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	Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
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		| @@ -105,6 +105,8 @@ Other Changes: | ||||
| - Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce | ||||
|   likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling | ||||
|   vkCmdSetScissor() explicitly every frame. (#4644) | ||||
| - Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports | ||||
|   with some Intel HD drivers, and perhaps improve performances. (#4468, #4504, #2981, #3381) [@parbo] | ||||
| - Backends: OpenGL2, Allegro5, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. | ||||
|   This is an old bug, but due to the way we created drawlists, it never had any visible side-effect before. | ||||
|   The new code for handling Modal and CTRL+Tab dimming/whitening recently made the bug surface. (#4790) | ||||
|   | ||||
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