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	Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui.h
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								imgui.cpp
									
									
									
									
									
								
							@@ -6888,7 +6888,10 @@ void ImGui::SetKeyboardFocusHere(int offset)
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void ImGui::SetItemDefaultFocus()
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{
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    ImGuiContext& g = *GImGui;
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    if (g.NavWindow == g.CurrentWindow->RootNavWindow && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent)
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    ImGuiWindow* window = g.CurrentWindow;
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    if (!window->Appearing)
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        return;
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    if (g.NavWindow == window->RootNavWindow && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent)
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    {
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        g.NavInitRequest = false;
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        g.NavInitResultExplicit = true;
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@@ -10304,7 +10307,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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        return false;
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    // Display items
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    // FIXME-OPT: Use clipper (if we can disable it on the appearing frame to make sure our call to SetScrollHere() is processed)
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    // FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed)
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    bool value_changed = false;
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    for (int i = 0; i < items_count; i++)
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    {
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@@ -10318,8 +10321,8 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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            value_changed = true;
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            *current_item = i;
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        }
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        if (item_selected && IsWindowAppearing())
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            SetItemDefaultFocus(); //SetScrollHere();
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        if (item_selected)
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            SetItemDefaultFocus();
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        PopID();
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    }
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