Merge branch 'master' into docking inc alter GetWindowResizeID

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar 2019-11-18 13:58:50 +01:00
commit 3895363432
3 changed files with 33 additions and 21 deletions

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@ -5228,10 +5228,10 @@ struct ImGuiResizeGripDef
static const ImGuiResizeGripDef resize_grip_def[4] = static const ImGuiResizeGripDef resize_grip_def[4] =
{ {
{ ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower right { ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower-right
{ ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower left { ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower-left
{ ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper left { ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper-left (Unused)
{ ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper right { ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper-right (Unused)
}; };
static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness) static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness)
@ -5246,6 +5246,17 @@ static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_
return ImRect(); return ImRect();
} }
// 0..3: corners (Lower-right, Lower-left, Unused, Unused)
// 4..7: borders (Top, Right, Bottom, Left)
ImGuiID ImGui::GetWindowResizeID(ImGuiWindow* window, int n)
{
IM_ASSERT(n >= 0 && n <= 7);
ImGuiID id = window->DockIsActive ? window->DockNode->HostWindow->ID : window->ID;
id = ImHashStr("#RESIZE", 0, id);
id = ImHashData(&n, sizeof(int), id);
return id;
}
// Handle resize for: Resize Grips, Borders, Gamepad // Handle resize for: Resize Grips, Borders, Gamepad
// Return true when using auto-fit (double click on resize grip) // Return true when using auto-fit (double click on resize grip)
static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]) static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4])
@ -5293,7 +5304,7 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y); if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
resize_rect.ClipWith(clip_viewport_rect); resize_rect.ClipWith(clip_viewport_rect);
bool hovered, held; bool hovered, held;
ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); ButtonBehavior(resize_rect, window->GetID(resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
//GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255)); //GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
if (hovered || held) if (hovered || held)
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
@ -5320,8 +5331,8 @@ static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
bool hovered, held; bool hovered, held;
ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS);
border_rect.ClipWith(clip_viewport_rect); border_rect.ClipWith(clip_viewport_rect);
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren); ButtonBehavior(border_rect, window->GetID(border_n + 4), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
//GetForegroundDrawList(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255)); //GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held) if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held)
{ {
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS; g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
@ -6470,14 +6481,14 @@ void ImGui::End()
// Error checking: verify that user hasn't called End() too many times! // Error checking: verify that user hasn't called End() too many times!
if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow) if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
{ {
IMGUI_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!"); IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
return; return;
} }
IM_ASSERT(g.CurrentWindowStack.Size > 0); IM_ASSERT(g.CurrentWindowStack.Size > 0);
// Error checking: verify that user doesn't directly call End() on a child window. // Error checking: verify that user doesn't directly call End() on a child window.
if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !window->DockIsActive) if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !window->DockIsActive)
IMGUI_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!"); IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!");
// Close anything that is open // Close anything that is open
if (window->DC.CurrentColumns) if (window->DC.CurrentColumns)
@ -7726,13 +7737,13 @@ static void ImGui::ErrorCheckEndFrame()
{ {
if (g.CurrentWindowStack.Size > 1) if (g.CurrentWindowStack.Size > 1)
{ {
IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?");
while (g.CurrentWindowStack.Size > 1) while (g.CurrentWindowStack.Size > 1)
End(); End();
} }
else else
{ {
IMGUI_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
} }
} }

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@ -173,8 +173,8 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // #define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) //
// Error handling // Error handling
#ifndef IMGUI_USER_ERROR #ifndef IM_ASSERT_USER_ERROR
#define IMGUI_USER_ERROR(_EXPR, _MSG) IM_ASSERT((_EXPR) && (_MSG)) // Recoverable User Error #define IM_ASSERT_USER_ERROR(_EXPR,_MSG) IM_ASSERT((_EXPR) && (_MSG)) // Recoverable User Error
#endif #endif
// Debug Logging // Debug Logging
@ -1207,7 +1207,7 @@ struct ImGuiContext
ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads
// Tab bars // Tab bars
ImGuiTabBar* CurrentTabBar; ImGuiTabBar* CurrentTabBar;
@ -1963,7 +1963,8 @@ namespace ImGui
IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags); IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
IMGUI_API void Scrollbar(ImGuiAxis axis); IMGUI_API void Scrollbar(ImGuiAxis axis);
IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float avail_v, float contents_v, ImDrawCornerFlags rounding_corners); IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float avail_v, float contents_v, ImDrawCornerFlags rounding_corners);
IMGUI_API ImGuiID GetScrollbarID(ImGuiWindow* window, ImGuiAxis axis); IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
IMGUI_API ImGuiID GetWindowResizeID(ImGuiWindow* window, int n); // 0..3: corners, 4..7: borders
IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags); IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags);
// Widgets low-level behaviors // Widgets low-level behaviors

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@ -781,7 +781,7 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_no
return pressed; return pressed;
} }
ImGuiID ImGui::GetScrollbarID(ImGuiWindow* window, ImGuiAxis axis) ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis)
{ {
return window->GetIDNoKeepAlive(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY"); return window->GetIDNoKeepAlive(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY");
} }
@ -888,7 +888,7 @@ void ImGui::Scrollbar(ImGuiAxis axis)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow; ImGuiWindow* window = g.CurrentWindow;
const ImGuiID id = GetScrollbarID(window, axis); const ImGuiID id = GetWindowScrollbarID(window, axis);
KeepAliveID(id); KeepAliveID(id);
// Calculate scrollbar bounding box // Calculate scrollbar bounding box
@ -3471,8 +3471,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
const bool user_clicked = hovered && io.MouseClicked[0]; const bool user_clicked = hovered && io.MouseClicked[0];
const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard)); const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard));
const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetScrollbarID(draw_window, ImGuiAxis_Y); const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y);
const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetScrollbarID(draw_window, ImGuiAxis_Y); const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y);
bool clear_active_id = false; bool clear_active_id = false;
bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline); bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline);
@ -6491,7 +6491,7 @@ void ImGui::EndTabBar()
ImGuiTabBar* tab_bar = g.CurrentTabBar; ImGuiTabBar* tab_bar = g.CurrentTabBar;
if (tab_bar == NULL) if (tab_bar == NULL)
{ {
IMGUI_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!"); IM_ASSERT_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!");
return; return;
} }
if (tab_bar->WantLayout) if (tab_bar->WantLayout)
@ -6923,7 +6923,7 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
ImGuiTabBar* tab_bar = g.CurrentTabBar; ImGuiTabBar* tab_bar = g.CurrentTabBar;
if (tab_bar == NULL) if (tab_bar == NULL)
{ {
IMGUI_USER_ERROR(tab_bar, "BeginTabItem() Needs to be called between BeginTabBar() and EndTabBar()!"); IM_ASSERT_USER_ERROR(tab_bar, "BeginTabItem() Needs to be called between BeginTabBar() and EndTabBar()!");
return false; return false;
} }
bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL); bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL);