();
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BeginGroup();
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Text("Current");
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ColorButton("##current", col_v4, ImGuiColorEditFlags_NoTooltip|ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(square_sz * 3, square_sz * 2));
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Text("Original");
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if (ColorButton("##original", g.ColorPickerRef, ImGuiColorEditFlags_NoTooltip|ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(square_sz * 3, square_sz * 2)))
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{
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memcpy(col, &g.ColorPickerRef, components * sizeof(float));
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value_changed = true;
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}
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EndGroup();
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}
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EndPopup();
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}
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}
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// Context menu: display and store options. Don't apply to 'flags' this frame.
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if (!(flags & ImGuiColorEditFlags_NoOptions) && BeginPopup("context"))
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{
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ImGuiColorEditFlags new_flags = -1;
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if (RadioButton("RGB", (flags & ImGuiColorEditFlags_RGB)?1:0)) new_flags = (flags & ~ImGuiColorEditFlags_ModeMask_) | ImGuiColorEditFlags_RGB;
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if (RadioButton("HSV", (flags & ImGuiColorEditFlags_HSV)?1:0)) new_flags = (flags & ~ImGuiColorEditFlags_ModeMask_) | ImGuiColorEditFlags_HSV;
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if (RadioButton("HEX", (flags & ImGuiColorEditFlags_HEX)?1:0)) new_flags = (flags & ~ImGuiColorEditFlags_ModeMask_) | ImGuiColorEditFlags_HEX;
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Separator();
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if (RadioButton("0..255", (flags & ImGuiColorEditFlags_Float)?0:1)) new_flags = (flags & ~ImGuiColorEditFlags_Float);
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if (RadioButton("0.00..1.00", (flags & ImGuiColorEditFlags_Float)?1:0)) new_flags = (flags | ImGuiColorEditFlags_Float);
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if (new_flags != -1)
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g.ColorEditModeStorage.SetInt(storage_id, (int)(new_flags & ImGuiColorEditFlags_StoredMask_));
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EndPopup();
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}
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// Recreate our own tooltip over's ColorButton() one because we want to display correct alpha here
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if (!(flags & ImGuiColorEditFlags_NoTooltip) && IsItemHovered())
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ColorTooltip(label, col, flags);
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// Context menu: display and store options. Don't apply to 'flags' this frame.
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if (!(flags & ImGuiColorEditFlags_NoOptions) && BeginPopup("context"))
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{
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ImGuiColorEditFlags new_flags = -1;
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if (RadioButton("RGB", (flags & ImGuiColorEditFlags_RGB)?1:0)) new_flags = (flags & ~ImGuiColorEditFlags_ModeMask_) | ImGuiColorEditFlags_RGB;
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if (RadioButton("HSV", (flags & ImGuiColorEditFlags_HSV)?1:0)) new_flags = (flags & ~ImGuiColorEditFlags_ModeMask_) | ImGuiColorEditFlags_HSV;
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if (RadioButton("HEX", (flags & ImGuiColorEditFlags_HEX)?1:0)) new_flags = (flags & ~ImGuiColorEditFlags_ModeMask_) | ImGuiColorEditFlags_HEX;
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Separator();
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if (RadioButton("0..255", (flags & ImGuiColorEditFlags_Float)?0:1)) new_flags = (flags & ~ImGuiColorEditFlags_Float);
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if (RadioButton("0.00..1.00", (flags & ImGuiColorEditFlags_Float)?1:0)) new_flags = (flags | ImGuiColorEditFlags_Float);
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if (new_flags != -1)
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g.ColorEditModeStorage.SetInt(storage_id, (int)(new_flags & ImGuiColorEditFlags_StoredMask_));
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EndPopup();
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}
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if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
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@ -9352,7 +9332,7 @@ bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags fl
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// ColorPicker
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// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
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// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
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bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags)
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bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -9364,6 +9344,9 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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PushID(label);
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BeginGroup();
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if ((flags & ImGuiColorEditFlags_NoSidePreview) == 0)
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flags |= ImGuiColorEditFlags_NoColorSquare;
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// Setup
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bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha);
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ImVec2 picker_pos = window->DC.CursorPos;
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@ -9407,15 +9390,41 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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}
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}
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if ((flags & ImGuiColorEditFlags_NoLabel) == 0)
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if (!(flags & ImGuiColorEditFlags_NoSidePreview))
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{
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SameLine(0, style.ItemInnerSpacing.x);
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BeginGroup();
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}
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if (!(flags & ImGuiColorEditFlags_NoLabel))
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{
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const char* label_display_end = FindRenderedTextEnd(label);
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if (label != label_display_end)
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{
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SameLine(0, style.ItemInnerSpacing.x);
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if ((flags & ImGuiColorEditFlags_NoSidePreview))
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SameLine(0, style.ItemInnerSpacing.x);
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TextUnformatted(label, label_display_end);
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}
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}
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if (!(flags & ImGuiColorEditFlags_NoSidePreview))
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{
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ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
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float square_sz = ColorSquareSize();
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if ((flags & ImGuiColorEditFlags_NoLabel))
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Text("Current");
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ColorButton("##current", col_v4, (flags & (ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf)), ImVec2(square_sz * 3, square_sz * 2));
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if (ref_col != NULL)
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{
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Text("Original");
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ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]);
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if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf)), ImVec2(square_sz * 3, square_sz * 2)))
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{
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memcpy(col, ref_col, ((flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4) * sizeof(float));
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value_changed = true;
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}
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}
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EndGroup();
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}
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// Convert back color to RGB
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if (hsv_changed)
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