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ColorPicker / ColorEdit: restore Hue when zeroing Saturation. (#2722, #2770) - changelog, fixed uninitialized variables, tweaks, renaming.
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@ -4201,9 +4201,9 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
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else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV))
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{
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ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
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// Hue is lost when converting from greyscale rgb (saturation=0). Restore it.
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if (f[1] == 0 && memcmp(g.ColorEditLastActiveColor, col, sizeof(float) * 3) == 0)
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ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
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if (f[1] == 0 && memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0)
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f[0] = g.ColorEditLastHue;
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}
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int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
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@ -4335,7 +4335,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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{
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g.ColorEditLastHue = f[0];
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ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
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memcpy(g.ColorEditLastActiveColor, f, sizeof(float) * 3);
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memcpy(g.ColorEditLastColor, f, sizeof(float) * 3);
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}
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if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV))
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ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
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@ -4514,13 +4514,15 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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float R = col[0], G = col[1], B = col[2];
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if (flags & ImGuiColorEditFlags_InputRGB)
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{
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ColorConvertRGBtoHSV(R, G, B, H, S, V);
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// Hue is lost when converting from greyscale rgb (saturation=0). Restore it.
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if (S == 0 && memcmp(g.ColorEditLastActiveColor, col, sizeof(float) * 3) == 0)
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ColorConvertRGBtoHSV(R, G, B, H, S, V);
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if (S == 0 && memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0)
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H = g.ColorEditLastHue;
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}
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else if (flags & ImGuiColorEditFlags_InputHSV)
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{
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ColorConvertHSVtoRGB(H, S, V, R, G, B);
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}
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bool value_changed = false, value_changed_h = false, value_changed_sv = false;
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@ -4643,7 +4645,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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{
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ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
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g.ColorEditLastHue = H;
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memcpy(g.ColorEditLastActiveColor, col, sizeof(float) * 3);
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memcpy(g.ColorEditLastColor, col, sizeof(float) * 3);
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}
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else if (flags & ImGuiColorEditFlags_InputHSV)
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{
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@ -4696,9 +4698,9 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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R = col[0];
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G = col[1];
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B = col[2];
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float preserve_hue = H;
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ColorConvertRGBtoHSV(R, G, B, H, S, V);
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H = preserve_hue; // Avoids picker losing hue value for 1 frame glitch.
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if (S == 0 && memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) // Fix local Hue as display below will use it immediately.
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H = g.ColorEditLastHue;
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}
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else if (flags & ImGuiColorEditFlags_InputHSV)
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{
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